Wojtek Figat
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134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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9ba117cde3
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Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
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2022-06-16 10:51:59 +02:00 |
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Wojciech Figat
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cf1f8487e7
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Merge remote-tracking branch 'origin/master' into gi
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2022-06-15 10:37:24 +02:00 |
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Wojciech Figat
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4386dc8774
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Add Actor::GetOrAddChild to C++
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2022-06-15 09:23:06 +02:00 |
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Wojtek Figat
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8158052ec7
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Fix Spline::GetSplineLength freeze
#726
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2022-06-14 23:07:35 +02:00 |
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Wojtek Figat
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d4d27b88f0
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Format engine codebase with ReSharper
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2022-06-14 19:05:04 +02:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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d4839b9c78
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Add Global Illumination options to PostFx Settings
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2022-06-10 18:48:17 +02:00 |
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Wojciech Figat
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31d9802cf4
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Add IndirectLightingIntensity support for lights in Global Surface Atlas
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2022-06-06 10:28:39 +02:00 |
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Wojciech Figat
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bdc7b3b754
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Add updating ModelInstanceActor render state on material change
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2022-05-27 12:07:27 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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72c0474397
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Add realtime sky/skybox capturing for GI
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2022-05-23 12:53:39 +02:00 |
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Wojtek Figat
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785f8915b7
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Core/Math/Vector3.h
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2022-05-21 19:45:13 +02:00 |
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Wojtek Figat
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f53a5ff536
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Reorganize scene pointer in actor data
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2022-05-21 19:41:24 +02:00 |
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Wojciech Figat
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acd064c364
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Introduce separate GI directory
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2022-05-02 12:09:53 +02:00 |
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Wojciech Figat
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551459022d
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
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Wojtek Figat
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7e609984b4
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Add TypeReference attribute to actors/scripts searching utilities for easier type picking in Visual Script
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2022-04-28 22:44:56 +02:00 |
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Wojciech Figat
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a7e512bd50
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Add GlobalSurfaceAtlas draw pass
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2022-04-27 16:41:40 +02:00 |
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Wojciech Figat
|
4524edb899
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Fix static model registering for rendering after streaming in even if disabled
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2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojciech Figat
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b3d18f3b0e
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Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
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2022-04-21 12:39:27 +02:00 |
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Wojciech Figat
|
60d2670e2e
|
Fixes
|
2022-04-21 12:29:09 +02:00 |
|
Wojciech Figat
|
1523fa98ec
|
Add static chunks caching to Global SDF
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2022-04-19 17:17:27 +02:00 |
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Wojciech Figat
|
fe430e81ad
|
Add ISceneRenderingListener for using scene information in renderer cache
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2022-04-19 17:16:33 +02:00 |
|
Wojciech Figat
|
b9652949b0
|
Minor improvements
|
2022-04-19 17:15:54 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
0ca6e70b66
|
Fix invalid Rigidbody bounds if it has no shapes attached
|
2022-03-28 19:28:25 +02:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojtek Figat
|
bb2f8f34dc
|
Fix crash on opening skeleton mask window
|
2022-03-22 18:58:15 +01:00 |
|
Wojciech Figat
|
885d2f0771
|
Move Static Model rasterization into Global SDF code
|
2022-03-22 17:15:21 +01:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
c85ee9ff52
|
Fix key clearing on actor remove from SceneRendering
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2022-03-18 13:28:50 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
|
Wojciech Figat
|
d0e37ba6ef
|
Fix crash on native type in JsonAsset due to scripting hot-reload in Editor
|
2022-01-31 10:33:05 +01:00 |
|
Wojciech Figat
|
f8eba66b5e
|
Add Level::ScriptsReloaded event
|
2022-01-31 10:25:56 +01:00 |
|
Wojtek Figat
|
37e11a4b1f
|
Merge remote-tracking branch 'origin/master'
# Conflicts:
# Source/Engine/Physics/Physics.Queries.cpp
# Source/Engine/Physics/Utilities.h
|
2022-01-20 23:29:59 +01:00 |
|
Wojtek Figat
|
427846f73b
|
Refactor Physics to separate PhysicsBackend
#673
|
2022-01-20 23:28:43 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
8a3cfb36d0
|
Merge branch 'multiple_physics_scenes' of git://github.com/iainmckay/FlaxEngine into iainmckay-multiple_physics_scenes
|
2022-01-10 20:13:55 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
892723c501
|
Fix build
|
2022-01-09 17:46:37 +01:00 |
|
Wojtek Figat
|
79200a784b
|
Add Level::ScriptsReloadRegisterObject for easier scripting objects refreshing during hot-reload in code
|
2022-01-08 15:06:24 +01:00 |
|
Wojtek Figat
|
192af7ec14
|
Refactor native core objects to simplify usage for newcomers
|
2022-01-08 15:06:23 +01:00 |
|
Wojtek Figat
|
fa83869430
|
Add minor changes
|
2022-01-08 15:06:18 +01:00 |
|
Iain Mckay
|
2674086e0c
|
Code review changes
|
2022-01-05 14:26:49 +01:00 |
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