Fix game build
This commit is contained in:
@@ -316,6 +316,8 @@ GPUTextureView* GBufferPass::RenderSkybox(RenderContext& renderContext, GPUConte
|
||||
return result;
|
||||
}
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
void GBufferPass::OverrideDrawCalls(RenderContext& renderContext)
|
||||
{
|
||||
// Override draw calls material to use material debug shader
|
||||
@@ -345,8 +347,6 @@ void GBufferPass::OverrideDrawCalls(RenderContext& renderContext)
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
void GBufferPass::DrawMaterialComplexity(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer)
|
||||
{
|
||||
_materialComplexity->Draw(renderContext, context, lightBuffer);
|
||||
|
||||
Reference in New Issue
Block a user