Commit Graph

25 Commits

Author SHA1 Message Date
Wojtek Figat
45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
Wojtek Figat
6d9d606085 Add UNITS_TO_METERS_SCALE to shader sources for world units scale
#3907
2026-03-11 23:56:47 +01:00
Wojtek Figat
377d5c00aa Add Compute shaders support to WebGPU 2026-03-04 21:27:42 +01:00
Wojtek Figat
ceebc68d18 Add ShaderProfileFeatures for more expendable shader feature sets 2026-03-04 16:55:04 +01:00
Wojtek Figat
b191d3918e Fix rendering various visuals on WebGPU 2026-03-02 20:36:33 +01:00
Wojtek Figat
b36c757753 Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type 2026-02-26 16:59:25 +01:00
Wojtek Figat
7ea3fb1500 Fix shaders codebase to compile into WGSL 2026-02-24 17:56:14 +01:00
Wojtek Figat
18778aa511 **Add Box Projection to Environment Probe** for better indoor areas 2026-01-14 09:49:01 +01:00
Wojtek Figat
caa902ea9b Fix shader compilation without HLSL 2021 on Vulkan 2025-11-20 13:47:23 +01:00
Wojtek Figat
e03d0f3322 Fix shader compilation with HLSL 2021 2025-11-18 12:09:20 +01:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
b3f37ca041 Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
2024-12-15 22:10:45 +01:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
2dfb1058b2 Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix 2024-03-26 11:29:01 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
74ca6b2c51 Add missing Shader Model 6 define 2023-07-04 13:12:48 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
Wojciech Figat
c41a446ae9 Add Rotate Vector node to Visject Surface graphs 2022-03-28 15:02:32 +02:00
Wojciech Figat
2b83975ea2 Add support for implicit casting from Quaternion to other types in shaders 2022-03-28 14:48:21 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
e8b680c78b Add ps5 changes 2021-11-21 19:02:37 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
8a870a07ae Cleanup some old unused shader code 2020-12-20 10:22:54 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00