Saas
0cec65f35f
disable vertex snapping while drawing box to fix snapping artefacts when zooming surface
2026-03-14 14:46:10 +01:00
Saas
fcdd05dede
fix straight connection sprite rotation offset at some angles
2026-03-14 14:20:30 +01:00
Saas
d3891688f0
fix boxes positioning and remove unused constants
2026-03-13 21:59:53 +01:00
Saas
21d46dad07
change how connected boxes are drawn
2025-12-18 22:55:56 +01:00
Saas
cfda18ea9d
propagate disabled node boxes across reroute nodes
2025-12-18 22:41:55 +01:00
Saas
b714668f4c
improve visject graph readability
...
- Separate size for boxes (the circle thingie to connect to) and box rows
- Smaller boxes (circle thingie)
- Smaller footer
- Smaller and color header
- Left align header text
- Replace background with solid color
- Adjust node `ArchetypeColor`s (former `FooterColor`) to keep header title readable over colored header
2025-12-17 18:54:37 +01:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Nils Hausfeld
d47a191d5c
- Added IsActive state to boxes
...
- Replaced box.enabled with box.isActive on some nodes
- Made connection lines draw with alpha when connected box is inactive
2024-05-24 22:26:20 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
d76b5234c5
Expose and document various APIs of Visject for plugins to use
2024-02-18 11:06:42 +01:00
Wojtek Figat
ae4bce7a68
Add Visject surface boxes and connections drawing customization via style
2023-08-13 19:14:23 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
...
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
516e3fbc65
Fix Visject surface input box color for missing connection type but with type hint
2022-12-12 12:17:30 +01:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
74b23d0e00
Add support for array of Visual Script objects
2022-05-01 20:42:05 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
e16c7f3ac4
Add Arrays to Visual Scripting
2021-11-17 19:58:29 +01:00
Wojtek Figat
e92c22585a
Add support for using interfaces in Visual Scripting
2021-10-04 12:26:35 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00