Chandler Cox
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22cf2570f5
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Add more nameof for finding and template code.
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2024-08-23 16:31:33 -05:00 |
|
Wojtek Figat
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e5f0e05d43
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Fix terrain rendering to use the same LOD for main view and shadow passes
#2555 #2256
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2024-08-23 00:00:42 +02:00 |
|
Wojtek Figat
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0854e5c4ac
|
Merge branch 'hide-animmodel-param' of https://github.com/Tryibion/FlaxEngine into Tryibion-hide-animmodel-param
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2024-08-21 23:00:51 +02:00 |
|
Chandler Cox
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134c257081
|
Keep property declared order if similar meta data token.
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2024-08-16 07:23:28 -05:00 |
|
Chandler Cox
|
fb9cc7fea5
|
Add boolean check for if paramters are showing.
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2024-08-15 21:48:25 -05:00 |
|
Chandler Cox
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850107944c
|
Hide parameters for animated model on end play.
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2024-08-15 21:44:40 -05:00 |
|
Chandler Cox
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da4058141b
|
Change Object Reference "None" to be grayed out instead of error orange.
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2024-08-13 14:24:43 -05:00 |
|
Wojtek Figat
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17c484b97b
|
Merge branch 'empty-ref-text' of https://github.com/Tryibion/FlaxEngine into Tryibion-empty-ref-text
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2024-07-25 08:39:42 +02:00 |
|
Wojtek Figat
|
2913bb39e8
|
Merge branch 'customeditor_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-customeditor_fixes
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2024-07-25 08:38:32 +02:00 |
|
Chandler Cox
|
9b11461eaf
|
Add type display to empty object ref in editor
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2024-07-19 06:48:35 -05:00 |
|
Chandler Cox
|
f38df259a7
|
Dont show Select prefab, Edit prefab, and view changes buttons when editing actor in the prefab.
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2024-06-18 21:10:42 -05:00 |
|
Menotdan
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892ab47b7a
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Merge branch 'reordering' of https://github.com/Menotdan/FlaxEngine into Menotdan-reordering
#2670
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2024-06-10 23:13:50 +02:00 |
|
Wojtek Figat
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d56d624f0f
|
Merge branch 'grid-slot-spacing' of https://github.com/Tryibion/FlaxEngine into Tryibion-grid-slot-spacing
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2024-06-10 18:12:35 +02:00 |
|
Wojtek Figat
|
5c23f4ac09
|
Fix project cache in editor to use invariant culture when converting numbers
|
2024-05-30 17:22:30 +02:00 |
|
Chandler Cox
|
cdd53f09b9
|
Add extra spacing for transform properties.
|
2024-05-30 10:01:32 -05:00 |
|
Chandler Cox
|
09563caf37
|
Fix header height when using HeaderAttribute with multiline label.
|
2024-05-29 15:48:31 -05:00 |
|
Wojtek Figat
|
6f7bb8dbf2
|
Merge branch 'edit-prefab-button' of https://github.com/abrasivetroop/FlaxEngine into abrasivetroop-edit-prefab-button
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2024-05-22 23:17:23 +02:00 |
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Wojtek Figat
|
e5bf0e1b9f
|
Merge branch 'script-group' of https://github.com/Tryibion/FlaxEngine into Tryibion-script-group
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2024-05-22 23:12:18 +02:00 |
|
Wojtek Figat
|
c23f2b61cc
|
Fix editor error when underlying int value provider returns other scalar type
|
2024-05-22 18:38:08 +02:00 |
|
Chandler Cox
|
f8d023ed5c
|
Remove drop down image on scripts if no objects are in the group.
