Wojtek Figat
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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1f56c75821
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Minor fixes
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2025-09-09 15:26:03 +02:00 |
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Wojtek Figat
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44e70692a2
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Fix render memory alignment issues to prevent crashes on Android
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2025-09-06 23:36:54 +02:00 |
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Wojtek Figat
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212b0de29b
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Add RenderListAlloc to simplify rendering memory allocations
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2025-09-03 13:00:28 +02:00 |
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Wojtek Figat
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5a2555f845
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Improve cdb09847ec and 499ef51875 to swap key bits during sorting
#2271
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2025-09-02 22:30:50 +02:00 |
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Wojtek Figat
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cdb09847ec
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Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
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2025-08-13 21:30:18 +02:00 |
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Wojtek Figat
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2a9260ddd5
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Optimize emitters to cull shadow passes sorting and drawing
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2025-08-07 23:49:21 +02:00 |
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Wojtek Figat
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d4355e31d8
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Optimize GPU particles drawing with batched indirect args setup before sorting
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2025-08-07 18:41:58 +02:00 |
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Wojtek Figat
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959371a995
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Fix particles regression on DirectX
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2025-08-06 23:39:46 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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b1710c4d01
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Add async particles drawing (GPU emitters are sync)
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2025-08-05 22:53:09 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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3abbf08f1f
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Optimize foliage rendering with concurrent arena allocator
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2025-07-08 22:18:00 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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1b97e49ed9
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Fix shadow maps rendering regression bug
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2025-01-11 22:45:18 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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Wojtek Figat
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499ef51875
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Fix draw calls sorting to favor distance over geometry and material
#2271 #2306
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2024-08-27 16:01:46 +02:00 |
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Wojtek Figat
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fb2af0e0e7
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Fix regression in Sort Key usage
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2024-08-22 18:49:03 +02:00 |
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Wojtek Figat
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bb00653645
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Fix regression in shadow maps rendering batching to ignore transparent materials due to opacity usage
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2024-08-22 17:49:12 +02:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
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117178f547
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Fix shader resource usage warning when drawing grid gizmo after selection outline
#2808
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2024-08-05 18:18:02 +02:00 |
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Wojtek Figat
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6fbf4a6aac
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Optimize draw calls sorting and objects buffer building to be async
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2024-07-02 16:07:09 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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516ed3e9a0
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Cleanup some rendering code
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2024-06-28 21:21:17 +02:00 |
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Wojtek Figat
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138e17508b
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Add profile event to hardware instancing building and insert draw count into profiler zone data
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2024-06-27 21:03:52 +02:00 |
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Wojtek Figat
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b545d8800c
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Optimize job system memory allocations
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2024-06-24 23:19:01 +02:00 |
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Wojtek Figat
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60e8d73079
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
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2024-04-17 09:58:59 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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f7470af42d
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Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
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Wojtek Figat
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
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0e00f1e0eb
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Refactor lights data in renderer storage
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2024-03-25 17:13:40 +01:00 |
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Wojtek Figat
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3939444e05
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Fix potential issues with shader resources bindings when using custom post processing effect
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2024-03-20 12:24:35 +01:00 |
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Wojtek Figat
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cf3145273f
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Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
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2024-03-19 16:02:50 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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98d5769558
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Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
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2023-09-28 10:59:09 +02:00 |
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Wojtek Figat
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8cd8ae93c3
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Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
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2023-09-20 15:01:02 +02:00 |
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Wojtek Figat
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ab51ecddb4
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Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
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Wojtek Figat
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5a30883082
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Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
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