Commit Graph

172 Commits

Author SHA1 Message Date
Wojtek Figat
25f35b22be Add safety checks for particles data to prevent division by 0 2021-02-06 15:58:12 +01:00
Wojtek Figat
43692f514a Fix 2021-02-05 21:11:41 +01:00
Wojtek Figat
78e4ba2f17 Add support for UICanvas preview in Prefab Viewport
Fixes #157
2021-02-05 21:11:35 +01:00
Wojtek Figat
21b311df17 Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes 2021-02-03 23:13:55 +01:00
Wojtek Figat
e3142e6408 Fix updating input fields on editing end without changes
Fixes #197
2021-02-03 22:34:11 +01:00
W2.Wizard
4949ea4b3b Applied review changes 2021-02-03 22:24:08 +01:00
Wojtek Figat
9c348b284f Fixes for UI control sync 2021-02-03 22:00:12 +01:00
Wojtek Figat
85c219369d Fix updating UI layout when adding control
Fixes #190
2021-02-03 21:59:21 +01:00
Wojtek Figat
6ffa497c0a Fixes for Render2D 2021-02-03 21:52:49 +01:00
Wojtek Figat
ba0f07b57e Fix BlurPanel rendering
Fixes #192
2021-02-03 21:52:29 +01:00
Wojtek Figat
a572e581e5 Fix HorizontalPanel children layout
Fixes 191
2021-02-03 21:30:33 +01:00
Wojtek Figat
c3b36062ed Fix error 2021-02-03 19:24:47 +01:00
Wojtek Figat
f048254d82 Merge branch 'patch-4' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-4 2021-02-02 23:20:43 +01:00
Wojtek Figat
5d535fad6a Move Mouse and Keyboard impl from headers to Input.cpp 2021-02-01 23:53:32 +01:00
Wojtek Figat
107edfb958 Merge branch 'inputtext' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-inputtext 2021-02-01 23:48:12 +01:00
Wojtek Figat
2fe6129fcd Simplify code 2021-02-01 23:41:23 +01:00
Wojtek Figat
1aab96676d Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158 2021-02-01 23:39:56 +01:00
Wojtek Figat
1bd639c86d Fix including CharacterController.h in game code 2021-02-01 23:38:16 +01:00
stefnotch
62f2ccb942 Fix conversion to degrees in Vector3.Angle 2021-02-01 22:40:19 +01:00
Wojtek Figat
283714a39f Fix PhysX header usage in public API 2021-02-01 11:40:50 +01:00
Wojtek Figat
fecf7d7804 Add virtual to Camera GetMatrices for custom cameras 2021-02-01 11:18:46 +01:00
Wojtek Figat
011b5f3e51 Add SceneRenderTask.PreRender 2021-02-01 11:14:59 +01:00
W2.Wizard
28d16fd620 Add notice 2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
Jean-Baptiste Perrier
a5d6db6a18 Fix InputText & Typo. 2021-01-30 19:58:45 +01:00
VNC
33ce17c3fa Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.

Set minimum width and height to 1.
2021-01-29 16:18:00 +01:00
W2.Wizard
bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
Wojtek Figat
0de380ad3a Optimize Variant typename loading if length is zero 2021-01-28 00:02:37 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Wojtek Figat
f1763840c9 Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows 2021-01-27 00:28:38 +01:00
Wojtek Figat
cb8ba2d757 Fix WindowsFileSystem::ShowBrowseFolderDialog path length 2021-01-27 00:27:32 +01:00
Wojtek Figat
1679458094 Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog 2021-01-27 00:05:57 +01:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85 Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode 2021-01-26 00:16:13 +01:00
W2.Wizard
c703064add Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
Wojtek Figat
4be7e2ad46 Fix 2021-01-26 00:11:25 +01:00
W2.Wizard
44d636520b Applied review changes 2021-01-26 00:04:04 +01:00
Wojtek Figat
31e53d5efa Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode 2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825 Add Mesh::UpdateMesh methods similar to C# API 2021-01-25 23:52:29 +01:00
W2.Wizard
602fb44a23 Formatting 2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d Refactored 2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7 Specified variants 2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
Wojtek Figat
f714afc180 Tweak Rotator node 2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626 Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00