|
2024-05-20 21:36:44 -05:00 |
|
Wojtek Figat
|
5ca61d8568
|
Fix Convert to Parameter to check if can perform action
|
2024-05-20 22:39:46 +02:00 |
|
Abra
|
b2fc5e8fd3
|
increase horizontal slot amount
|
2024-05-20 17:01:07 +03:00 |
|
Abra
|
4fb42319ef
|
add edit prefab button
|
2024-05-20 16:59:32 +03:00 |
|
Wojtek Figat
|
7f8700288f
|
Merge branch 'sel-prefab-clear-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-sel-prefab-clear-search
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2024-05-17 15:30:59 +02:00 |
|
Chandler Cox
|
47b3141f18
|
Clear item search on select prefab
|
2024-05-16 23:00:32 -05:00 |
|
Wojtek Figat
|
2529312152
|
Refactor Color.FromRGBA and add matching old logic Color.FromARGB
2592
|
2024-05-16 13:45:29 +02:00 |
|
Wojtek Figat
|
ab5bb79754
|
Fix regression in collections editing after improving ReadOnly option
|
2024-05-16 10:34:57 +02:00 |
|
Wojtek Figat
|
b4a4a8a591
|
Minor code cleanup
|
2024-05-15 12:40:08 +02:00 |
|
Wojtek Figat
|
13f94dcf11
|
Merge branch 'control-trans-dup' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-trans-dup
|
2024-05-15 12:25:28 +02:00 |
|
Wojtek Figat
|
af08dc1c69
|
Fix ReadOnly attribute handling in collection editors
|
2024-05-13 16:08:50 +02:00 |
|
Chandler Cox
|
07628d2ec7
|
Clean up code
|
2024-05-11 21:31:00 -05:00 |
|
Chandler Cox
|
aac3dbfe09
|
Fix control transform duplicating when changing anchor.
|
2024-05-11 21:29:45 -05:00 |
|
Wojtek Figat
|
5d32fc6c5e
|
Merge branch 'Move-control-transform' of https://github.com/Tryibion/FlaxEngine into Tryibion-Move-control-transform
|
2024-05-08 17:31:47 +02:00 |
|
Wojtek Figat
|
fedd990c13
|
Merge branch 'skip-empty-layers' of https://github.com/Tryibion/FlaxEngine into Tryibion-skip-empty-layers
|
2024-05-05 22:56:41 +02:00 |
|
Chandler Cox
|
bf4e4aeaf6
|
Fix bottom offset for last property label and property
|
2024-05-04 22:32:00 -05:00 |
|
Chandler Cox
|
2107b069db
|
Fix odd offset between 1st property and property label.
|
2024-05-04 19:25:56 -05:00 |
|
Chandler Cox
|
ea2005dacb
|
Add layer number to LayerMask UI
|
2024-05-04 18:08:53 -05:00 |
|
Chandler Cox
|
d5cded8aaa
|
Skip empty layers for LayerMask Editor
|
2024-05-04 17:51:27 -05:00 |
|
Wojtek Figat
|
9d830eb1e2
|
Fix crash when using scripting object as interface implementation in object property displayed in Editor
#2493
|
2024-05-02 18:31:30 +02:00 |
|
Chandler Cox
|
d1db06a9bb
|
Change text alignment to far on some control transform properties
|
2024-04-29 19:44:49 -05:00 |
|
Chandler Cox
|
1c1d2fd96f
|
Fix still showing some control transform properties in wrong spot.
|
2024-04-29 19:38:36 -05:00 |
|
Chandler Cox
|
2e5ad8c48a
|
Always set control transform under general tab
|
2024-04-29 18:28:04 -05:00 |
|
Chandler Cox
|
9a6f866956
|
Move control transform to be under general group in layout.
|
2024-04-29 18:24:01 -05:00 |
|
Chandler Cox
|
d8bb831dd9
|
Add watermark attribute to add watermark to string fields in editor. Have watermark show even when textbox is focused .
|
2024-04-27 11:07:20 -05:00 |
|
Wojtek Figat
|
3641e156ee
|
Merge branch 'treenode_optimize' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-treenode_optimize
|
2024-04-25 17:18:54 +02:00 |
|
|
|
3e7ac04a88
|
Fix freeze when selecting ModelPrefab referencing a removed asset
|
2024-04-23 20:55:20 +03:00 |
|
Wojtek Figat
|
6eb431d12c
|
Fix rare error on drag&drop in Editor
|
2024-04-22 23:17:56 +02:00 |
|
|
|
4dcdd8b5f7
|
Add Actor.HasScene and Script.HasScene
Useful in managed code to check the existence of the scene in hot paths
by avoiding expensive marshalling of the Scene object.
|
2024-04-20 20:58:55 +03:00 |
|
Wojtek Figat
|
171fc276fb
|
Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup
#2436
|
2024-04-16 22:32:10 +02:00 |
|
Wojtek Figat
|
36ad821734
|
Fix 634b05fc16
|
2024-04-14 22:39:54 +02:00 |
|