Add support for C++ scripting on platforms that don't support referencing executable file when linking shared library (eg. Linux)

This commit is contained in:
Wojtek Figat
2021-02-23 22:23:03 +01:00
parent bcc3b2bd59
commit e160d719a9
10 changed files with 175 additions and 26 deletions

View File

@@ -37,7 +37,6 @@ public class Editor : EditorModule
base.Setup(options);
options.PublicDependencies.Add("Engine");
options.PrivateDependencies.Add("Main");
options.PrivateDependencies.Add("pugixml");
options.PrivateDependencies.Add("UniversalAnalytics");
options.PrivateDependencies.Add("ContentImporters");

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@@ -51,7 +51,6 @@ public class FlaxGame : EngineTarget
// Build engine as DLL to be linked in the game UWP project
if (options.Platform.Target == TargetPlatform.XboxOne || options.Platform.Target == TargetPlatform.UWP)
{
OutputType = TargetOutputType.Library;
options.LinkEnv.Output = LinkerOutput.SharedLibrary;
options.LinkEnv.GenerateWindowsMetadata = true;
options.LinkEnv.GenerateDocumentation = true;

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@@ -2,6 +2,8 @@
using System;
using System.IO;
using Flax.Build.Graph;
using Flax.Build.NativeCpp;
namespace Flax.Build
{
@@ -14,7 +16,7 @@ namespace Flax.Build
private static Version _engineVersion;
/// <summary>
/// Gets the engine version (from Version.h in the engine source).
/// Gets the engine version.
/// </summary>
public static Version EngineVersion
{
@@ -40,5 +42,120 @@ namespace Flax.Build
Modules.Add("Main");
Modules.Add("Engine");
}
/// <inheritdoc />
public override string GetOutputFilePath(BuildOptions options, TargetOutputType? outputType)
{
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
if (UseSymbolsExports && (outputType ?? OutputType) == TargetOutputType.Executable && !options.Platform.HasExecutableFileReferenceSupport)
{
// Build into shared library
outputType = TargetOutputType.Library;
}
return base.GetOutputFilePath(options, outputType);
}
/// <inheritdoc />
public override void SetupTargetEnvironment(BuildOptions options)
{
base.SetupTargetEnvironment(options);
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !options.Platform.HasExecutableFileReferenceSupport)
{
// Build into shared library
options.LinkEnv.Output = LinkerOutput.SharedLibrary;
}
}
/// <inheritdoc />
public override void PreBuild(TaskGraph graph, BuildOptions buildOptions)
{
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !buildOptions.Platform.HasExecutableFileReferenceSupport)
{
// Don't link Main module into shared library
Modules.Remove("Main");
}
base.PreBuild(graph, buildOptions);
}
/// <inheritdoc />
public override void PostBuild(TaskGraph graph, BuildOptions buildOptions)
{
base.PostBuild(graph, buildOptions);
// If building engine executable for platform doesn't support referencing it when linking game shared libraries
if (UseSymbolsExports && OutputType == TargetOutputType.Executable && !buildOptions.Platform.HasExecutableFileReferenceSupport)
{
// Build additional executable with Main module only that uses shared library
using (new ProfileEventScope("BuildExecutable"))
{
BuildMainExecutable(graph, buildOptions);
}
// Restore state from PreBuild
Modules.Add("Main");
}
}
private void BuildMainExecutable(TaskGraph graph, BuildOptions buildOptions)
{
var outputPath = Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.Executable));
var exeBuildOptions = Builder.GetBuildOptions(this, buildOptions.Platform, buildOptions.Toolchain, buildOptions.Architecture, buildOptions.Configuration, buildOptions.WorkingDirectory);
exeBuildOptions.LinkEnv.Output = LinkerOutput.Executable;
var rules = Builder.GenerateRulesAssembly();
var buildData = new Builder.BuildData
{
Rules = rules,
Target = this,
Graph = graph,
TargetOptions = exeBuildOptions,
Platform = buildOptions.Platform,
Toolchain = buildOptions.Toolchain,
Architecture = buildOptions.Architecture,
Configuration = buildOptions.Configuration,
};
// Build Main module
var mainModule = rules.GetModule("Main");
var mainModuleOutputPath = Path.Combine(exeBuildOptions.IntermediateFolder, mainModule.Name);
if (!IsPreBuilt && !Directory.Exists(mainModuleOutputPath))
Directory.CreateDirectory(mainModuleOutputPath);
var mainModuleOptions = new BuildOptions
{
Target = this,
Platform = buildOptions.Platform,
Toolchain = buildOptions.Toolchain,
Architecture = buildOptions.Architecture,
Configuration = buildOptions.Configuration,
CompileEnv = (CompileEnvironment)exeBuildOptions.CompileEnv.Clone(),
LinkEnv = (LinkEnvironment)exeBuildOptions.LinkEnv.Clone(),
IntermediateFolder = mainModuleOutputPath,
OutputFolder = mainModuleOutputPath,
WorkingDirectory = exeBuildOptions.WorkingDirectory,
HotReloadPostfix = exeBuildOptions.HotReloadPostfix,
};
mainModuleOptions.SourcePaths.Add(mainModule.FolderPath);
mainModule.Setup(mainModuleOptions);
mainModuleOptions.MergeSourcePathsIntoSourceFiles();
mainModuleOptions.CompileEnv.PreprocessorDefinitions.Add("FLAXENGINE_API=DLLIMPORT");
Builder.BuildModuleInner(buildData, mainModule, mainModuleOptions, false);
// Link executable
exeBuildOptions.LinkEnv.InputLibraries.Add(Path.Combine(buildOptions.OutputFolder, buildOptions.Platform.GetLinkOutputFileName(OutputName, LinkerOutput.SharedLibrary)));
foreach (var e in mainModuleOptions.OutputFiles)
exeBuildOptions.LinkEnv.InputFiles.Add(e);
foreach (var e in mainModuleOptions.DependencyFiles)
exeBuildOptions.DependencyFiles.Add(e);
foreach (var e in mainModuleOptions.OptionalDependencyFiles)
exeBuildOptions.OptionalDependencyFiles.Add(e);
exeBuildOptions.Libraries.AddRange(mainModuleOptions.Libraries);
exeBuildOptions.DelayLoadLibraries.AddRange(mainModuleOptions.DelayLoadLibraries);
exeBuildOptions.ScriptingAPI.Add(mainModuleOptions.ScriptingAPI);
buildOptions.Toolchain.LinkFiles(graph, exeBuildOptions, outputPath);
}
}
}

