Wojtek Figat
|
3da7e8d7ba
|
Additional improvement for RenderListBuffer
|
2022-11-27 20:33:39 +01:00 |
|
Wojtek Figat
|
8e52e2fb10
|
Merge branch 'master' into 1.5
|
2022-11-27 12:11:50 +01:00 |
|
Wojtek Figat
|
373350df1e
|
Improve stability of RenderListBuffer resizing when multiple threads add and resize at the same time
|
2022-11-27 12:07:10 +01:00 |
|
Wojtek Figat
|
835a230323
|
Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants
|
2022-11-27 12:06:31 +01:00 |
|
Wojtek Figat
|
189575efec
|
Add GPUDevice::CreateConstantBuffer for custom constants buffers usage
|
2022-11-26 21:17:05 +01:00 |
|
Wojtek Figat
|
39dc439cd8
|
Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
|
2022-11-26 20:37:04 +01:00 |
|
Wojtek Figat
|
bdb27fef1b
|
Minor optimizations
|
2022-11-26 12:08:53 +01:00 |
|
Wojtek Figat
|
c33fe04645
|
Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
|
2022-11-25 23:04:17 +01:00 |
|
Wojtek Figat
|
b1618a88be
|
Fix invalid rounding up to power of two in allocators
#833
|
2022-11-25 22:07:13 +01:00 |
|
Wojciech Figat
|
b4fdb0cc26
|
Improvements and fixes for multiplayer networking
|
2022-11-25 16:50:44 +01:00 |
|
Wojtek Figat
|
e713273942
|
Fix textbox defocus on edit end
#789
|
2022-11-24 21:54:54 +01:00 |
|
Wojtek Figat
|
18c4e34af8
|
Fix invalid Math::RoundUpToPowerOf2
#833
|
2022-11-24 20:21:34 +01:00 |
|
Wojtek Figat
|
63c4eb17e4
|
Fix invalid Math::RoundUpToPowerOf2
#833
|
2022-11-24 20:20:36 +01:00 |
|
Wojtek Figat
|
5cc66d60dc
|
Tweaks
|
2022-11-24 20:14:47 +01:00 |
|
Wojtek Figat
|
9076d3b82b
|
Add Tracy profile zone to in-build profiling tools CPU update
|
2022-11-24 20:01:46 +01:00 |
|
Wojtek Figat
|
6f95f162d0
|
Move MotionVectors pass draw calls sorting to be together with the rest of the sortings
|
2022-11-24 20:01:28 +01:00 |
|
Wojciech Figat
|
33910eb310
|
Fix transform deltas check to prevent player teleporing against server will
|
2022-11-24 12:27:02 +01:00 |
|
Wojtek Figat
|
dbcb333ba9
|
Fix crash when using material in PostFx global graphics settings (asset loaded before GPU init)
|
2022-11-24 09:58:46 +01:00 |
|
Wojtek Figat
|
76c1045444
|
Code cleanup after #823
|
2022-11-23 19:18:30 +01:00 |
|
Wojtek Figat
|
b581bf7bac
|
Merge branch 'Better-Actor-Toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-Better-Actor-Toolbox
|
2022-11-23 19:02:26 +01:00 |
|
Wojciech Figat
|
caeb999d6a
|
Fix warning
|
2022-11-23 17:28:00 +01:00 |
|
Wojciech Figat
|
45e2de86a0
|
Add ReplicationModes to NetworkTransform with interpolation and prediction modes
|
2022-11-23 17:26:31 +01:00 |
|
Wojciech Figat
|
2644b4d75a
|
Various improvements to the networking
|
2022-11-23 17:26:30 +01:00 |
|
Wojciech Figat
|
8e41711e82
|
Add check for valid RPC impl define usage
|
2022-11-23 17:26:30 +01:00 |
|
Wojtek Figat
|
62cf8bebd0
|
Bump up materials version after merge of two upgrades
|
2022-11-22 20:09:59 +01:00 |
|
Wojtek Figat
|
2ad6eb0c72
|
Merge branch 'master' into 1.5
|
