Wojtek Figat
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2e10d776e9
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Optimize updating actor rendering entry with better thread locking that support async writes on actor update
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2025-06-19 14:04:06 +02:00 |
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Wojtek Figat
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b50f3fcb64
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Refactor level actions to support time budget and time slicing
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2025-06-11 00:01:46 +02:00 |
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Wojtek Figat
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d6b4992991
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Optimize actors registration in SceneRendering to track free items
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2025-06-10 20:08:20 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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7d0804af91
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Add content deprecation upgrades support to prefabs and scenes when loading levels
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2025-01-20 23:53:13 +01:00 |
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Wojtek Figat
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1497acef58
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SImplify capacity presetting for Dictionary to handle memory slack scale internally as suers care about items count only
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2025-01-16 17:42:01 +01:00 |
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Wojtek Figat
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3e344e789a
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Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
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2024-12-09 18:26:53 +01:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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ab7de52531
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Fix compilation regression
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2024-07-25 13:51:41 +02:00 |
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Wojtek Figat
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97be8ee8cc
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Content/Storage/FlaxStorage.cpp
# Source/Engine/Renderer/GBufferPass.cpp
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2024-05-15 23:49:05 +02:00 |
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Wojtek Figat
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f6aabf2d14
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Optimize navmesh building and reduce scene lock time
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2024-05-09 18:58:47 +02:00 |
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Wojtek Figat
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66b828ae92
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Refactor Asset::GetReferences to support file path references
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2024-05-08 15:54:37 +02:00 |
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Wojtek Figat
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eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
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2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
|
69b7a10c1f
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Add Stopwatch for accurate duration measuring
|
2024-01-28 20:31:03 +01:00 |
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Wojtek Figat
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ecf593e7a4
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Remove unused SaveTime/LoadTime from Scene
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2024-01-28 20:28:29 +01:00 |
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Wojtek Figat
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a0de513a43
|
Optimize updating scripts tick arrays
|
2023-09-22 12:37:35 +02:00 |
|
Chandler Cox
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a0bb3f2995
|
Add light debug view flag to draw light shapes
|
2023-07-07 17:32:46 -05:00 |
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Wojtek Figat
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bd0bc42adc
|
Fix regressionn from d7dc0b76e5
|
2023-07-05 12:18:03 +02:00 |
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Wojtek Figat
|
d7dc0b76e5
|
Softly handle invalid scene rendering key to prevent crashes on scene unload
|
2023-07-04 13:32:51 +02:00 |
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Wojtek Figat
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b43196cd1a
|
Add missing implementation for #987
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2023-05-12 14:56:19 +02:00 |
|
|
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de7c6483e0
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Add LateFixedUpdate event for C# scripts
|
2023-05-11 21:10:14 +03:00 |
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Wojtek Figat
|
5dc63da4bf
|
Fix crash if texture is missing
#942
|
2023-02-17 16:19:10 +01:00 |
|
Wojtek Figat
|
c878c613c7
|
Update consoles building
|
2023-02-05 23:48:11 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
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a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojtek Figat
|
950289db9f
|
Fix crash when drawing scene in async and content streaming updates model residency
|
2022-12-03 11:23:26 +01:00 |
|
Wojtek Figat
|
5cc66d60dc
|
Tweaks
|
2022-11-24 20:14:47 +01:00 |
|
Wojtek Figat
|
16ebc72099
|
Fix rendering of custom actors lists in Editor viewports
|
2022-11-16 09:57:17 +01:00 |
|
Wojtek Figat
|
b47d95205f
|
Add optional async scene drawing and improve stability
|
2022-11-11 15:47:33 +01:00 |
|
Wojtek Figat
|
9c7da16c1a
|
Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
|
Wojtek Figat
|
183636289a
|
Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
|
2022-11-06 20:44:42 +01:00 |
|
Wojtek Figat
|
27ad3c38b7
|
Rename RenderListAllocation into RendererAllocation
|
2022-10-28 17:53:22 +02:00 |
|
Wojtek Figat
|
eb52d333ae
|
Refactor scene rendering to use batched culling for main view and shadow projections
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
e217d5e79b
|
Refactor scene rendering to separate drawable actors
|
2022-10-28 17:53:21 +02:00 |
|
Wojtek Figat
|
42d1f40b9c
|
Optimize some code by manual inlining
|
2022-10-21 18:36:29 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Wojciech Figat
|
ff34c7cc9b
|
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
|
2022-10-12 11:22:20 +02:00 |
|
Wojtek Figat
|
3239150a61
|
Refactor scene objects initialization to call OnAwake before all OnStart
#520
|
2022-07-17 17:05:59 +02:00 |
|
Wojtek Figat
|
134c8b99aa
|
Add relative-to-camera rendering for large worlds
|
2022-06-21 20:03:13 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
4524edb899
|
Fix static model registering for rendering after streaming in even if disabled
|
2022-04-22 18:33:22 +02:00 |
|
Wojciech Figat
|
b3d18f3b0e
|
Improve StaticModel to register for Scene Rendering once the model has any LOD streamed-in
|
2022-04-21 12:39:27 +02:00 |
|
Wojciech Figat
|
fe430e81ad
|
Add ISceneRenderingListener for using scene information in renderer cache
|
2022-04-19 17:16:33 +02:00 |
|