Wojtek Figat
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a1096aaf92
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Fix crash when MultiScaler shader is not yet loaded on first frame
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2026-02-11 13:32:41 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
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Wojtek Figat
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ef551c36ae
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Fix Forward shading to match Deferred in fog and reflections rendering
#3717
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2026-02-11 00:06:44 +01:00 |
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Wojtek Figat
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d2ee61ef8d
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Fix GetNodesPose issue when 2 threads call it at once
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2026-02-09 18:06:57 +01:00 |
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Wojtek Figat
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3d66316716
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Optimize animations retargeting between skeletons
Cuts down `RetargetSkeletonPose` time down by over 80%.
#3827
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2026-02-09 15:03:42 +01:00 |
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Wojtek Figat
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9c32f978fb
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Fix regression from 73c19b278f to fix missing skeleton bones on start in Editor
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2026-02-08 00:22:37 +01:00 |
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Wojtek Figat
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ecddb8aae5
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Optimize GPUVertexLayout caches with ConcurrentDictionary
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2026-02-07 00:45:14 +01:00 |
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Wojtek Figat
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27dd1bda25
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Optimize GPUVertexLayout::Get to not use mutex on lookup read
#3917
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2026-02-06 21:57:16 +01:00 |
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Wojtek Figat
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b4cb1028ed
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Fix typos
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2026-02-06 12:47:07 +01:00 |
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Wojtek Figat
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65fd22f5b6
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Add Triangles to MeshAccessor for easy index buffer access
#3918
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2026-02-05 13:00:49 +01:00 |
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Wojtek Figat
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9ac19cbd2f
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Fix build regression on Clang
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2026-02-03 22:58:09 +01:00 |
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Wojtek Figat
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39a2bc2535
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Fix build regression on Clang
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2026-02-03 22:11:15 +01:00 |
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Wojtek Figat
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07f21a1520
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Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
# Source/Engine/Graphics/Enums.h
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2026-02-03 16:39:57 +01:00 |
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Wojtek Figat
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1535f95cf1
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Fix mesh collision proxy setup for meshes using packed positions format
#3791
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2026-02-03 13:18:02 +01:00 |
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Wojtek Figat
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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Wojtek Figat
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1e9918b9cc
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Add CPU profiler events to texture and buffer creation
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2026-01-28 21:46:42 +01:00 |
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Wojtek Figat
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259d93f95c
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Fix RenderDoc detection on Vulkan
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2026-01-28 17:08:00 +01:00 |
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Wojtek Figat
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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Wojtek Figat
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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Wojtek Figat
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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Wojtek Figat
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143d714037
|
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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Wojtek Figat
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cc5e4c19e1
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Fixes for SSAO and SSR
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2026-01-20 18:19:34 +01:00 |
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Wojtek Figat
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95b9392f51
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Fix render target pool pink clear on consoles and mobile
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2026-01-20 12:07:20 +01:00 |
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Wojtek Figat
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c7c1bbe35f
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Fix half res depth buffer regression from 192d3d1a8e
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2026-01-20 12:01:03 +01:00 |
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Wojtek Figat
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192d3d1a8e
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Optimize SSAO rendering with depth bounds and half-res depth buffer
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2026-01-20 00:22:27 +01:00 |
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Wojtek Figat
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877d57681d
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Optimize reflection probes, lights and shadow projections rendering with depth bounds test
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2026-01-19 22:14:59 +01:00 |
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Wojtek Figat
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0a9bc084f4
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Fix deprecated macro usage
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2026-01-19 17:45:30 +01:00 |
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Wojtek Figat
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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Wojtek Figat
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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Wojtek Figat
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e67b705397
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Deprecate GPUTimerQuery in favor of new queries API
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2026-01-16 13:39:28 +01:00 |
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Wojtek Figat
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0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
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2026-01-16 12:48:58 +01:00 |
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Wojtek Figat
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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Wojtek Figat
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593646061e
|
Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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2026-01-16 11:20:06 +01:00 |
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Wojtek Figat
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9ac231c403
|
Add new GPU Query API that is lightweight and supports occlusion queries
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2026-01-16 10:40:30 +01:00 |
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Wojtek Figat
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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Wojtek Figat
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610c76578b
|
Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Flax.flaxproj
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2026-01-13 14:29:44 +01:00 |
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Wojtek Figat
|
e0062a6ff1
|
Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
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2026-01-13 09:07:22 +01:00 |
|
Wojtek Figat
|
223d4f64eb
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Add GammaColorSpace to Graphics for simplicity
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2026-01-12 18:49:10 +01:00 |
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Wojtek Figat
|
b834dddb11
|
**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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Wojtek Figat
|
27896b6410
|
Add view flag to hide particles drawing
#3840
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2026-01-11 22:06:30 +01:00 |
|
Wojtek Figat
|
d60484b917
|
Merge remote-tracking branch 'origin/master'
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2026-01-06 14:35:58 +01:00 |
|
Wojtek Figat
|
76b869146d
|
Fix missing scripting api tag on MeshAccessor::Stream
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2026-01-06 00:03:35 +01:00 |
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Wojtek Figat
|
11ea889fa9
|
Refactor DDGI fallback radiance to use alpha for blending between fixed color and color at snapped location of the last cascade
This means artists don't need to adjust the value anymore as it can cover vista geometry with GI at last cascade borders.
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2026-01-05 16:22:00 +01:00 |
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Wojtek Figat
|
b24d98df9e
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Fix DDGI cascades blending to be smoother
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2026-01-03 00:48:36 +01:00 |
|
|
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518a19c857
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Expose RenderContext to scripting API
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2025-12-19 01:08:44 +02:00 |
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Wojtek Figat
|
0e76585709
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Fix DDGI iradiance to use debanding by applying quantization error to reduce yellowish artifacts due to R11G11B10 format
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2025-12-16 23:56:45 +01:00 |
|
Saas
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e47fc5a54a
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Merge branch 'master' into PressGToGameModeAndPToNavigate
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2025-12-11 21:04:00 +01:00 |
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Wojtek Figat
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71391cf1cc
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Fix deprecated tag placement
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2025-12-11 16:38:28 +01:00 |
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Wojtek Figat
|
43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
|
56066a3212
|
Porting to a famous blue platform
|
2025-12-08 14:41:55 -08:00 |
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