Wojtek Figat
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1ebb3e67d6
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Merge branch 'add-root-tree-line-option' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-root-tree-line-option
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2025-06-02 10:17:34 +02:00 |
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Chandler Cox
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545a43de32
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Add drawing root tree lines except for in scene and prefab tree.
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2025-05-23 16:50:55 -05:00 |
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9a4d3a56a3
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Fix slow Tree expansion/collapsion with large amount of tree nodes
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2025-05-02 13:31:13 +03:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Chandler Cox
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99e836b1fb
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Fix valid drop not resetting, add debounce timer to highlighting for showing on double click prevention
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2024-12-11 20:43:52 -06:00 |
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xxSeys1
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1e61abdfef
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add highlight when actor reference is single clicked
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2024-12-11 17:11:00 +01:00 |
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Wojtek Figat
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a67dc00fa3
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Fix tree nodes culling when using search in scene tree
#2462
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2024-06-17 21:44:31 +02:00 |
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Chandler Cox
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fc7628e2ee
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Add tree node guidlines
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2024-05-10 19:22:23 -05:00 |
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50f5f0acd9
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Fix TreeNode rendering issues with expanded nodes
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2024-05-08 20:15:55 +03:00 |
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a8a621df3b
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Fix TreeNode not rendering all nodes properly with invisible children
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2024-04-28 20:30:41 +03:00 |
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Wojtek Figat
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2c1b2d2b7c
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Optimize ActorTreeNode reparent when it's not collapsed but one of the parents is
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2024-04-25 18:01:06 +02:00 |
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361e9a2929
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Remove TreeNode text color caching
This is actually slower than just resolving the color before draw.
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2024-04-20 16:26:29 +03:00 |
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b25ee23b14
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Optimize TreeNode rendering
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2024-04-20 16:26:25 +03:00 |
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Wojtek Figat
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31c633d25c
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Fix timeline tracks dragging like recent improvements to tree UI
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2024-03-07 21:58:40 +01:00 |
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Wojtek Figat
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d3b0da3fdd
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Improve 07e25bb24c to use engine frame counter instead of time
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2024-03-07 19:02:31 +01:00 |
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Wojtek Figat
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8de2249ed8
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Refactor Editor UI style for selection and drag drop interactions
#1741
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2024-03-07 16:45:09 +01:00 |
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Wojtek Figat
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ed3ac0af8e
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Improve usage of drag drop in treen UI structure in Editor
#1741
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2024-03-06 19:02:05 +01:00 |
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Wojtek Figat
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07e25bb24c
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Fix drag&drop regression issue on tree UI
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2024-03-06 12:03:57 +01:00 |
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Wojtek Figat
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01daa2d66a
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Merge branch 'input-settings-changes' of https://github.com/Menotdan/FlaxEngine into Menotdan-input-settings-changes
# Conflicts:
# Source/Editor/Modules/UIModule.cs
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2024-03-04 18:33:16 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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0793ebc132
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Improve #2221 to be more dynamic when clicking arrow
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2024-02-06 10:58:14 +01:00 |
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Chandler Cox
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dec9fbd74b
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Add hold arrow key in tree to continuously scroll actors
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2024-02-02 09:18:48 -06:00 |
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Menotdan
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13cc45c3d7
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Add the option to deselect all whereve there is a select all, Refactor much of the codebase to use keybinds from InputOptions.
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2023-12-08 20:16:07 -05:00 |
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MineBill
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c773c3e8fc
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Collapse/Expand all node in the tree if the user is pressing the Alt key.
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2023-10-19 18:55:58 +03:00 |
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Chandler Cox
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39ecfe8c24
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Small bug fix
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2023-09-03 12:11:33 -05:00 |
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Chandler Cox
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924e1c6d81
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Fix right click deselecting scene tree nodes.
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2023-09-03 06:36:29 -05:00 |
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Chandler Cox
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f0da221621
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Make the drag indicator between tree nodes a little brighter.
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2023-05-02 21:44:00 -05:00 |
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Wojtek Figat
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378e48e7aa
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Fix cached DraggedOverNode to be properly reset after drag and #996
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2023-04-17 13:06:56 +02:00 |
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Chandler Cox
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d813078e91
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Made it so the visuals of dragging an actor will only show between the nodes and on the node.
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2023-04-14 12:55:40 -05:00 |
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6b634322ff
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Fix active tooltip preventing TreeNode selection
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2023-02-12 14:32:24 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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a570d6d178
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Refactor **Actor tags into hierarchical reusable Tags** system for better gameplay scripting
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2022-12-20 21:11:38 +01:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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af75751bf1
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Add Tab navigation for Editor UI
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2021-12-21 18:14:55 +01:00 |
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Wojciech Figat
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fcb9bbbe72
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Fix showing tooltips for tree nodes in Editor
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2021-12-09 17:08:39 +01:00 |
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Wojciech Figat
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983d5dee31
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Fix tree node navigation with key arrows to be more usable for deep hierarchies
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2021-12-07 18:23:03 +01:00 |
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Wojciech Figat
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1cc26c871d
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Fixes for regression in tree UI layout after recent refactor
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2021-12-07 18:23:02 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojtek Figat
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41a39d5088
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Fix range selection in Tree to skip invisible nodes
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2021-07-16 10:21:22 +02:00 |
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Wojtek Figat
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94ee82b58d
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Fix Editor UI tree control click to handle selection update before
#533
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2021-05-28 12:09:26 +02:00 |
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W2.Wizard
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68f6e0251c
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Cleanup 8
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2021-02-21 14:27:44 +01:00 |
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stefnotch
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ac8c185056
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Fix TreeNode hovering with collapsed children
and also set DefaultNodeOffsetY to get rid of the spaces between the nodes
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2021-02-14 08:43:50 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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