Wojtek Figat
0fbb3f4414
Merge branch 'macos-csproj-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-csproj-fix
2023-09-22 12:51:08 +02:00
Wojtek Figat
62c2008cbc
Fix crash in C# JobSystem.Dispatch due to GC collecting Delegate object
2023-09-22 12:50:50 +02:00
Wojtek Figat
a0de513a43
Optimize updating scripts tick arrays
2023-09-22 12:37:35 +02:00
Wojtek Figat
31b3f56ddb
Fix visibility of some internal NativeInterop methods for game bindings
2023-09-22 12:37:13 +02:00
Wojtek Figat
abcfc8af35
Add using exact C# method profiler data for profiler events in overriden thunk method callbacks
2023-09-22 12:04:41 +02:00
Andrew Spiering
ab7ca683bb
Addressing Feedback
...
* use a better method of getting Editor binary folder
2023-09-22 02:59:38 -07:00
Andrew Spiering
1537f49e73
Fixing Editor Path
...
* Again the path was hardcoded to win64
2023-09-22 02:41:09 -07:00
Andrew Spiering
017967d5f8
Fixing non-windows platforms csproj files
...
* Seems there was a hardcoded path ? for the prebuilt binaries for the FlaxEngine dll
2023-09-22 02:13:49 -07:00
Wojtek Figat
97ed46bc4f
Merge branch 'GoaLitiuM-default_configurations_fix'
2023-09-21 11:31:43 +02:00
Wojtek Figat
38671e0e01
Merge branch 'default_configurations_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-default_configurations_fix
2023-09-21 11:28:59 +02:00
Wojtek Figat
4bc3d922d0
Merge branch 'GoaLitiuM-msbuild_detect_fix'
2023-09-21 11:28:04 +02:00
Wojtek Figat
b66cbc1d67
Merge branch 'msbuild_detect_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-msbuild_detect_fix
2023-09-21 11:27:59 +02:00
Wojtek Figat
d94c0d3323
Fix C#-only game projects to reference precompiled DLLs instead of FlaxEngine.csproj
2023-09-21 11:26:04 +02:00
Wojtek Figat
a420ca72d6
Fix Visual Studio solution project to ensure that main project is the first one
2023-09-21 11:23:57 +02:00
ed51791b58
Prevent generating VS configurations for Win32 and engine projects
2023-09-21 01:00:04 +03:00
Wojtek Figat
da7ba0ecba
Fix regression on cooking ios game
2023-09-20 22:41:47 +02:00
Wojtek Figat
bcce08e81c
Codestyle fix and doc
2023-09-20 22:14:54 +02:00
07da23338b
Update README
2023-09-20 23:14:13 +03:00
d328f0adc4
Update build scripts to detect only supported versions of MSBuild
2023-09-20 23:14:11 +03:00
Wojtek Figat
386e097fe9
Merge branch 'wackoisgod-macos-flex-build-bugs'
2023-09-20 22:07:33 +02:00
Andrew Spiering
821c373ae2
Allow for better support for running on m1/2 machines
...
* So we need to account for 2 possible situations where you are running under and emulated process and a native process with a different target host in this case x64
2023-09-20 09:12:48 -07:00
Wojtek Figat
3ede4c2192
Fix typo
2023-09-20 16:02:24 +02:00
Wojtek Figat
4611de5ed6
Bump up build number
2023-09-20 16:02:15 +02:00
Wojtek Figat
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Wojtek Figat
8bd6649510
Refactor managed array unboxing to handle case of C# array passes as object
...
#1415
2023-09-20 14:17:11 +02:00
Wojtek Figat
5c5c64cf76
Update macOS app cooking to properly execute tools
2023-09-20 11:52:26 +02:00
Wojtek Figat
34a36d822a
Improve parsing command line in build tools when using lots of quotes
2023-09-20 10:06:16 +02:00
Wojtek Figat
1740cbf2eb
Improve process starting on mac
2023-09-20 09:21:56 +02:00
Wojtek Figat
e3cf9c05e4
Fix logging macOS process to remove redundant newlines
2023-09-20 09:06:54 +02:00
Wojtek Figat
038c67c819
Merge branch 'wackoisgod-macos-fixes'
2023-09-20 08:48:14 +02:00
Andrew Spiering
f40657ea04
macOS support fixes
...
