Wojciech Figat
|
997d2a4db9
|
Fix Model SDF uploading with async task that locks asset file data to prevent release
|
2022-04-15 10:12:54 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojtek Figat
|
4ac9406b90
|
Revert 017492dbfa
|
2022-04-14 23:10:01 +02:00 |
|
Wojtek Figat
|
47cc49a962
|
Add Delegate::BindUnique
|
2022-04-14 22:17:40 +02:00 |
|
Wojciech Figat
|
d52e70af6c
|
Implement shadows rendering to direct light atlas (with Glboal SDF tracing)
|
2022-04-14 16:26:45 +02:00 |
|
Wojtek Figat
|
e554b7f531
|
Move Actor.DestroyChildren to C++
|
2022-04-13 21:34:13 +02:00 |
|
Wojtek Figat
|
3d76b2c10f
|
Add Array Add Unique node to Visual Scripting
|
2022-04-13 21:25:11 +02:00 |
|
Wojtek Figat
|
a27d69f852
|
Improve Json Asset development workflow
|
2022-04-13 21:19:10 +02:00 |
|
Wojtek Figat
|
9fb4624b03
|
Add JsonAsset.Instance for C# asset object
|
2022-04-13 21:18:35 +02:00 |
|
Wojtek Figat
|
017492dbfa
|
Optimize C# types searching with typename
|
2022-04-13 19:48:39 +02:00 |
|
Wojciech Figat
|
0668a23167
|
Add direct lighting rendering into Global Surface Atlas
|
2022-04-13 16:26:19 +02:00 |
|
Wojtek Figat
|
96ed170871
|
Use TraceSceenSpaceReflection in SSR shader for opaque
|
2022-04-12 22:16:45 +02:00 |
|
Wojtek Figat
|
58491e6d23
|
Add **Screen Space Reflections for transparent materials**
|
2022-04-12 22:16:06 +02:00 |
|
Wojtek Figat
|
e32ad93020
|
Add support for sampling Scene Color in transparent materials (forward pass)
|
2022-04-12 21:48:52 +02:00 |
|
Wojciech Figat
|
0a27d277a0
|
Adjustments
|
2022-04-12 14:27:06 +02:00 |
|
Wojciech Figat
|
74b95a6ebb
|
Add Global Surface Atlas automatic defragmentation on insertion failure
|
2022-04-12 11:10:38 +02:00 |
|
Wojtek Figat
|
c99793d2a4
|
Fix typo
|
2022-04-11 18:32:28 +02:00 |
|
Wojciech Figat
|
e8774ebd29
|
Fixes and improvements for global sdf and global surface atlas
|
2022-04-11 16:15:28 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojciech Figat
|
bd48829a09
|
Improve quality for atlas sampling
|
2022-04-11 10:36:39 +02:00 |
|
Wojciech Figat
|
52245d36d6
|
Fixes for global atlas cache rendering
|
2022-04-11 10:36:19 +02:00 |
|
Wojtek Figat
|
1eac02d173
|
Fix opening and editing animation with missing Anim Events
|
2022-04-10 20:58:25 +02:00 |
|
Wojtek Figat
|
1d7448ec83
|
Merge commit 'a9d66d653546d89d91344c23e62c4fdc056d9265'
|
2022-04-10 14:40:13 +02:00 |
|
Wojtek Figat
|
c7c6acfc78
|
Fix DirectX crash when profiling with RenderDoc
#698
|
2022-04-10 14:38:15 +02:00 |
|
Wojciech Figat
|
7735849b7f
|
Add Global Surface Atlas sampling
|
2022-04-08 13:54:31 +02:00 |
|
Wojciech Figat
|
fbc1e6c861
|
Fix shader source code encoding error on compilation error
|
2022-04-08 13:53:59 +02:00 |
|
Wojciech Figat
|
598876d8e3
|
Add shader reloading on header file edit for shaders with compilation errors
|
2022-04-08 13:53:23 +02:00 |
|
Wojtek Figat
|
a9d66d6535
|
Various fixes for scripting runtime
|
2022-04-07 22:03:42 +02:00 |
|
Wojciech Figat
|
da4008575b
|
Progress on surface atlas sampling
|
2022-04-07 17:16:06 +02:00 |
|
Wojciech Figat
|
49a67be419
|
Add objects culling in Global Surface Atlas
|
2022-04-06 16:56:04 +02:00 |
|
Wojciech Figat
|
430ef09ab1
|
Fix render pass resource checking
|
2022-04-06 13:16:12 +02:00 |
|
Wojciech Figat
|
34c0d6c442
|
Add Global Surface Atlas objects redrawing
|
2022-04-06 13:15:45 +02:00 |
|
Wojciech Figat
|
60d6e6b9ce
|
Add dirty tiles clearing before mesh rasterization to Global Surface Atlas
|
2022-04-05 17:22:45 +02:00 |
|
Wojciech Figat
|
5fc9cb154b
|
Fix typo
|
2022-04-05 17:22:03 +02:00 |
|
Wojciech Figat
|
aba0e46073
|
Add utility ctors to Half vectors
|
2022-04-05 17:21:55 +02:00 |
|
Wojciech Figat
|
016b96e9f0
|
Add objects rasterization to Global Surface Atlas
|
2022-04-04 17:13:31 +02:00 |
|
Wojciech Figat
|
8bf01146f1
|
Add profile event to Global SDF objects drawing loop
|
2022-04-04 17:11:26 +02:00 |
|
Wojciech Figat
|
4c98e0a335
|
Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
|
2022-04-04 17:11:01 +02:00 |
|
Wojciech Figat
|
3ded5326a2
|
Add more utilities for using Matrix3x3
|
2022-04-04 17:09:47 +02:00 |
|
Wojciech Figat
|
cff57e5697
|
Fix inserting to RectPack after freeing node
|
2022-04-01 14:15:09 +02:00 |
|
Wojciech Figat
|
251de1b643
|
Add support for freeing slots in RectPack
|
2022-04-01 12:41:09 +02:00 |
|
Wojciech Figat
|
de8a6bea58
|
Add drawing RenderList if it was not batched/sorted
|
2022-04-01 12:40:26 +02:00 |
|
Wojciech Figat
|
94799a9e28
|
Fixes and tweaks for rendering
|
2022-04-01 12:39:46 +02:00 |
|
Wojciech Figat
|
ceb64afd4a
|
Add DynamicTypedBuffer utility
|
2022-04-01 12:38:46 +02:00 |
|
Wojciech Figat
|
63b8b0cb50
|
Add GlobalSurfaceAtlas pass to Renderer (wip)
|
2022-03-29 15:07:00 +02:00 |
|
Wojciech Figat
|
9d56093381
|
Add lazy init for Global SDF shader
|
2022-03-29 15:06:48 +02:00 |
|
Wojciech Figat
|
26b2cb291e
|
Expose GlobalSignDistanceFieldPass to user scripts
|
2022-03-29 15:06:41 +02:00 |
|
Wojciech Figat
|
fd425363b6
|
Merge branch 'font_dpi_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-font_dpi_fix
|
2022-03-28 20:52:08 +02:00 |
|
Wojciech Figat
|
2b9a03d9bc
|
Post-merge fixes
|
2022-03-28 20:04:29 +02:00 |
|
Wojciech Figat
|
f3324ae2fd
|
Merge branch 'd3d11_flip_present' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-d3d11_flip_present
|
2022-03-28 19:59:27 +02:00 |
|