2022-11-22 19:58:53 +01:00 |
|
Wojtek Figat
|
c55d38534d
|
Add WorldPosition to postfx material scene textures for world-space position sampling at uv
|
2022-11-21 23:45:13 +01:00 |
|
Wojtek Figat
|
99c296ff3a
|
Merge source files
|
2022-11-21 23:35:03 +01:00 |
|
Wojtek Figat
|
ae56abc929
|
Merge branch 'fix_empty_shadercache_crash' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_empty_shadercache_crash
|
2022-11-21 19:30:07 +01:00 |
|
Wojtek Figat
|
af244718be
|
Merge branch 'organized-content-new-cm' of https://github.com/Tryibion/FlaxEngine into Tryibion-organized-content-new-cm
|
2022-11-21 16:15:04 +01:00 |
|
Wojtek Figat
|
c5d1897acf
|
Rename CanScrollMultilineText to IsMultilineScrollable to match the other properties naming
#818
|
2022-11-21 16:10:53 +01:00 |
|
Wojtek Figat
|
c21c57605a
|
Merge branch 'better-material-source-window' of https://github.com/Tryibion/FlaxEngine into Tryibion-better-material-source-window
|
2022-11-21 16:07:52 +01:00 |
|
Wojtek Figat
|
eeff5ea3ae
|
Fix crash in Text Render drawing
|
2022-11-21 15:52:36 +01:00 |
|
Wojtek Figat
|
93c0dd704e
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Serialization/Stream.cpp
|
2022-11-21 15:51:57 +01:00 |
|
Wojtek Figat
|
b139ebfe88
|
Fix crash when reading Transform from native data stream
|
2022-11-21 15:37:17 +01:00 |
|
Wojciech Figat
|
33e2fa7f9e
|
Fix game build
|
2022-11-21 14:23:59 +01:00 |
|
|
|
54e30c35e9
|
Fix crash when shader cache file is empty
|
2022-11-17 21:22:32 +02:00 |
|
Wojciech Figat
|
efb48697fa
|
Add network RPCs
|
2022-11-16 17:31:28 +01:00 |
|
Wojciech Figat
|
91ff0f76f8
|
Add network stats API for transport layer
|
2022-11-16 17:31:27 +01:00 |
|
Wojciech Figat
|
e113d5c549
|
Add NetworkLagDriver for lag simulation over low-level network transport layer
|
2022-11-16 17:31:26 +01:00 |
|
Wojciech Figat
|
c0f596a00e
|
Add ScriptingObjectReference for Read/WriteStream and scripting interop as an array
|
2022-11-16 17:31:26 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
3b4d91924f
|
Add draw call sorting keys generation during draw calls collection (async)
|
2022-11-16 09:20:56 +01:00 |
|
Wojtek Figat
|
eb281a7574
|
Additional improvements to scene rendering
|
2022-11-15 22:39:03 +01:00 |
|
Wojtek Figat
|
a2670dc3b5
|
Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
|
2022-11-15 17:43:30 +01:00 |
|
Chandler Cox
|
de6cd88870
|
Changed names of a couple base types to match before change
|
2022-11-11 17:08:07 -06:00 |
|
Chandler Cox
|
6b4da88ef0
|
Added the ability to specify the name of the actor in the toolbox, works in searching as well.
|
2022-11-11 17:03:04 -06:00 |
|
Chandler Cox
|
4515844219
|
changed how the actor toolbox is created. Allows fo user to enter their own tabs and actors with an attribute
|
2022-11-11 16:37:45 -06:00 |
|
Wojtek Figat
|
b47d95205f
|
Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
881880fc34
|
Fixes for ConcurrentArray usage
|
2022-11-10 23:46:59 +01:00 |
|