Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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9a21cfd092
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Fix transform scaling applying to nested objects when drawing
#1796 #1350
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2024-02-20 23:55:06 +01:00 |
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Wiktor Kocielski
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9d1b287cd7
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Terrain-related classes exposure to scripting API
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2023-10-24 05:17:16 +03:00 |
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Wojtek Figat
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911cdb3f2d
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Softlock fix
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2023-08-01 10:01:00 +02:00 |
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Wiktor Kocielski
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383b21c108
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Softlock fix
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2023-07-29 18:55:29 +03:00 |
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Wiktor Kocielski
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eb641e142e
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ShadowOfMordor terrain fix
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2023-07-29 01:00:07 +03:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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b33ce8d264
|
Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojtek Figat
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98c29c4a4e
|
Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
|
d9dc23afc1
|
Fixes for Foliage with Large Worlds usage
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2022-07-03 16:08:22 +02:00 |
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Wojtek Figat
|
27d266546e
|
Various fixes and improvements for large worlds rendering
|
2022-06-28 20:26:01 +02:00 |
|
Wojtek Figat
|
134c8b99aa
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Add relative-to-camera rendering for large worlds
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2022-06-21 20:03:13 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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5465652466
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Add terrain rendering support for Global Surface Atlas
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2022-04-29 14:05:03 +02:00 |
|
Wojtek Figat
|
3a07d767fb
|
Fix rare crash on division by 0
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2022-02-20 20:28:19 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
54d5cf944b
|
Fix GPU lgihtmaps baking error
|
2021-10-11 14:02:56 +02:00 |
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Wojtek Figat
|
36c4c3c86a
|
Fix lightmaps baking on D3D12
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2021-06-07 13:09:52 +02:00 |
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Wojtek Figat
|
accbef6841
|
Fix missing mipIndex when clearing lightmap textures with a buffer on baking start
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2021-06-01 13:29:42 +02:00 |
|
Wojtek Figat
|
0e75dba142
|
Optimize C++ compilation time
|
2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
|
c9ea812a24
|
Optimize DrawCall to pack indirect draw arg and graphics draw data with union
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2021-02-15 11:52:06 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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