Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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05ffaf7cef
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Add **skeleton retargeting** to play animations on different skeletons
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2023-05-04 11:54:17 +02:00 |
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Wojtek Figat
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915f6a719d
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Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
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2023-04-26 20:03:27 +02:00 |
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Wojtek Figat
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5b50562a9f
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Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
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2023-04-26 14:27:01 +02:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
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Wojciech Figat
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32e052a87b
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Refactor native Stream serialization to new API
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2022-10-20 17:28:12 +02:00 |
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Wojciech Figat
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3dbff3cab7
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Fix crash when closing handles to asset file while any asset streaming task is active for asset from that file
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2022-07-18 13:02:34 +02:00 |
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Wojtek Figat
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b40a890d31
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More work for large worlds
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2022-06-30 22:07:11 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojciech Figat
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5345d1f685
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Add events for streamable resources residency changes tracking
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2022-04-21 12:37:39 +02:00 |
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Wojciech Figat
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4c98e0a335
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Add IsSingleFrame to RenderView for thumbnails/pre-render views drawing without temporal effects and LOD transitions
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2022-04-04 17:11:01 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojtek Figat
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53022ff013
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Fix code quality issues detected by PVS-Studio
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2021-09-21 18:23:31 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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252b37ebfe
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Fix deprecated assertions from streamable assets (streaming uses job system now)
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2021-07-11 12:03:56 +02:00 |
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Wojtek Figat
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f5e5686853
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Optimize includes in ThreadLocal.h
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2021-07-08 00:34:49 +02:00 |
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Wojtek Figat
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3b31fd7c71
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Add support for editing texture group in editor (without reimporting)
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2021-06-18 10:49:04 +02:00 |
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Wojtek Figat
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0e75dba142
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Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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e01a0585a8
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Add MeshBase as shared impl part for Mesh and SkinnedMesh
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2021-03-30 17:57:53 +02:00 |
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Wojtek Figat
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80e2aee92b
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Fixes and tweaks
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2021-02-12 10:57:45 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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