Wojtek Figat
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56066a3212
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Porting to a famous blue platform
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2025-12-08 14:41:55 -08:00 |
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Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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44e70692a2
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Fix render memory alignment issues to prevent crashes on Android
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2025-09-06 23:36:54 +02:00 |
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Wojtek Figat
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212b0de29b
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Add RenderListAlloc to simplify rendering memory allocations
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2025-09-03 13:00:28 +02:00 |
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Wojtek Figat
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cdb09847ec
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Fix draw calls batching to ignore distance in opaque passes for better draw calls instancing
#2271
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2025-08-13 21:30:18 +02:00 |
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Wojtek Figat
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2a9260ddd5
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Optimize emitters to cull shadow passes sorting and drawing
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2025-08-07 23:49:21 +02:00 |
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Wojtek Figat
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b1710c4d01
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Add async particles drawing (GPU emitters are sync)
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2025-08-05 22:53:09 +02:00 |
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Wojtek Figat
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1a88fefd76
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Optimize CPU particles drawing to support async
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2025-08-05 09:03:47 +02:00 |
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Wojtek Figat
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3abbf08f1f
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Optimize foliage rendering with concurrent arena allocator
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2025-07-08 22:18:00 +02:00 |
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Wojtek Figat
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dbd8297612
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Add SortOrder to Environment Probe
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2025-06-24 19:25:18 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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78f3248ac9
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Refactor SortOrder to use int8 instead of int16 due to performance reasons (more efficent sort keys packing in rendering)
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2024-06-29 13:54:02 +02:00 |
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Wojtek Figat
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1481d1a1e9
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Add ShadowsResolution for manually specified shadowmap resolution for lights
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2024-05-23 14:47:16 +02:00 |
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Wojtek Figat
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60e8d73079
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
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2024-04-17 09:58:59 +02:00 |
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Wojtek Figat
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794b007170
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Optimize draw calls sorting in opaque passes
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2024-04-16 17:18:18 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
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2024-04-11 16:34:42 +02:00 |
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Wojtek Figat
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b4547ec4d2
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Minor fixes
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2024-04-10 11:03:33 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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f7470af42d
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Optimize depth pass rendering to batch simple materials together
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2024-03-26 18:04:08 +01:00 |
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Wojtek Figat
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55af307c43
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Optimize env probes data storage in renderer
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2024-03-26 15:01:12 +01:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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01d91bf102
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Optimize decals rendering
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2024-03-26 14:05:24 +01:00 |
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Wojtek Figat
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cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
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0e00f1e0eb
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Refactor lights data in renderer storage
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2024-03-25 17:13:40 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
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2023-12-31 15:09:07 -05:00 |
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Wojtek Figat
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bc3107d1db
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Fix build warnings on the latest XCode
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2023-11-14 19:03:46 +01:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojtek Figat
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3b4d91924f
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Add draw call sorting keys generation during draw calls collection (async)
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2022-11-16 09:20:56 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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a2670dc3b5
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Refactor ConcurrentArray into RenderListBuffer for specialized usage in renderer
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2022-11-15 17:43:30 +01:00 |
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Wojtek Figat
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4ba1531cda
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Add async scene drawing for Foliage and Terrain
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2022-11-10 23:43:36 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
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2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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Wojtek Figat
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6a61b692aa
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Refactor PostProcessEffect to support C++ scripting
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2022-11-02 20:29:59 +01:00 |
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Wojtek Figat
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27ad3c38b7
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Rename RenderListAllocation into RendererAllocation
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2022-10-28 17:53:22 +02:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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443ce106e2
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Optimize Global Surface Atlas objects lighting to be less frequent with caching for static lights and objects
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2022-06-28 10:38:51 +02:00 |
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Wojtek Figat
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e43515f653
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Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
# Source/Engine/Graphics/PostProcessSettings.cpp
# Source/Engine/Level/Actors/SkyLight.cpp
# Source/Engine/Renderer/GBufferPass.cpp
# Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
# Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
# Source/Engine/Renderer/RenderList.h
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2022-06-13 00:46:33 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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31d9802cf4
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Add IndirectLightingIntensity support for lights in Global Surface Atlas
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2022-06-06 10:28:39 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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