Wojtek Figat
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3141b4fb04
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
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2023-07-14 14:10:21 +02:00 |
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Wojtek Figat
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a6924d37c1
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Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
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2023-07-14 11:58:51 +02:00 |
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Wojtek Figat
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e4c3461053
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Merge remote-tracking branch 'origin/master' into 1.7
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2023-07-03 22:01:50 +02:00 |
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Wojtek Figat
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f81989a171
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Add **Cloth** simulation with physics
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2023-07-03 10:38:36 +02:00 |
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Wojtek Figat
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99ee0b1bfe
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Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
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2023-07-03 09:49:23 +02:00 |
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Wojtek Figat
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5079ddd20a
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Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
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2023-06-30 11:03:15 +02:00 |
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Wojtek Figat
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2bd2bd5081
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Fix crash when modifying animated model skeleton pose from gameplay code during update event
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2023-06-30 11:02:58 +02:00 |
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ExMatics HydrogenC
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804826fbc7
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Fix multiplication mistake
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2023-06-30 14:06:52 +08:00 |
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ExMatics HydrogenC
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0498f1488e
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Fix space conversion issue
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2023-06-30 12:25:58 +08:00 |
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Wojtek Figat
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e3cbe1458d
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Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
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2023-06-29 16:50:00 +02:00 |
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Wojtek Figat
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a889d888ff
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Refactor RootMotionData into Transform to simplify code
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2023-05-04 14:18:12 +02:00 |
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Wojtek Figat
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915f6a719d
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Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
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2023-04-26 20:03:27 +02:00 |
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Wojtek Figat
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31411e334b
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Fix AnimatedModel bounds calculations
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2023-03-03 17:44:34 +01:00 |
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Wojtek Figat
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a214c14a4d
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Add Sort Order to animated models too
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2023-01-28 17:03:18 +01:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
|
9626e9bbb6
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Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
98c29c4a4e
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Optimize compilation time
|
2022-12-03 10:42:58 +01:00 |
|
Wojtek Figat
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16ebc72099
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Fix rendering of custom actors lists in Editor viewports
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2022-11-16 09:57:17 +01:00 |
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Wojtek Figat
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9c7da16c1a
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Add multi-threaded scene rendering with Job System
|
2022-11-06 20:44:43 +01:00 |
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Wojtek Figat
|
b2a9ee495a
|
Optimize PrevWorld updating during scene rendering
|
2022-11-03 00:08:30 +01:00 |
|
Wojtek Figat
|
eb52d333ae
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Refactor scene rendering to use batched culling for main view and shadow projections
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2022-10-28 17:53:21 +02:00 |
|
Wojciech Figat
|
ce1465ae98
|
Fix crash when reloading game scripts in Editor with Anim Graph that contains game structs as params
|
2022-08-05 11:27:37 +02:00 |
|
Wojtek Figat
|
8d6fa34108
|
Add waiting for model to be loaded in SetMaterial
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2022-07-23 15:33:04 +02:00 |
|
Wojtek Figat
|
33513834df
|
Add support for Large Worlds in more engine systems
|
2022-07-02 20:07:04 +02:00 |
|
Wojtek Figat
|
b40a890d31
|
More work for large worlds
|
2022-06-30 22:07:11 +02:00 |
|
Wojtek Figat
|
d4d27b88f0
|
Format engine codebase with ReSharper
|
2022-06-14 19:05:04 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojciech Figat
|
a7e512bd50
|
Add GlobalSurfaceAtlas draw pass
|
2022-04-27 16:41:40 +02:00 |
|
Wojciech Figat
|
cad9bad950
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-21 12:57:08 +02:00 |
|
Wojtek Figat
|
991abb1cf8
|
Add loopCount to PlaySlotAnimation for looping slot animation
|
2022-04-14 23:18:37 +02:00 |
|
Wojciech Figat
|
db0cb04b83
|
Merge remote-tracking branch 'origin/master' into gi
|
2022-04-11 10:37:23 +02:00 |
|
Wojtek Figat
|
bb2f8f34dc
|
Fix crash on opening skeleton mask window
|
2022-03-22 18:58:15 +01:00 |
|
Wojciech Figat
|
8cca7f884b
|
Add **Global Sign Distance Field** rendering (work in progress)
|
2022-03-18 16:18:00 +01:00 |
|
Wojciech Figat
|
3fe1e2c763
|
Refactor SceneRendering to simplify actors impl of drawing flow at high level
|
2022-02-22 17:06:19 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojciech Figat
|
d11166082c
|
Add improvements for objects spawning and snapping in Editor to include object bounds
|
2022-01-10 17:46:53 +01:00 |
|
Wojtek Figat
|
3c3f2ae075
|
Add **Animation Slot** node for playing animations from code in Anim Graph
|
2021-12-16 18:57:33 +01:00 |
|
Wojtek Figat
|
254ebd1e7f
|
Tweaks
|
2021-11-03 10:45:00 +01:00 |
|
Wojtek Figat
|
e90f06748c
|
Fix missing AnimatedModel pose access if it's not initialized yet
|
2021-10-27 20:45:02 +02:00 |
|
Wojtek Figat
|
397edf18b9
|
Fixes
|
2021-10-07 09:29:36 +02:00 |
|
Wojtek Figat
|
36f6463028
|
Fix AnimatedModel bounds calculation to use skeleton bones locations
|
2021-07-16 17:21:04 +02:00 |
|
Wojtek Figat
|
4d136af7dd
|
Add culling and render mask check for models rendered via Custom Actors list
|
2021-07-16 17:13:44 +02:00 |
|
Wojtek Figat
|
50ffdcd9ca
|
Add UpdateSpeed to Animated Model for playback speed scaling
|
2021-07-15 13:50:50 +02:00 |
|
Wojtek Figat
|
f5e5686853
|
Optimize includes in ThreadLocal.h
|
2021-07-08 00:34:49 +02:00 |
|
Wojtek Figat
|
d7332509f7
|
Optimize Scene Rendering (cache drawable bounds and layers for culling with less cache misses)
|
2021-07-04 11:25:52 +02:00 |
|
Wojtek Figat
|
4a92850d9a
|
Add async animations updating via Task Graph
|
2021-06-12 23:20:12 +02:00 |
|
Wojtek Figat
|
07ad94de13
|
Optimize Animated Model bones matrices buffer update
|
2021-06-12 23:20:06 +02:00 |
|
Wojtek Figat
|
8a942922fe
|
Merge remote-tracking branch 'origin/master'
|
2021-06-01 11:55:44 +02:00 |
|
Wojtek Figat
|
772172ed6b
|
Fix bounding box calculations for Animated Models
|
2021-06-01 11:55:35 +02:00 |
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