Wojtek Figat
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2a6fb3ba81
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Merge branch 'threadsafe_managedarraypool' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-threadsafe_managedarraypool
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2023-02-13 10:04:03 +01:00 |
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Wojtek Figat
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ea9dd48da9
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Expose ManagedArray to be used in game code bindings
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2023-02-06 10:44:10 +01:00 |
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Wojtek Figat
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547f4d1180
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Fix missing getter/setter methods attributes
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2023-02-06 10:43:08 +01:00 |
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Wojtek Figat
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0270772463
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Merge remote-tracking branch 'origin/master' into dotnet7
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2023-02-06 10:02:13 +01:00 |
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Wojtek Figat
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c878c613c7
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Update consoles building
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2023-02-05 23:48:11 +01:00 |
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Wojtek Figat
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ac45bbe53e
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Wait for asset load in MeshDataCache
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2023-02-05 13:02:27 +01:00 |
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Wojtek Figat
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ea153d4cf6
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Minor adjustment to inline function in more places for CPU particles perf
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2023-02-05 12:49:43 +01:00 |
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Wojtek Figat
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c09afe55a3
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Merge branch 'fix-audio-settings' of https://github.com/PrecisionRender/FlaxEngine into PrecisionRender-fix-audio-settings
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2023-02-05 12:49:15 +01:00 |
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Wojtek Figat
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58e99ca469
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Fix crash in renderer due to the same object being registered twice
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2023-02-03 16:01:42 +01:00 |
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Wojtek Figat
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d9f1e4253f
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Merge branch 'Inputs' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-Inputs
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2023-02-03 15:47:45 +01:00 |
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Wojtek Figat
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b959ecd671
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Merge branch 'text-box-ibeam' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-box-ibeam
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2023-02-03 15:38:38 +01:00 |
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Filip Franik
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7c176f4b69
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Merge branch 'FlaxEngine:master' into master
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2023-02-03 14:19:27 +01:00 |
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Wojtek Figat
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aa8d6f7c79
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Fix ribbon particles triangle indices ordering to prevent artifacts
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2023-02-03 13:30:48 +01:00 |
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Wojtek Figat
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b64475bcfa
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Fix particle module initialization if it reuses graph from other module
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2023-02-02 15:53:16 +01:00 |
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Wojtek Figat
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36ba1d9953
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Add play/pause widget and keybind for particles preview in asset Editor
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2023-02-02 13:05:54 +01:00 |
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Chandler Cox
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2592841793
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Code style cleanup
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2023-02-01 18:28:00 -06:00 |
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Chandler Cox
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b862126209
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Changed to only show ibeam when editing
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2023-02-01 18:25:40 -06:00 |
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Chandler Cox
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ade0450c0e
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Add cursor to change to Ibeam in text boxes.
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2023-02-01 09:32:58 -06:00 |
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Wojtek Figat
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baabc5d16f
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Add AfterForwardPass for custom postfx render location
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2023-02-01 11:38:22 +01:00 |
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Wojtek Figat
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45a30990ba
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Add GPUContext::SetBlendFactor
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2023-02-01 11:07:48 +01:00 |
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Wojtek Figat
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ab51ecddb4
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Add RenderBuffers::LinkedCustomBuffers to reuse main game viewport rendered state (eg. GI) in sub-rendered view
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2023-02-01 11:05:29 +01:00 |
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Filip Franik
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836f72481b
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Fix to DownloadMeshData calling the Finished event before the _meshDatasInProgress was set to false.
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2023-01-31 23:44:33 +01:00 |
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Wojtek Figat
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831af77eff
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Fix rendering with custom feature-set
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2023-01-31 16:18:04 +01:00 |
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Wojtek Figat
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b071cdb843
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Expose various engine features to scripting
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2023-01-31 16:01:56 +01:00 |
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Wojtek Figat
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a0c6add732
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Add ViewFlags::Sky for conditional sky/skybox rendering
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2023-01-31 15:58:02 +01:00 |
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Wojtek Figat
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b93e97dd76
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Add EnumHasNoneFlags
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2023-01-31 15:19:34 +01:00 |
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Wojtek Figat
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0709288eac
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Revert Depth Offset (wrong impl, can be done later)
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2023-01-31 14:22:37 +01:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojtek Figat
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c39d1283f8
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Add sort order for custom model drawing
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2023-01-31 09:29:04 +01:00 |
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Wojtek Figat
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c9fce7e4aa
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Add GBuffer textures to the C# scripting
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2023-01-31 09:28:48 +01:00 |
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Wojtek Figat
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5a30883082
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Add AfterGBufferPass for custom PostFx location
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2023-01-31 09:28:19 +01:00 |
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Wojtek Figat
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9b3d15aa46
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Add Renderer::DrawActors for quick actors rendering in custom render passes
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2023-01-30 00:52:32 +01:00 |
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Wojtek Figat
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a219a3d2eb
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Add **Depth Offset to materials**
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2023-01-29 22:09:51 +01:00 |
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|
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02c6354003
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Store pooled ManagedArray in thread-local storage
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2023-01-29 18:09:37 +02:00 |
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Wojtek Figat
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a214c14a4d
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Add Sort Order to animated models too
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2023-01-28 17:03:18 +01:00 |
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Wojtek Figat
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87549a3e6c
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Fix sort order usage in multi-pass drawing of the Mesh
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2023-01-28 01:31:07 +01:00 |
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Wojtek Figat
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4f71976958
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CoreCRL fixes and tweaks
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2023-01-27 14:24:53 +01:00 |
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Wojtek Figat
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adfe3ad165
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Add SortOrder to drawable object types for transparency sorting override
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2023-01-26 18:37:40 +01:00 |
|
Ruan Lucas
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82e9923be3
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change IsAnyKeyDown to IsAnyButtonDown and add Float2.Normalized
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2023-01-26 08:54:15 -04:00 |
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Wojtek Figat
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08ae1917e8
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Fix proper readlink usage on Linux to get app path
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2023-01-25 20:33:23 +01:00 |
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Wojtek Figat
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e779c3ca17
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Merge commit '997baa3b774ac4dea739e15a55070519b0863afc' into dotnet7
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2023-01-25 20:13:34 +01:00 |
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Wojtek Figat
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0847ccc360
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Fix loading xml docs for assembly
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2023-01-25 19:52:06 +01:00 |
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PrecisionRender
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0461a78cdb
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Fix audio settings not applying doppler factor
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2023-01-24 22:14:45 -06:00 |
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Wojtek Figat
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6931161dce
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Merge branch 'add-arrow-to-groups' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-arrow-to-groups
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2023-01-24 19:41:37 +01:00 |
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Wojtek Figat
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29815e0dd6
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Merge branch 'actor-org' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-org
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2023-01-24 19:20:23 +01:00 |
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Wojtek Figat
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c1e0d70646
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Fix name overlap
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2023-01-24 19:14:18 +01:00 |
|
Wojtek Figat
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35ea0b5447
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Add more explicit error message on LibraryImport unit test error
|
2023-01-24 16:55:28 +01:00 |
|
Wojtek Figat
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f665642e71
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Fix build
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2023-01-24 12:32:41 +01:00 |
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Wojtek Figat
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6fb604a9a0
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Update comment
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2023-01-24 10:13:08 +01:00 |
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Wojtek Figat
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02e3697817
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Fix using proper engine native module for importing symbols
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2023-01-24 10:13:08 +01:00 |
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