Wojtek Figat
|
25f35b22be
|
Add safety checks for particles data to prevent division by 0
|
2021-02-06 15:58:12 +01:00 |
|
Wojtek Figat
|
43692f514a
|
Fix
|
2021-02-05 21:11:41 +01:00 |
|
Wojtek Figat
|
78e4ba2f17
|
Add support for UICanvas preview in Prefab Viewport
Fixes #157
|
2021-02-05 21:11:35 +01:00 |
|
Wojtek Figat
|
21b311df17
|
Merge branch 'ShaderNodes' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-ShaderNodes
|
2021-02-03 23:13:55 +01:00 |
|
Wojtek Figat
|
e3142e6408
|
Fix updating input fields on editing end without changes
Fixes #197
|
2021-02-03 22:34:11 +01:00 |
|
W2.Wizard
|
4949ea4b3b
|
Applied review changes
|
2021-02-03 22:24:08 +01:00 |
|
Wojtek Figat
|
9c348b284f
|
Fixes for UI control sync
|
2021-02-03 22:00:12 +01:00 |
|
Wojtek Figat
|
85c219369d
|
Fix updating UI layout when adding control
Fixes #190
|
2021-02-03 21:59:21 +01:00 |
|
Wojtek Figat
|
6ffa497c0a
|
Fixes for Render2D
|
2021-02-03 21:52:49 +01:00 |
|
Wojtek Figat
|
ba0f07b57e
|
Fix BlurPanel rendering
Fixes #192
|
2021-02-03 21:52:29 +01:00 |
|
Wojtek Figat
|
a572e581e5
|
Fix HorizontalPanel children layout
Fixes 191
|
2021-02-03 21:30:33 +01:00 |
|
Wojtek Figat
|
c3b36062ed
|
Fix error
|
2021-02-03 19:24:47 +01:00 |
|
Wojtek Figat
|
f048254d82
|
Merge branch 'patch-4' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-4
|
2021-02-02 23:20:43 +01:00 |
|
Wojtek Figat
|
5d535fad6a
|
Move Mouse and Keyboard impl from headers to Input.cpp
|
2021-02-01 23:53:32 +01:00 |
|
Wojtek Figat
|
107edfb958
|
Merge branch 'inputtext' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-inputtext
|
2021-02-01 23:48:12 +01:00 |
|
Wojtek Figat
|
2fe6129fcd
|
Simplify code
|
2021-02-01 23:41:23 +01:00 |
|
Wojtek Figat
|
1aab96676d
|
Merge branch 'fix-issue-158' of git://github.com/VNNCC/FlaxEngine into VNNCC-fix-issue-158
|
2021-02-01 23:39:56 +01:00 |
|
Wojtek Figat
|
1bd639c86d
|
Fix including CharacterController.h in game code
|
2021-02-01 23:38:16 +01:00 |
|
stefnotch
|
62f2ccb942
|
Fix conversion to degrees in Vector3.Angle
|
2021-02-01 22:40:19 +01:00 |
|
Wojtek Figat
|
283714a39f
|
Fix PhysX header usage in public API
|
2021-02-01 11:40:50 +01:00 |
|
Wojtek Figat
|
fecf7d7804
|
Add virtual to Camera GetMatrices for custom cameras
|
2021-02-01 11:18:46 +01:00 |
|
Wojtek Figat
|
011b5f3e51
|
Add SceneRenderTask.PreRender
|
2021-02-01 11:14:59 +01:00 |
|
W2.Wizard
|
28d16fd620
|
Add notice
|
2021-01-30 23:32:35 +01:00 |
|
W2.Wizard
|
bc6de6932b
|
Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
|
2021-01-30 23:28:53 +01:00 |
|
W2.Wizard
|
e75ca148c0
|
Added blackbody
|
2021-01-30 23:21:41 +01:00 |
|
Jean-Baptiste Perrier
|
a5d6db6a18
|
Fix InputText & Typo.
|
2021-01-30 19:58:45 +01:00 |
|
VNC
|
33ce17c3fa
|
Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
|
2021-01-29 16:18:00 +01:00 |
|
W2.Wizard
|
bd18286fbd
|
Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
|
2021-01-28 01:26:57 +01:00 |
|
Wojtek Figat
|
aedc619009
|
Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
|
2021-01-28 01:11:02 +01:00 |
|
Wojtek Figat
|
a1cee0f0bf
|
Fix crash when applying changes to prefab
|
2021-01-28 00:38:08 +01:00 |
|
Wojtek Figat
|
0de380ad3a
|
Optimize Variant typename loading if length is zero
|
2021-01-28 00:02:37 +01:00 |
|
Wojtek Figat
|
4b11725226
|
Fix crash when creating Empty particle emitter
Fixes #174
|
2021-01-27 23:59:24 +01:00 |
|
W2.Wizard
|
1925fe5724
|
Added DDX / DDY nodes
|
2021-01-27 01:39:50 +01:00 |
|
Wojtek Figat
|
f1763840c9
|
Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
|
2021-01-27 00:28:38 +01:00 |
|
Wojtek Figat
|
cb8ba2d757
|
Fix WindowsFileSystem::ShowBrowseFolderDialog path length
|
2021-01-27 00:27:32 +01:00 |
|
Wojtek Figat
|
1679458094
|
Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog
|
2021-01-27 00:05:57 +01:00 |
|
W2.Wizard
|
96e5e20e66
|
Added Node
|
2021-01-26 19:26:38 +01:00 |
|
Wojtek Figat
|
b6fe228b85
|
Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode
|
2021-01-26 00:16:13 +01:00 |
|
W2.Wizard
|
c703064add
|
Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
|
2021-01-26 00:12:43 +01:00 |
|
Wojtek Figat
|
4be7e2ad46
|
Fix
|
2021-01-26 00:11:25 +01:00 |
|
W2.Wizard
|
44d636520b
|
Applied review changes
|
2021-01-26 00:04:04 +01:00 |
|
Wojtek Figat
|
31e53d5efa
|
Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode
|
2021-01-25 23:59:10 +01:00 |
|
Wojtek Figat
|
ca32d0d825
|
Add Mesh::UpdateMesh methods similar to C# API
|
2021-01-25 23:52:29 +01:00 |
|
W2.Wizard
|
602fb44a23
|
Formatting
|
2021-01-25 22:30:55 +01:00 |
|
W2.Wizard
|
5845bc3fca
|
Added Spheremask node
|
2021-01-25 22:03:30 +01:00 |
|
W2.Wizard
|
f331191e3d
|
Refactored
|
2021-01-25 19:31:12 +01:00 |
|
W2.Wizard
|
c0c2da34d7
|
Specified variants
|
2021-01-25 12:37:42 +01:00 |
|
W2.Wizard
|
ee166bafed
|
Added initial remap node
|
2021-01-25 00:51:47 +01:00 |
|
Wojtek Figat
|
f714afc180
|
Tweak Rotator node
|
2021-01-24 19:01:25 +01:00 |
|
Wojtek Figat
|
1824715626
|
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
|
2021-01-24 18:57:44 +01:00 |
|