Commit Graph

519 Commits

Author SHA1 Message Date
Jean-Baptiste Perrier
ae3ce49b92 Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into ortho 2021-03-02 18:27:33 +01:00
Jean-Baptiste Perrier
512df5f673 Tweaks. 2021-03-02 18:27:14 +01:00
GoaLitiuM
9f1c55edce Generate Visual Studio solution files for VSCode solutions 2021-03-02 18:38:05 +02:00
Wojtek Figat
9c80354acf Fix dock window icon rectangle calculation if icon is used 2021-03-02 13:44:16 +01:00
Wojtek Figat
835cb93261 Add integration with Rider IDE 2021-03-02 13:43:50 +01:00
Jean-Baptiste Perrier
1deadf84b1 Tweaks. 2021-03-01 16:25:08 +01:00
Jean-Baptiste Perrier
8a9f86705b Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into ortho
 Conflicts:
	Source/Editor/Viewport/EditorViewport.cs
2021-03-01 16:21:58 +01:00
Jean-Baptiste Perrier
111eaf1cf9 Tweaks. 2021-03-01 16:19:00 +01:00
Wojtek Figat
d6b566a3fe Add support for accessing Game Settings and related assets in C# API in game build 2021-03-01 16:17:01 +01:00
Wojtek Figat
21d96c6baf Fix loading game assets in cooked build via path relative to the project folder 2021-03-01 13:00:07 +01:00
Wojtek Figat
db921bad10 Merge branch 'patch-1' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-1 2021-03-01 11:50:54 +01:00
Wojtek Figat
e0c6f7e8b2 Fix placement and usage of the new instance creation button in GenericEditor 2021-03-01 11:44:18 +01:00
Wojtek Figat
b4e09a9d55 Fix adding items in Array/List editors if element type is reference (eg. class) 2021-03-01 11:43:46 +01:00
Jean-Baptiste Perrier
ce45070d63 Tweaks. 2021-02-28 17:45:38 +01:00
Jean-Baptiste Perrier
aaecb6f7fd Cleanup. 2021-02-28 16:28:41 +01:00
Jean-Baptiste Perrier
eb1a520986 Support focus actor in orthographic mode ( F key ), preserve camera direction. 2021-02-28 16:27:57 +01:00
Jean-Baptiste Perrier
19bf30558b Typo. 2021-02-28 15:56:19 +01:00
Wojtek Figat
98a753267f Linux support improvements 2021-02-28 14:56:57 +01:00
Nejcraft
a1e7f4f689 some quotes from discord 2021-02-28 09:26:54 +01:00
Jean-Baptiste Perrier
89538cb5cd Use wheel option, and tweaks/fixes. 2021-02-27 23:38:56 +01:00
Jean-Baptiste Perrier
39e41d8528 Add Mouse Wheel Sensitivity option. 2021-02-27 23:38:06 +01:00
Wojtek Figat
af792ff677 Merge branch 'orientation' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-orientation 2021-02-27 20:51:31 +01:00
Wojtek Figat
fbecd01435 Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6 2021-02-27 20:44:29 +01:00
Jean-Baptiste Perrier
4972092150 Fix when no focus. 2021-02-27 20:35:34 +01:00
Jean-Baptiste Perrier
3472daf97d Add ortho scale on MouseScroll. 2021-02-27 20:27:06 +01:00
Jean-Baptiste Perrier
20edcdc64b Merge branch '1.1' of https://github.com/FlaxEngine/FlaxEngine into orientation 2021-02-27 17:02:42 +01:00
Jean-Baptiste Perrier
1d5f98a730 Fix camera orientations. 2021-02-27 15:39:26 +01:00
stefnotch
f3c608f2f3 Improve arrow key navigation 2021-02-26 19:09:59 +01:00
stefnotch
09f8ad948a Prevent multiple connections on reroute node 2021-02-26 19:08:25 +01:00
Wojtek Figat
e1497bcfe2 Optimize DebugLog stack trace formatting 2021-02-26 14:08:53 +01:00
Wojtek Figat
ff70c16051 Add support for capturing stack trace of called DebugLog from C++ 2021-02-26 13:58:42 +01:00
stefnotch
ebfa3822ef Fixes for the reroute node 2021-02-26 13:19:53 +01:00
stefnotch
0334329c50 Handle lost connections in reroute nodes
An alternative solution to that problem
2021-02-26 12:55:32 +01:00
Wojtek Figat
e1387e92a3 Fix Debug Log stack trace collecting in Editor
Fixes #51
2021-02-26 12:49:33 +01:00
stefnotch
70b0aa25b6 Undo-able reroute node adding 2021-02-26 11:14:22 +01:00
stefnotch
69162ad8d9 Fix visject connections redo
Previously, it would create double connections
2021-02-26 10:43:31 +01:00
stefnotch
9265f23681 Basic reroute nodes 2021-02-25 20:22:54 +01:00
Wojtek Figat
27d53b69dc Fix some minor issues with materials previews in Editor 2021-02-25 16:38:08 +01:00
Wojtek Figat
4d73b271b8 Fix some minor issues with materials previews in Editor 2021-02-25 16:38:05 +01:00
Wojtek Figat
5d2fe5908b Add editor window outline color to match the status bar color 2021-02-25 14:46:17 +01:00
Wojtek Figat
b193a7abc4 Add support for binary modules with native-code only 2021-02-25 13:01:15 +01:00
stefnotch
bcc036f808 Hover over connections 2021-02-25 09:55:17 +01:00
stefnotch
1dbbbeced1 Specialized Visject Connection Broadphase Intersection 2021-02-24 21:05:10 +01:00
Wojtek Figat
5a9ca6f130 Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/BoundingSphere.cs
#	Source/Engine/Debug/DebugDraw.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
#	Source/Engine/Platform/Win32/Win32Platform.h
2021-02-23 22:32:17 +01:00
Wojtek Figat
cf3ac7a26e Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
#	Source/Engine/Core/Math/Color.cs
#	Source/Engine/Navigation/Navigation.cpp
#	Source/Engine/Platform/Win32/Win32Platform.cpp
2021-02-23 22:29:07 +01:00
Wojtek Figat
e160d719a9 Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux) 2021-02-23 22:23:03 +01:00
Wojtek Figat
24d31d024d Add Mask ZW node to all Visject surfaces 2021-02-23 13:57:34 +01:00
Wojtek Figat
19c83e3b6e Add Sprite Render actor for sprites drawing 2021-02-23 13:23:22 +01:00
stefnotch
81fa876940 Drop unused boxes in Visject serialization 2021-02-23 11:33:51 +01:00
stefnotch
a2f01ba638 Add more descriptive "no scene" message
This is worthwhile, since this is one of the first messages a newcomer will see
2021-02-22 19:27:16 +01:00