* Adding macOS FileSystemWatcher, this should allow files to be monitored and update like the other OSs
* Reworked how macOS launches processes to use NSTask which just deals with escaped and unescaped paths better
* Made a change to the ScriptsBuilder::RunBuildTool, this was adding the escaped values to the path, in reality it should be up to the underlying OS to make sure things are properly escaped, so removed those as they just end up causing issues. Also instead of appending the args to the fileName we just properly use the Arguments variable on the CreateProcessSettings
* No longer use open in order to show files in the finder, we use the proper method selectFile
* made a slight cleanup change to the MacPlatform Tick function
* Added ToNSString functions just to make that easier
* Added a ParseArguments function that will take a string and turn it into an array for NSTask
2023-09-19 20:58:12 -07:00
Wojtek Figat
92733d1a69
Merge branch 'GoaLitiuM-genproject_startup_fix'
2023-09-19 23:48:36 +02:00
Wojtek Figat
ea37a0924b
Merge branch 'genproject_startup_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-genproject_startup_fix
2023-09-19 23:48:30 +02:00
Wojtek Figat
7e81fdbd75
Fix crash when D3D11 backend fails to create shader due to driver failure
2023-09-19 23:45:30 +02:00
4a1787dfbe
Generate project files at startup when project Cache was cleared
2023-09-20 00:15:25 +03:00
Wojtek Figat
a56ce92867
Fix crash when importing model with materials and Split Objects enabled
2023-09-19 23:07:10 +02:00
Wojtek Figat
417d911bab
Merge branch 'dector-fix/1384/use-xdg-open-on-linux'
2023-09-19 22:01:35 +02:00
Wojtek Figat
5dd5bc3583
Merge branch 'fix/1384/use-xdg-open-on-linux' of https://github.com/dector/FlaxEngine into dector-fix/1384/use-xdg-open-on-linux
2023-09-19 22:01:28 +02:00
Wojtek Figat
6514ab3680
Merge branch 'Crawcik-unix-dotnet-location'
2023-09-19 22:00:42 +02:00
Wojtek Figat
d9333018c2
Merge branch 'unix-dotnet-location' of https://github.com/Crawcik/FlaxEngine into Crawcik-unix-dotnet-location
...
# Conflicts:
# Source/Tools/Flax.Build/Build/DotNet/DotNetSdk.cs
2023-09-19 22:00:36 +02:00
Denys
4c5168a976
Use xdg-open to open file manager in Linux
...
`nautilus` is GNOME file manager. Other distros might use another FM.
As a common ground we can use `xdg-open` which is a part of `freedesktop.org` and should be available almost everywhere.
2023-09-19 16:50:17 +02:00
Wojtek Figat
49a6b5734a
Fix crash when setting material instance base material before it's loaded
2023-09-19 14:14:57 +02:00
Wojtek Figat
255e47fa1e
Fix crash due to invalid message in Assimp
2023-09-19 14:00:37 +02:00
Wojtek Figat
2655dd12d6
Reapply e218cc417f but a little better
2023-09-19 13:40:01 +02:00
Wojtek Figat
bb5ff740bf
Update recastnavigation lib to 1.6
2023-09-19 13:34:32 +02:00
Wojtek Figat
0083ebd887
Fix missing C# static fields in native scripting api
2023-09-19 09:32:37 +02:00
Wojtek Figat
10dc06be9b
Fix crash if OpenAL internal device name is all whitespaces
2023-09-18 19:23:10 +02:00
Wojtek Figat
c4b22b2120
Merge branch 'Tryibion-slider-thumb-highlighting'
2023-09-18 17:34:07 +02:00
Wojtek Figat
3c28fbe44c
Merge branch 'slider-thumb-highlighting' of https://github.com/Tryibion/FlaxEngine into Tryibion-slider-thumb-highlighting
2023-09-18 17:29:41 +02:00
Wojtek Figat
fa73d9d451
Merge branch 'Tryibion-clamp-node-size'
2023-09-18 17:29:10 +02:00