Wojtek Figat
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64a7985376
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Fix GridGizmo to render before transparency in Editor viewport
#1196
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2023-06-20 21:59:36 +02:00 |
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Wojtek Figat
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5a66e90b56
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Merge remote-tracking branch 'origin/master' into 1.6
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
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2023-05-07 19:46:29 +02:00 |
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Wojtek Figat
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713cf0d4b2
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Improve #1077 to use a single pixel shader with permutations
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2023-05-07 11:01:30 +02:00 |
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Wiktor Kocielski
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42a9eaf72e
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Make DebugDraw render lines with unlit PS
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2023-05-05 16:29:12 +03:00 |
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Wojtek Figat
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ba319d8499
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Add scale parameter to DebugDraw text drawing to rescale text without reducing font size
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2023-04-29 12:09:36 +02:00 |
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Wojtek Figat
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c46ea56af2
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Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic
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2023-01-31 14:04:00 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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e217d5e79b
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Refactor scene rendering to separate drawable actors
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2022-10-28 17:53:21 +02:00 |
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Wojtek Figat
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33513834df
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Add support for Large Worlds in more engine systems
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2022-07-02 20:07:04 +02:00 |
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Wojtek Figat
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a881c90b2e
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Refactor engine to support double-precision vectors
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2022-06-13 00:40:32 +02:00 |
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Wojtek Figat
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f82e370392
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Refactor Vector types to support 64-bit precision via define switch
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2022-05-25 20:04:33 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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7ca83858ab
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Optimize vertex buffer writing in Debug Draw
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2021-10-27 11:03:08 +02:00 |
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Wojtek Figat
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5c60281814
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Adjust debug shape arrow size
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2021-09-29 10:07:51 +02:00 |
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Wojtek Figat
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2f77a94395
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Add DebugDraw.DrawArc and DebugDraw.DrawWireArc
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2021-09-29 10:07:50 +02:00 |
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Wojtek Figat
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e0aeae05be
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Add DebugDraw.DrawCone and DebugDraw.DrawWireCone
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2021-09-29 10:07:50 +02:00 |
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Wojtek Figat
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6f8e18f5b3
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Add faked lighting to improve Debug Draw solid shapes rendering readability
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2021-07-14 14:51:50 +02:00 |
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Wojtek Figat
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151b478a97
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Add more helper methods for batched debug shapes drawing
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2021-07-14 13:40:58 +02:00 |
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Wojtek Figat
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4fc55f4849
|
Add DebugDraw::DrawTube
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2021-07-14 13:40:34 +02:00 |
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Wojtek Figat
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e455ada90a
|
Optimize Debug Draw wireframe sphere to use auto-LOD
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2021-06-14 14:22:46 +02:00 |
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Wojtek Figat
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da0c8ffff9
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Optimize Debug Draw for large amount of single-frame debug shapes and lines
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2021-06-14 13:29:47 +02:00 |
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Wojtek Figat
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0e75dba142
|
Optimize C++ compilation time
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2021-04-30 16:27:57 +02:00 |
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Wojtek Figat
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20b65a08d9
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Add DrawCylinder and DrawWireCylinder to DebugDraw
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2021-03-23 12:21:07 +01:00 |
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Wojtek Figat
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31d1932d55
|
Fix debug shapes leftovers update in editor after playmode
Fixes #223
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2021-03-01 14:32:06 +01:00 |
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Wojtek Figat
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84ee882439
|
Post merge fixes
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2021-02-23 22:43:07 +01:00 |
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Wojtek Figat
|
5a9ca6f130
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
|
dc352edce7
|
Add DebugDraw::DrawText for drawing 3D debug text in the world
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2021-02-18 15:16:10 +01:00 |
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Wojtek Figat
|
74823a8bcf
|
Add DebugDraw::DrawText for drawing 2D debug text on a screen
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2021-02-18 12:39:53 +01:00 |
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Wojtek Figat
|
978ee84aea
|
Add support for debug shapes preview in prefab editor window
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2021-02-17 17:23:43 +01:00 |
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Wojtek Figat
|
7cc5560adf
|
Fix compilation warnings
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2021-02-17 10:59:08 +01:00 |
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Wojtek Figat
|
fc4dc8cb50
|
Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/FlaxEngine.Gen.cs
# Source/Tools/Flax.Build/Utilities/Utilities.cs
|
2021-02-16 18:54:25 +01:00 |
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Wojtek Figat
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312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
|
74c1ac89c8
|
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
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2021-02-12 11:43:46 +01:00 |
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Wojtek Figat
|
6c253ce892
|
Fix DebugDraw DrawTriangles crash
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2021-02-10 17:20:05 +01:00 |
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Wojtek Figat
|
81e41d51c8
|
Remove Unlink from asset reference
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2021-02-10 11:37:14 +01:00 |
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W2.Wizard
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522e1eb769
|
Inverted condition
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2021-02-06 20:10:22 +01:00 |
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W2.Wizard
|
f5d1ad5a9b
|
Use ThrowException instead
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2021-02-06 13:32:04 +01:00 |
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W2.Wizard
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5b32756536
|
Remove empty space
Just noticed it, so bye bye.
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2021-02-06 11:32:58 +01:00 |
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W2.Wizard
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8a567f0849
|
Fix issue #214
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2021-02-06 11:29:48 +01:00 |
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Wojtek Figat
|
37e3a85080
|
Optimize splines debug rendering performance
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2021-01-27 12:33:32 +01:00 |
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Wojtek Figat
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023cdced0a
|
Add utility to make spline curve linear or smooth
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2021-01-26 09:32:41 +01:00 |
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mafiesto4
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c7547b3a46
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Merge remote-tracking branch 'origin/master' into linux-editor
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2021-01-10 09:14:03 +01:00 |
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mafiesto4
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efa5d05f5f
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Fixes for building editor for Linux
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2021-01-05 16:23:02 +01:00 |
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Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
|
6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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