Jean-Baptiste Perrier
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2c30f48900
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Tweak
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2021-08-12 13:51:06 +02:00 |
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Jean-Baptiste Perrier
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69aac09be8
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Add Mathd.cs implementation
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2021-08-12 13:50:34 +02:00 |
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Jean-Baptiste Perrier
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b91800ad9d
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Use Mathd for double operation in Variant
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2021-08-12 13:50:09 +02:00 |
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Jean-Baptiste Perrier
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2799136ccb
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Remove Double operation from Math.h
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2021-08-12 13:49:47 +02:00 |
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Jean-Baptiste Perrier
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328027300d
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Add Mathd implementation.
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2021-08-12 13:49:21 +02:00 |
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Jean-Baptiste Perrier
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3aecbd75a3
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Remove unused include.
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2021-08-12 13:48:45 +02:00 |
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Wojtek Figat
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921e716715
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Add safe lock
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2021-08-11 19:38:26 +02:00 |
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Wojtek Figat
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622951c6be
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Remove insecure autoInitialize option from scenes loading
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2021-08-11 18:55:33 +02:00 |
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Wojtek Figat
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27f2856e6d
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Optimize FindObject and TryFindObject in Object
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2021-08-10 15:57:22 +02:00 |
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Wojtek Figat
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c1b2fc19c1
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Add better timeline UI positioning for improved viewport navigation
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2021-08-10 13:29:42 +02:00 |
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Wojtek Figat
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e4bd5c7251
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Add Engine.HasGameViewportFocus to C# API
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2021-08-09 15:24:39 +02:00 |
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Wojtek Figat
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623f981bc1
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Fix car wheel location by applying compression of the suspension spring
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2021-08-09 15:22:10 +02:00 |
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Wojtek Figat
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09c11250b4
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Add options for vehicle wheel suspension configuration and state
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2021-08-09 14:35:22 +02:00 |
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Wojtek Figat
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fd01d37002
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Add helper parent actor of missing object logging to HandleObjectDeserializationError
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2021-08-09 12:12:56 +02:00 |
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Wojtek Figat
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f68321c9f5
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Fix pasting actors if cannot spawn a object (eg. type missing) to still paste valid objects
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2021-08-09 12:12:32 +02:00 |
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Wojtek Figat
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a0e1c7c37e
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Add support for creating custom BoxVolume type in C#
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2021-08-08 20:19:43 +02:00 |
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Wojtek Figat
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847641f655
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Fix crash when spawning C# object that inherits from abstract C++ class
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2021-08-08 19:10:51 +02:00 |
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Wojtek Figat
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84cca1ae98
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Fix missing mesh collider vertices transformation for navmesh building
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2021-08-08 16:20:48 +02:00 |
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Wojtek Figat
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71cf758ccf
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Fix crash when cooking collision data for multi-mesh models
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2021-08-08 16:18:29 +02:00 |
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Wojtek Figat
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1c5754beff
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Merge branch 'PR-global-local-crash' of git://github.com/marynate/FlaxEngine into marynate-PR-global-local-crash
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2021-08-07 16:52:39 +02:00 |
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Wojtek Figat
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e6d5d5330e
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Fix CharacterController minimum size checks to prevent crashes if values are too small
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2021-08-07 15:52:49 +02:00 |
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marynate
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6908aa4a8a
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Catch potential runtime error from locale::global
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2021-08-07 14:20:38 +08:00 |
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Wojtek Figat
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d22380c7cf
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Add warnings when cooking collision with empty mesh data
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2021-08-06 15:07:50 +02:00 |
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Wojtek Figat
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25f48a3469
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Fix compilation with MSVC 140 tools
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2021-08-05 21:01:36 +02:00 |
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Wojtek Figat
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bf2171ed74
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Add support for cooking collision data from model asset on main thread and fix issue if mesh is during streaming
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2021-08-05 16:41:55 +02:00 |
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Wojtek Figat
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fae682e406
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Implement DownloadDataCPU for Mesh and add result entries count
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2021-08-05 16:40:28 +02:00 |
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Wojtek Figat
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c5b9654547
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Fix crash when unloading scene that has been already unloaded
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2021-08-05 13:14:57 +02:00 |
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Wojtek Figat
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fc8c8b5c25
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Tweaks and improvements for curves editing
#519
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2021-08-04 16:35:19 +02:00 |
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Wojtek Figat
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1c9abef342
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Fix asset cache when loading asset from path with relative parts
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2021-08-04 11:26:24 +02:00 |
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Wojtek Figat
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b5d2b39c3e
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Fix Control.GetChildAtRecursive with overlapping controls
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2021-08-03 11:14:17 +02:00 |
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Wojtek Figat
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d4817a95d7
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Add MapTrack to SceneAnimationPlayer
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2021-08-03 10:22:26 +02:00 |
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Wojtek Figat
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0e76bf22ed
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Fix crash when reading empty string from stream
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2021-08-01 23:17:55 +02:00 |
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Wojtek Figat
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f06054bc9d
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Fix warnings
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2021-07-30 16:33:10 +02:00 |
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Wojtek Figat
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429223c7e3
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Fix Label text positioning when using Auto Fit
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2021-07-30 15:58:06 +02:00 |
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Wojtek Figat
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25487c17e3
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Fix stack overflow when using recursion with nested scene animations
#519
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2021-07-30 14:29:40 +02:00 |
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Wojtek Figat
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563eecebda
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Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
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2021-07-30 12:37:36 +02:00 |
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Wojtek Figat
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c2de55f005
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Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
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2021-07-30 10:59:20 +02:00 |
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Wojtek Figat
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22551e9410
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Fix crash when loading empty managed object data
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2021-07-30 10:58:06 +02:00 |
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Wojtek Figat
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e970d53787
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Fix using C#-only structures as Visual Script properties
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2021-07-30 10:34:21 +02:00 |
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Wojtek Figat
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d8f555e8dc
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Add support for using structures as Visual Script and Anim Graph parameters
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2021-07-29 23:35:30 +02:00 |
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Wojtek Figat
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24782bdd2f
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Fix Is Null and Is Valid nodes in Visual Script to handle managed instances comparison
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2021-07-29 22:57:39 +02:00 |
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Wojtek Figat
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22d547e87b
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Refactor Variant type ManagedObject serialization to be usable for Visual Scripting
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2021-07-29 22:56:11 +02:00 |
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Wojtek Figat
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19da74f913
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Drop byte from VS types
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2021-07-29 19:45:33 +02:00 |
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Wojtek Figat
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f42d2b8a18
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Tweaks and improvements
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2021-07-29 15:41:58 +02:00 |
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Wojtek Figat
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38249c362d
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Optimize memory allocations in Vulkan backend
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2021-07-29 12:39:21 +02:00 |
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Wojtek Figat
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efe898f151
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Merge remote-tracking branch 'origin/master'
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2021-07-27 16:38:56 +02:00 |
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Wojtek Figat
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a713899a36
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Add support for disabling Vulkan timer queries per-platform via define
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2021-07-27 16:38:52 +02:00 |
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Wojtek Figat
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277e31c5dd
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Add helper FindScript<T> and FindActor<T> to Actor
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2021-07-26 21:32:00 +02:00 |
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Wojtek Figat
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2050429d6c
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Fixes for Vulkan Swapchain on some platforms
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2021-07-26 13:39:27 +02:00 |
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Wojtek Figat
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6718b37ca1
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Fixes and improvements
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2021-07-24 23:38:05 +02:00 |
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