Commit Graph

21 Commits

Author SHA1 Message Date
Wojtek Figat
21f8dab5de Tweak 58090aa6d6 to secure for incorrect includes and usage 2025-02-11 00:33:08 +01:00
Wojtek Figat
58090aa6d6 Fix triplanar texture mapping when using Large Worlds
#3001
2025-02-11 00:31:37 +01:00
Wojtek Figat
da5570e89f Fix terrain shader compilation regression 2024-09-22 11:28:26 +02:00
Wojtek Figat
9daddccbed Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
#	Source/Editor/Modules/ContentDatabaseModule.cs
#	Source/Editor/Surface/SurfaceUtils.cs
#	Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
#	Source/Engine/Foliage/Foliage.cpp
#	Source/Engine/Graphics/Models/MeshBase.h
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
2024-09-12 13:38:20 +02:00
Wojtek Figat
21ed4a2371 Fix Flipbook node bug
#2690
2024-09-10 12:13:28 +02:00
Wojtek Figat
08ef7c93ea Refactor draw calls drawing to use single objects buffer and better materials batching 2024-07-02 00:52:22 +02:00
Wojtek Figat
516ed3e9a0 Cleanup some rendering code 2024-06-28 21:21:17 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
0709288eac Revert Depth Offset (wrong impl, can be done later) 2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb Add **Depth Offset to materials** 2023-01-29 22:09:51 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojciech Figat
56322005e2 Reformat shaders source code 2022-06-28 14:41:29 +02:00
Wojciech Figat
70de677266 Fix InstanceOrigin, PerInstanceRandom and LODDitherFactor to not use interpolation between shader stages 2022-05-12 13:30:59 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
e0a2904dbf Fix terrain normal mapping issue
#562
2021-06-30 14:13:37 +02:00
Wojtek Figat
9e6243adcc Refactor material shaders generator to use modular features as extensions 2021-02-04 14:58:01 +01:00
Wojtek Figat
2a3b6edf50 Refactor material shaders generator to use modular features as extensions 2021-02-04 10:43:04 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00