Wojciech Figat
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2daec98fd7
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Reuse code from Bind lambda in Function
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2021-12-07 18:27:21 +01:00 |
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Wojciech Figat
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4a191f5f6c
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Merge branch 'MiscellaneousImprovements' of git://github.com/intolerantape/FlaxEngine into intolerantape-MiscellaneousImprovements
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2021-12-07 18:23:20 +01:00 |
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Wojciech Figat
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38606cb43a
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Add support for exporting pdb files for D3D12 shaders if debug data is enabled
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2021-12-07 18:23:07 +01:00 |
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Wojciech Figat
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4b9001abf2
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Fix spot lights rendering on D3D12
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2021-12-07 18:23:06 +01:00 |
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Wojciech Figat
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660c8ef95c
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Fix audio volume and stereo on XAudio backend
#675
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2021-12-07 18:23:05 +01:00 |
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Wojciech Figat
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1b34b3b63a
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Fix audio playback issues in some cases with XAudio backend
#675
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2021-12-07 18:23:04 +01:00 |
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Wojciech Figat
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ea71e8cbe6
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Tweaks for doc comments
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2021-12-07 18:23:01 +01:00 |
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Wojciech Figat
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c0bcb54044
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Fix incorrect transformation on imported blend shapes data from fbx file
#672
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2021-12-07 18:23:01 +01:00 |
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Wojtek Figat
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5d12554548
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Fix material function usage regression
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2021-12-06 19:43:36 +01:00 |
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Wojciech Figat
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23303802ec
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Add support for passing back value via reference to C# scripting event
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2021-12-06 16:46:16 +01:00 |
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intolerantape
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25deea220c
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Added overload of Task::StartNew() to support void-returning member functions.
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2021-12-03 07:54:08 -08:00 |
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Wojciech Figat
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066207e925
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Fix using particle data in particle function for proper graph optimizer execution
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2021-12-03 15:39:01 +01:00 |
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Wojciech Figat
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0471d9072b
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Fix missing Particle Position (world space) node for CPU particles
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2021-12-03 15:38:46 +01:00 |
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Wojciech Figat
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1db43f079d
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Add implicit casting to single types from vector types in Variant
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2021-12-03 15:38:35 +01:00 |
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Wojciech Figat
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af2c5b3429
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Add batching the same function inputs in Anim Graph for better usability
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2021-12-03 15:38:21 +01:00 |
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Wojciech Figat
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583b39fe6b
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Optimize Anim Graph state machine transition rule evaluation to happen before state evaluation for early rejection
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2021-12-03 15:37:33 +01:00 |
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Wojciech Figat
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faaddccee4
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Optimize StringView comparision operators
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2021-12-03 15:36:04 +01:00 |
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intolerantape
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8d758ced15
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Added a constructor for C++ Function class to support initialization directly from reference-captured lambda.
Previously, Function had to initialize reference-captured lambdas with the Bind() method.
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2021-12-02 07:17:39 -08:00 |
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intolerantape
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6ed655f8c3
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Implementated Math::SinCos() overload taking doubles as parameters.
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2021-12-02 07:17:38 -08:00 |
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intolerantape
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f05f9d5ade
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Made Dictionary support movable value types with deleted copy constructors.
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2021-12-02 07:17:36 -08:00 |
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Wojciech Figat
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653c209567
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Fixes and tweaks for C++ API reference docs generation
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2021-12-02 10:13:20 +01:00 |
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Wojtek Figat
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aacc336c2c
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Fix dropdown menu item clicking
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2021-12-02 09:24:25 +01:00 |
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Wojtek Figat
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1b3790f60e
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Fix regression from 74f813ed3e
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2021-11-30 20:17:16 +01:00 |
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Wojtek Figat
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0ab9f11e1d
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Merge remote-tracking branch 'origin/master'
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2021-11-27 13:08:09 +01:00 |
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Wojtek Figat
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6edc232696
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Merge branch 'patch-12' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-12
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2021-11-27 13:07:30 +01:00 |
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Wojtek Figat
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2114002803
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Cleanup xml docs
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2021-11-27 13:07:21 +01:00 |
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Wojtek Figat
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74f813ed3e
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Optimize UI in Editor
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2021-11-27 13:07:09 +01:00 |
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Wojciech Figat
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8e61cf8fe1
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Fix missing blend shape data transformation on model data import
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2021-11-26 12:57:53 +01:00 |
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Wojciech Figat
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af305dc376
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Fix crash when model or skinned model loading fails
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2021-11-24 17:42:01 +01:00 |
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Wojciech Figat
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05d0e1bdcc
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Add Split Objects object to split imported meshes/animations into separate assets
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2021-11-24 17:40:56 +01:00 |
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stefnotch
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ee56ae7dac
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Add more info to "Cannot load scene" message
I feel like a number of people have already asked what that means. Hopefully the little "see logs" hint helps them figure it out :)
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2021-11-24 17:24:15 +01:00 |
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Wojtek Figat
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a9c56caf84
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Optimize Math.NearEqual
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2021-11-23 23:17:05 +01:00 |
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Wojciech Figat
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4322563eed
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Fix crash on thread end that used Mono runtime
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2021-11-23 17:26:05 +01:00 |
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Wojciech Figat
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136b1fc421
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Fix anim graph crash regression
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2021-11-23 17:25:40 +01:00 |
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Wojciech Figat
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62285b7b73
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Fix missing collision on terrain created in play mode
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2021-11-22 17:07:43 +01:00 |
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Wojciech Figat
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b9bdc64952
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Add automatic Setup when added patches to empty terrain
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2021-11-22 17:07:18 +01:00 |
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Wojciech Figat
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32fc3acc67
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Tweaks
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2021-11-22 17:06:54 +01:00 |
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Wojtek Figat
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fd150b3cc1
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Add better log for missing GPU for Vulkan
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2021-11-21 19:14:32 +01:00 |
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Wojtek Figat
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e8b680c78b
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Add ps5 changes
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2021-11-21 19:02:37 +01:00 |
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Wojciech Figat
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84570ec9e0
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Add Variant to string for Enums to use scripting enum items names
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2021-11-19 16:48:42 +01:00 |
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Wojciech Figat
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f3d93a4133
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Add ScriptingEnum utility with useful features for C++ scripting
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2021-11-19 16:48:04 +01:00 |
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Wojciech Figat
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31bbd586db
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Add scripting enums as ScriptingType
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2021-11-19 16:43:02 +01:00 |
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Wojciech Figat
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3f3d8fc494
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Add more improvements to Variant and conversions with managed data
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2021-11-19 16:03:55 +01:00 |
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Wojciech Figat
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76e4a9e7b1
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Add Index output for array iterator loop
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2021-11-19 16:03:04 +01:00 |
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Wojciech Figat
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502a67a75a
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Add Array constant node to Visual Script and Anim Graph
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2021-11-18 16:35:46 +01:00 |
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Wojciech Figat
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cdcb2f8f7a
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Fixes and improvements
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2021-11-18 16:35:46 +01:00 |
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Wojtek Figat
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2a2b70f83f
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Fix regression from d07ca3fcf4
#670
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2021-11-17 21:40:07 +01:00 |
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Wojciech Figat
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e16c7f3ac4
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Add Arrays to Visual Scripting
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2021-11-17 19:58:29 +01:00 |
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Wojciech Figat
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649059eba1
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Add better support for Arrays in Variant for C# Scripting
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2021-11-17 19:49:21 +01:00 |
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Wojciech Figat
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5447dc9e25
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Fix crash when changing mesh collider in async for not-simulated actor
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2021-11-16 20:59:57 +01:00 |
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