Wojtek Figat
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2104dbc682
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Add new **Noise** library for C++/C#/VisualScript/HLSL utilities
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2022-07-31 22:20:38 +02:00 |
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Wojtek Figat
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03ecb23bae
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Update engine materials
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2022-07-29 16:58:34 +02:00 |
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Wojtek Figat
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6cf91b1da4
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Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
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2022-07-29 16:58:33 +02:00 |
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Wojciech Figat
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033c5eb188
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Update assets
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2022-07-21 09:43:18 +02:00 |
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Wojciech Figat
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0d8ebd332e
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Add Global Illumination sampling option to transparent materials (eg. particles)
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2022-07-14 14:28:42 +02:00 |
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Wojciech Figat
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2b76c369ac
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Update engine assets
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2022-07-14 09:22:33 +02:00 |
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Wojciech Figat
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27515585db
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Improve Global Surface Atlas objects surfaces sampling
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2022-06-30 15:14:43 +02:00 |
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Wojtek Figat
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7ebdce5e42
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More work for large worlds
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2022-06-29 23:28:03 +02:00 |
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Wojciech Figat
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fe6226b276
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Minor tweaks
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2022-06-28 16:07:34 +02:00 |
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Wojciech Figat
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56322005e2
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Reformat shaders source code
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2022-06-28 14:41:29 +02:00 |
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Wojciech Figat
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f31ba5cad8
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Fix
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2022-06-20 12:14:09 +02:00 |
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Wojtek Figat
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37295e1ec7
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Update engine assets
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2022-06-14 23:23:04 +02:00 |
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b89e3bb0ff
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Add "View Size" node for GUI materials
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2022-06-13 22:25:55 +03:00 |
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Wojtek Figat
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1fc26a63a7
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Update gi branch changes to large worlds
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2022-06-13 00:50:34 +02:00 |
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Wojciech Figat
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6a74ebd62e
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Add support for cascades to DDGI
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2022-06-09 08:55:45 +02:00 |
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Wojciech Figat
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641d04a50e
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Improve GI quality
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2022-05-31 15:52:19 +02:00 |
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Wojciech Figat
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375222a089
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Initial DDGI implementation
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2022-05-23 10:15:02 +02:00 |
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Wojciech Figat
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70de677266
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Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages
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2022-05-12 13:30:59 +02:00 |
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Wojciech Figat
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551459022d
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
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2022-05-02 10:38:14 +02:00 |
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Wojtek Figat
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426b53e46d
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Increase max samples for SSR in forward shading
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2022-05-01 21:42:48 +02:00 |
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Wojciech Figat
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cad9bad950
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Merge remote-tracking branch 'origin/master' into gi
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2022-04-21 12:57:08 +02:00 |
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Wojtek Figat
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738e7d2516
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Update engine materials
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2022-04-12 22:17:01 +02:00 |
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Wojtek Figat
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58491e6d23
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Add **Screen Space Reflections for transparent materials**
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2022-04-12 22:16:06 +02:00 |
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Wojciech Figat
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db08204ead
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Add sdf to engine primitives
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2022-04-12 11:09:53 +02:00 |
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Wojciech Figat
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3a9edabd03
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Add Collision (Global SDF) particle module
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2022-03-28 13:39:20 +02:00 |
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Wojciech Figat
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80d7c854ab
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Add SDF for plane model
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2022-03-24 15:24:36 +01:00 |
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Wojciech Figat
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92ab3d005e
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Generate SDF for engine models
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2022-03-24 12:54:04 +01:00 |
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Wojtek Figat
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e3c613e6e3
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Add macOS icon
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2022-01-26 22:12:27 +01:00 |
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Wojtek Figat
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d260681773
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Add ps5 icon
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2021-11-21 19:02:36 +01:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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fd8f7c76a2
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Move assets
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2021-10-07 10:28:14 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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e3dac62bd9
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Fix decal material normal vector blending
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2021-08-19 15:22:45 +02:00 |
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Wojtek Figat
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37cfe692f6
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Add bone icon for Anim Graph connections with local skeleton nodes pose
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2021-08-01 23:18:20 +02:00 |
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Wojtek Figat
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36367c04af
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Update engine materials to the latest version
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2021-06-30 15:56:04 +02:00 |
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Wojtek Figat
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e0a2904dbf
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Fix terrain normal mapping issue
#562
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2021-06-30 14:13:37 +02:00 |
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Wojtek Figat
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a8b0612a7f
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Add new icons and tweaks
#550
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2021-06-14 11:08:47 +02:00 |
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Wojtek Figat
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f9b979f1c6
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Add new icons atlas
#456
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2021-05-14 11:02:22 +02:00 |
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Wojtek Figat
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94e0b3a747
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Fix includes type in scripts templates
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2021-05-12 16:21:04 +02:00 |
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Wojtek Figat
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9195e37a23
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Refactor cpp script templates after new features
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2021-05-12 12:42:24 +02:00 |
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LcrW
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62394b4b1d
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Update CppStaticClassTemplate.h
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2021-05-10 21:37:01 +01:00 |
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LcrW
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f9e1dc3ffb
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New Features
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2021-05-10 21:04:52 +01:00 |
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LcrW
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08a9a00330
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Update ScriptTemplate.cs
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2021-05-10 18:30:46 +01:00 |
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Wojtek Figat
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7de7c8806e
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Update particle assets (sprite rendering module values change)
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2021-03-27 12:22:17 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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3ddd64df2a
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Add support for drawing SpriteHandle in Sprite Render
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2021-02-23 13:57:51 +01:00 |
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Wojtek Figat
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19c83e3b6e
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Add Sprite Render actor for sprites drawing
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2021-02-23 13:23:22 +01:00 |
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