Wojtek Figat
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f8e63f2994
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Fix snapping rigidbodies to the floor
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2021-11-02 15:16:35 +01:00 |
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Wojtek Figat
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7862fe9c38
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Add physics colliders selecting in PhysicsColliders debug view
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2021-10-27 12:14:32 +02:00 |
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Wojtek Figat
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c3b9f61b9f
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Fix snap to the ground to use scene graph query instead of physics only raycast
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2021-08-12 13:59:30 +02:00 |
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Wojtek Figat
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623299e59f
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Add support for AssetPreview to use debug drawing if needed
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2021-06-01 10:27:30 +02:00 |
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Wojtek Figat
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a74f978f89
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Fix lag from single axis gizmo usage on large distance
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2021-05-31 10:25:55 +02:00 |
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Wojtek Figat
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845198ebe3
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Refactor focusing on selection logic in Editor
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2021-05-28 15:51:28 +02:00 |
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Wojtek Figat
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e41dfe738b
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Add support for moving object with transform gizmo when mouse moves outside the viewport during usage
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2021-05-28 14:24:19 +02:00 |
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Wojtek Figat
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969db604e5
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Fix gizmo in top down view on Z-axis movement (and other combination of perpendicular views)
Fix gizmo stability when using single axis
#530
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2021-05-28 11:01:13 +02:00 |
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Wojtek Figat
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851fd1a6d0
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Tweaks for prefabs first selection
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2021-03-21 14:00:23 +01:00 |
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Wojtek Figat
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cec4db1531
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Merge branch 'prefab-first' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-prefab-first
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2021-03-21 13:46:33 +01:00 |
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Wojtek Figat
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7ff5ebb45d
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Fix using scale mode Gizmo
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2021-03-19 12:21:09 +01:00 |
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honzapatCZ
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f70b116fcb
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renamed
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2021-03-18 19:18:59 +01:00 |
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honzapatCZ
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f688cd0c69
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prefab first
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2021-03-18 18:23:17 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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W2.Wizard
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89734760fa
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Revert previous checks, revert switch intend
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2021-02-21 19:48:23 +01:00 |
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W2.Wizard
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35b687bf3d
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Additional cleanup
Cleaned up some additional stuff that I found
|
2021-02-21 18:17:35 +01:00 |
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W2.Wizard
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a4409c729b
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Fix Gizmo issue
For some reason the cleanup changed TransformGizmo to TransformGizmoBase in a few files.
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2021-02-21 14:08:11 +01:00 |
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W2.Wizard
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d87f0df2a6
|
Cleanup 6
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2021-02-21 12:05:40 +01:00 |
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W2.Wizard
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694b20148d
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Cleanup 5
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2021-02-21 11:50:30 +01:00 |
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W2.Wizard
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20ba37e223
|
Cleanup 3
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2021-02-21 11:09:04 +01:00 |
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Wojtek Figat
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6d7bd78816
|
Optimize automatic navmesh rebuild in editor for navmesh relevant actors only
|
2021-02-19 13:02:27 +01:00 |
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Wojtek Figat
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312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
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2021-02-15 10:40:59 +01:00 |
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Wojtek Figat
|
ae785267c2
|
Fix scaling rotated objects in world space
Fixes #200
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2021-02-04 22:32:37 +01:00 |
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Wojtek Figat
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53601d8a85
|
Optimize and improve ActorChildNodes handling
|
2021-01-27 12:11:59 +01:00 |
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W2.Wizard
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6f727aa483
|
Corrected additional typos
|
2021-01-06 22:20:16 +01:00 |
|
Jean-Baptiste Perrier
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03eb39afe6
|
Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
|
VNC
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3bf54bac85
|
Fix inverted Y Gizmo Rotation
|
2020-12-25 03:00:10 +01:00 |
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Wojtek Figat
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6fb9eee74c
|
You're breathtaking!
|
2020-12-07 23:40:54 +01:00 |
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