Wojtek Figat
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29bfef677f
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Add PixelFormatSampler utility to quick read/write operations on various data formats
Moved from `TextureTool` to be used in runtime and with more generic use cases (including C# scripting).
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2025-01-05 23:49:44 +01:00 |
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Wojtek Figat
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933fac6c13
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Add Slice to Span and sue it to make code cleaner
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2025-01-05 17:41:27 +01:00 |
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Wojtek Figat
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792d322818
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Missing change for 6f04231b31
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2025-01-05 00:17:52 +01:00 |
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Wojtek Figat
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6f04231b31
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Rename Vertex Shader input semantic ofBLENDWEIGHT to BLENDWEIGHTS
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2025-01-04 21:04:18 +01:00 |
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Wojtek Figat
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4f42fb2302
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Update other graphics apis to match missing vertex shader inputs merging
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2025-01-04 10:55:55 +01:00 |
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Wojtek Figat
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ea5cb5d83a
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Minor fixes and improvements
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2025-01-03 01:10:31 +01:00 |
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Wojtek Figat
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7b7dd9d142
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Improve GPU vertex layout binding in case of missing element from the mesh
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2025-01-03 01:09:25 +01:00 |
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Wojtek Figat
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348f17479d
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Fix name of BlendWeight to BlendWeights for vertex input to match BlendIndices
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2025-01-03 01:07:33 +01:00 |
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Wojtek Figat
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ab99a25cee
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Update mesh config defines to match a single format
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2024-12-29 23:03:09 +01:00 |
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Wojtek Figat
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668f3fa68d
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Update read and write streaming api to use the newest format
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2024-12-29 23:00:40 +01:00 |
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Wojtek Figat
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fee0ab74ff
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Update old doc comments
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2024-12-28 21:31:21 +01:00 |
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Wojtek Figat
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723a882824
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Merge more code together for meshes
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2024-12-23 23:28:01 +01:00 |
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Wojtek Figat
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9f648caac8
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Remove deprecated asset data upgrades and old model vertex structures
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2024-12-20 00:48:01 +01:00 |
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Wojtek Figat
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1bf29c042b
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Refactor models and meshes to share more code in a base class
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2024-12-19 00:20:08 +01:00 |
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Wojtek Figat
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8eaa906e0c
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Remove some redundant code
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2024-12-18 18:39:58 +01:00 |
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Wojtek Figat
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5b98603c16
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Fix incorrect vertex layout stride calculation
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2024-12-18 18:38:47 +01:00 |
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Wojtek Figat
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80299c8552
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Add stride to GPUVertexLayout
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2024-12-17 15:58:26 +01:00 |
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Wojtek Figat
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d1ac9cd2bc
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Minor fixes
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2024-12-16 20:07:53 +01:00 |
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Wojtek Figat
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59b4755379
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Move mesh code to shared base class and reordanize files
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2024-12-16 20:07:42 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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fc4e6f4972
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Add GPUVertexLayout to graphics backends
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2024-12-13 09:20:01 +01:00 |
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Wojtek Figat
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cedf4b1eb5
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Remove GPUShaderProgramsContainer to simplify GPUShader
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2024-12-11 15:08:13 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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3e344e789a
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Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
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2024-12-09 18:26:53 +01:00 |
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Wojtek Figat
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e53b2b5736
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Fix various compilation warnings
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2024-12-06 11:37:25 +01:00 |
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Wojtek Figat
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2f16694529
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Fix some not important warning to be less verbose in some cases
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2024-12-04 18:40:52 +01:00 |
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Wojtek Figat
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1c2c010ddc
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Merge branch 'fix/nullable' of https://github.com/mtszkarbowiak/FlaxEngine into mtszkarbowiak-fix/nullable
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2024-10-25 15:38:44 +02:00 |
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Wojtek Figat
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0b1263a9e2
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Disable VK_EXT_tooling_info check for debugger on Linux
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2024-10-22 21:54:38 +02:00 |
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Wojtek Figat
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f8371d037b
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Refactor old ContentLoadingManager into Content for simplicity
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2024-10-11 23:05:09 +02:00 |
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Wojtek Figat
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ff495e1319
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Add safety check to exit game in Release mode when running with graphics debugger attached
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2024-10-11 20:15:17 +02:00 |
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Mateusz Karbowiak
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db06f4f72e
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Fixed implicit type conversion for type specialization
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2024-10-05 21:22:36 +02:00 |
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Wojtek Figat
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a932d549f4
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Debug Commands work in progress
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2024-10-03 10:24:15 +02:00 |
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Wojtek Figat
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c597c38705
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Fix volumetric fog particles after objects instancing refactor
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2024-10-01 15:07:32 +02:00 |
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Wojtek Figat
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2ad9c7f4d5
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Fix Skybox rendering regression
#2943
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2024-09-24 23:01:13 +02:00 |
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Wojtek Figat
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da203352fd
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Refactor old code documentation
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2024-09-24 18:20:12 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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33ccdea761
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Fixes and shader update
#2673
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2024-09-12 09:02:48 +02:00 |
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Wojtek Figat
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7bc4de4e6b
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Merge branch 'agx-tonemapping' of https://github.com/GaryMcWhorter/FlaxEngine into GaryMcWhorter-agx-tonemapping
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2024-09-12 07:58:01 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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fc9aa5c184
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Fix texture streaming reallocation task to ignore not-resident mips
#2559
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2024-08-30 19:50:00 +02:00 |
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Muzz
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09737023a1
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Add **Contrast Adaptive Sharpening (CAS)** filter pass
#2423
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2024-08-29 19:01:37 +02:00 |
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Wojtek Figat
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7ca45e1f54
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Add clearing render target pool textures to pink during in Debug builds
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2024-08-08 21:25:08 +02:00 |
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Wojtek Figat
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2b9c050911
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Add Graphics.ShadowUpdateRate to control global shadows atlas update rate
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2024-08-07 23:46:18 +02:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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Wojtek Figat
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23fcfb4eb2
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Code cleanup
#2717
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2024-08-05 19:44:06 +02:00 |
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Wojtek Figat
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a49fc1c5d1
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Merge branch 'forward-software-refl' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-forward-software-refl
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2024-08-05 19:04:28 +02:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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5ddf24381b
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Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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Wojtek Figat
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aa57db03bb
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Revert debug change
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2024-07-24 14:09:02 +02:00 |
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