Wojtek Figat
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9fd98c8e12
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Optimize blend weights to use 8-bit per bone (instead of 16-bit)
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2025-01-21 11:40:01 +01:00 |
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Wojtek Figat
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eaf48bb176
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Fix regression in dynamic mesh bounds and triangles setup after refactor
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2025-01-20 23:48:25 +01:00 |
|
Wojtek Figat
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8a7ceef288
|
Add content deprecation system that auto-saves assets in Editor that use old data format
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2025-01-20 23:46:49 +01:00 |
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Wojtek Figat
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6111f67e33
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Add ToSpan for MemoryWriteStream and simplify code with it
|
2025-01-16 17:35:28 +01:00 |
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Wojtek Figat
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addc6d5216
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Content/Editor/Gizmo/Material.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Source/Editor/Windows/Assets/ModelWindow.cs
# Source/Editor/Windows/Assets/SkinnedModelWindow.cs
# Source/Engine/Core/Types/Variant.cpp
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2025-01-13 18:07:54 +01:00 |
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Wojtek Figat
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3796b0ccae
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Revert #3117 and do it different way as some types can be valid even if different thus use internal parameter setter for type validation
|
2025-01-13 16:07:47 +01:00 |
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Wojtek Figat
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ea96418764
|
Update old Float1010102 to FloatR10G10B10A2
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2025-01-12 21:22:53 +01:00 |
|
Wojtek Figat
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d751c6a6c6
|
Add PackNormal/UnpackNormal and GetInt/SetInt to MeshAccessor
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2025-01-12 21:22:35 +01:00 |
|
Wojtek Figat
|
e75d7ad257
|
Fix compilation warnings
|
2025-01-12 20:30:43 +01:00 |
|
Wojtek Figat
|
647d74af0d
|
Fixes for vertex layouts binding into graphics backend
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2025-01-11 22:44:38 +01:00 |
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Wojtek Figat
|
a1c46d2e6e
|
Add support for up to 4 texture channels when importing meshes
#2667
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2025-01-11 22:40:20 +01:00 |
|
Wojtek Figat
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99788e4743
|
More fixes for Vulkan rendering to be on pair with DirectX when it comes to accessing missing vertex buffer components
|
2025-01-09 21:46:22 +01:00 |
|
Wojtek Figat
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3505b8971b
|
Add support for up to 65536 skeleton bones in skinned meshes
https://forum.flaxengine.com/t/import-fbx-with-bones-more-than-256/1196
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2025-01-08 18:48:50 +01:00 |
|
Wojtek Figat
|
2b2ace0d00
|
Fixes for Vulkan backend after recent changes
|
2025-01-08 18:09:45 +01:00 |
|
Wojtek Figat
|
7aa240e5eb
|
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
|
2025-01-07 23:26:06 +01:00 |
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Wojtek Figat
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db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
|
29bfef677f
|
Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
|
2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
|
933fac6c13
|
Add Slice to Span and sue it to make code cleaner
|
2025-01-05 17:41:27 +01:00 |
|
Wojtek Figat
|
792d322818
|
Missing change for 6f04231b31
|
2025-01-05 00:17:52 +01:00 |
|
Wojtek Figat
|
6f04231b31
|
Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
|
4f42fb2302
|
Update other graphics apis to match missing vertex shader inputs merging
|
2025-01-04 10:55:55 +01:00 |
|
Wojtek Figat
|
ea5cb5d83a
|
Minor fixes and improvements
|
2025-01-03 01:10:31 +01:00 |
|
Wojtek Figat
|
7b7dd9d142
|
Improve GPU vertex layout binding in case of missing element from the mesh
|
2025-01-03 01:09:25 +01:00 |
|
Wojtek Figat
|
348f17479d
|
Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
|
2025-01-03 01:07:33 +01:00 |
|
Chandler Cox
|
757b8ff855
|
Fix local origin option with multi-mesh import.
|
2024-12-31 00:50:42 -06:00 |
|
Wojtek Figat
|
ab99a25cee
|
Update mesh config defines to match a single format
|
2024-12-29 23:03:09 +01:00 |
|
Wojtek Figat
|
668f3fa68d
|
Update read and write streaming api to use the newest format
|
2024-12-29 23:00:40 +01:00 |
|
Wojtek Figat
|
fee0ab74ff
|
Update old doc comments
|
2024-12-28 21:31:21 +01:00 |
|
Wojtek Figat
|
723a882824
|
Merge more code together for meshes
|
2024-12-23 23:28:01 +01:00 |
|
Wojtek Figat
|
9f648caac8
|
Remove deprecated asset data upgrades and old model vertex structures
|
2024-12-20 00:48:01 +01:00 |
|
Wojtek Figat
|
1bf29c042b
|
Refactor models and meshes to share more code in a base class
|
2024-12-19 00:20:08 +01:00 |
|
Wojtek Figat
|
8eaa906e0c
|
Remove some redundant code
|
2024-12-18 18:39:58 +01:00 |
|
Wojtek Figat
|
5b98603c16
|
Fix incorrect vertex layout stride calculation
|
2024-12-18 18:38:47 +01:00 |
|
Wojtek Figat
|
80299c8552
|
Add stride to GPUVertexLayout
|
2024-12-17 15:58:26 +01:00 |
|
Wojtek Figat
|
d1ac9cd2bc
|
Minor fixes
|
2024-12-16 20:07:53 +01:00 |
|
Wojtek Figat
|
59b4755379
|
Move mesh code to shared base class and reordanize files
|
2024-12-16 20:07:42 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
fc4e6f4972
|
Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
|
Wojtek Figat
|
cedf4b1eb5
|
Remove GPUShaderProgramsContainer to simplify GPUShader
|
2024-12-11 15:08:13 +01:00 |
|
Wojtek Figat
|
35e9e048f2
|
Merge remote-tracking branch 'origin/master' into 1.10
|
2024-12-10 11:07:31 +01:00 |
|
Wojtek Figat
|
3e344e789a
|
Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
|
2024-12-09 18:26:53 +01:00 |
|
Wojtek Figat
|
e53b2b5736
|
Fix various compilation warnings
|
2024-12-06 11:37:25 +01:00 |
|
Wojtek Figat
|
2f16694529
|
Fix some not important warning to be less verbose in some cases
|
2024-12-04 18:40:52 +01:00 |
|
Wojtek Figat
|
1c2c010ddc
|
Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable
|
2024-10-25 15:38:44 +02:00 |
|
Wojtek Figat
|
0b1263a9e2
|
Disable VK_EXT_tooling_info check for debugger on Linux
|
2024-10-22 21:54:38 +02:00 |
|
Wojtek Figat
|
f8371d037b
|
Refactor old ContentLoadingManager into Content for simplicity
|
2024-10-11 23:05:09 +02:00 |
|
Wojtek Figat
|
ff495e1319
|
Add safety check to exit game in Release mode when running with graphics debugger attached
|
2024-10-11 20:15:17 +02:00 |
|
Mateusz Karbowiak
|
db06f4f72e
|
Fixed implicit type conversion for type specialization
|
2024-10-05 21:22:36 +02:00 |
|
Wojtek Figat
|
a932d549f4
|
Debug Commands work in progress
|
2024-10-03 10:24:15 +02:00 |
|
Wojtek Figat
|
c597c38705
|
Fix volumetric fog particles after objects instancing refactor
|
2024-10-01 15:07:32 +02:00 |
|