Commit Graph

2064 Commits

Author SHA1 Message Date
Wojtek Figat
18cd7b657e Fix compilation error 2022-06-13 23:57:19 +02:00
Wojtek Figat
b815ba51a5 Fix build issues 2022-06-13 23:37:11 +02:00
Wojtek Figat
1fc26a63a7 Update gi branch changes to large worlds 2022-06-13 00:50:34 +02:00
Wojtek Figat
e43515f653 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Graphics/PostProcessSettings.cpp
#	Source/Engine/Level/Actors/SkyLight.cpp
#	Source/Engine/Renderer/GBufferPass.cpp
#	Source/Engine/Renderer/GI/GlobalSurfaceAtlasPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.cpp
#	Source/Engine/Renderer/GlobalSignDistanceFieldPass.h
#	Source/Engine/Renderer/RenderList.h
2022-06-13 00:46:33 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojciech Figat
d4839b9c78 Add Global Illumination options to PostFx Settings 2022-06-10 18:48:17 +02:00
Wojciech Figat
aa58665740 Move Global SDF towards the view direction 2022-06-10 14:31:01 +02:00
Wojciech Figat
f685c67275 Add Global SDF quality setting and support for variable cascades count and resolution 2022-06-10 14:30:40 +02:00
Wojciech Figat
3b27ae5fa9 Optimize ProbesTrace texture in DDGI to use batched probes update 2022-06-10 10:39:46 +02:00
Wojciech Figat
3a8e5e0bbe Various DDGI quality improvements 2022-06-09 11:31:20 +02:00
Wojciech Figat
6a74ebd62e Add support for cascades to DDGI 2022-06-09 08:55:45 +02:00
Wojciech Figat
5ee62be166 Various DDGI improvements to the quality of the final effect 2022-06-06 15:04:58 +02:00
Wojciech Figat
c147e3bff4 Minor DDGI optimization 2022-06-06 13:13:36 +02:00
Wojciech Figat
1f1ed2bf60 Fix terrain draw modes to collect only current draw pass 2022-06-06 10:28:58 +02:00
Wojciech Figat
31d9802cf4 Add IndirectLightingIntensity support for lights in Global Surface Atlas 2022-06-06 10:28:39 +02:00
Wojciech Figat
d05c09a33d Improve GI quality 2022-06-02 18:13:15 +02:00
Wojciech Figat
641d04a50e Improve GI quality 2022-05-31 15:52:19 +02:00
Wojciech Figat
bdc7b3b754 Add updating ModelInstanceActor render state on material change 2022-05-27 12:07:27 +02:00
Wojciech Figat
d0a6f82cc2 Fix updating Global Surface Atlas for the static object that rendering state was modified 2022-05-27 12:07:02 +02:00
Wojciech Figat
eb6050cf27 Improve probes relocation algorithm to reduce visual artifacts due to probes flickering 2022-05-27 11:44:39 +02:00
Wojciech Figat
48b3a34182 Fix potential issue with SR/RT slots 2022-05-26 15:43:55 +02:00
Wojciech Figat
3377229966 Add color grading and postfx for Glboal Surface Atlas lighting debug view to increase readability 2022-05-26 15:10:26 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojtek Figat
b30d22fa45 Missing change 2022-05-23 19:55:18 +02:00
Wojciech Figat
89ac470733 Add indirect lighting to Global Surface Atlas to achieve infinite GI bounces 2022-05-23 14:10:45 +02:00
Wojciech Figat
72c0474397 Add realtime sky/skybox capturing for GI 2022-05-23 12:53:39 +02:00
Wojciech Figat
375222a089 Initial DDGI implementation 2022-05-23 10:15:02 +02:00
Wojtek Figat
2eb51f9a83 Reformat code in Math libary 2022-05-21 20:04:12 +02:00
Wojtek Figat
785f8915b7 Merge remote-tracking branch 'origin/gi' into large-worlds
# Conflicts:
#	Source/Engine/Core/Math/Vector3.h
2022-05-21 19:45:13 +02:00
Wojtek Figat
f53a5ff536 Reorganize scene pointer in actor data 2022-05-21 19:41:24 +02:00
Wojtek Figat
5e6c518c39 Minor adjustments 2022-05-21 11:48:54 +02:00
Wojtek Figat
b7459c7311 Inline various operators in math types for better performance in Debug builds and better inlining 2022-05-21 11:36:27 +02:00
Wojtek Figat
e43ef605c2 Minor improvements 2022-05-20 18:12:29 +02:00
Wojtek Figat
ed908a260e Add support for Double2/3/4 for Variant
Increase size to 40 bytes to store Double3 without allocations
Change Ray and BoundingBox to be stored inlined in BoundingBox
Use safer accessors to read Variant explicit data type
2022-05-20 18:10:35 +02:00
Wojtek Figat
2369b6a34a Add support for double serializtion in C++ 2022-05-20 15:53:50 +02:00
Wojciech Figat
1a64df9116 Add more math utilities 2022-05-19 16:03:54 +02:00
Wojciech Figat
c3b2c55d51 Fix normal map when importing materials for model files 2022-05-19 12:00:12 +02:00
Wojtek Figat
04c0f19584 Add Double2, Double3, Double4 to C# scripting API 2022-05-18 23:23:50 +02:00
Wojtek Figat
523d961f28 Add various improvements for C# math library 2022-05-18 22:30:50 +02:00
Wojciech Figat
f9d5c74507 Disable GI in editor asset viewports by default 2022-05-17 14:08:48 +02:00
Wojtek Figat
4a2e8d0a69 Cleanup and adjustments for vector types 2022-05-16 23:52:38 +02:00
Wojciech Figat
c74b66f728 Add Quaternion::RotationMatrix from Matrix3x3 rotation 2022-05-16 10:05:15 +02:00
Wojtek Figat
778e4e0ea7 Fix crash on NetworkPeer disposing 2022-05-15 11:51:20 +02:00
Wojtek Figat
e72b2b385f Minor adjustment 2022-05-15 11:37:14 +02:00
Wojtek Figat
bdbced0bbc Merge branch 'timer_resolution_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-timer_resolution_fix 2022-05-15 11:35:05 +02:00
Wojtek Figat
3d7d52e779 Fix Vulkan crash when using Blur Panel in Screen Space canvas 2022-05-13 20:17:06 +02:00
Wojtek Figat
05a7fd45c3 Merge branch 'fix_physx_addactor' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-fix_physx_addactor 2022-05-13 19:17:16 +02:00
Wojtek Figat
389dfb44de Fix crash on macOS due to Vulkan timestamp queries error 2022-05-12 18:57:32 +02:00
Wojciech Figat
f7e48d9b23 Add shader getter to IMaterial interface 2022-05-12 13:47:19 +02:00
Wojciech Figat
abcc319168 Minor rename fixes 2022-05-12 13:46:05 +02:00