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@@ -46,7 +46,6 @@ namespace Flax.Build
Architectures = new[]
{
TargetArchitecture.x64,
TargetArchitecture.x86,
};
ConfigurationName = "Editor";
GlobalDefinitions.Add("USE_EDITOR");

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@@ -180,6 +180,23 @@ namespace Flax.Build
/// <param name="configuration">The configuration.</param>
/// <returns>The list of modules to use for build (unique items).</returns>
public static Dictionary<Module, BuildOptions> CollectModules(RulesAssembly rules, Platform platform, Target target, BuildOptions targetBuildOptions, Toolchain toolchain, TargetArchitecture architecture, TargetConfiguration configuration)
{
return CollectModules(rules, platform, target, targetBuildOptions, toolchain, architecture, configuration, target.Modules);
}
/// <summary>
/// Collects the modules required to build (includes dependencies).
/// </summary>
/// <param name="rules">The rules.</param>
/// <param name="target">The target.</param>
/// <param name="targetBuildOptions">The target build options.</param>
/// <param name="platform">The platform.</param>
/// <param name="toolchain">The toolchain.</param>
/// <param name="architecture">The architecture.</param>
/// <param name="configuration">The configuration.</param>
/// <param name="moduleNames">The list of root modules to start collection.</param>
/// <returns>The list of modules to use for build (unique items).</returns>
public static Dictionary<Module, BuildOptions> CollectModules(RulesAssembly rules, Platform platform, Target target, BuildOptions targetBuildOptions, Toolchain toolchain, TargetArchitecture architecture, TargetConfiguration configuration, IEnumerable<string> moduleNames)
{
var buildData = new BuildData
{
@@ -193,7 +210,7 @@ namespace Flax.Build
};
// Collect all modules
foreach (var moduleName in target.Modules)
foreach (var moduleName in moduleNames)
{
var module = rules.GetModule(moduleName);
if (module != null)
@@ -259,7 +276,7 @@ namespace Flax.Build
return moduleOptions;
}
private static void BuildModuleInner(BuildData buildData, Module module, BuildOptions moduleOptions)
internal static void BuildModuleInner(BuildData buildData, Module module, BuildOptions moduleOptions, bool withApi = true)
{
// Inherit build environment from dependent modules
foreach (var moduleName in moduleOptions.PrivateDependencies)
@@ -337,7 +354,7 @@ namespace Flax.Build
cppFiles.Add(moduleOptions.SourceFiles[i]);
}
if (!string.IsNullOrEmpty(module.BinaryModuleName))
if (!string.IsNullOrEmpty(module.BinaryModuleName) && withApi)
{
// Generate scripting bindings
using (new ProfileEventScope("GenerateBindings"))
@@ -396,7 +413,7 @@ namespace Flax.Build
}
}
private static void BuildModuleInnerBindingsOnly(BuildData buildData, Module module, BuildOptions moduleOptions)
internal static void BuildModuleInnerBindingsOnly(BuildData buildData, Module module, BuildOptions moduleOptions)
{
// Inherit build environment from dependent modules
foreach (var moduleName in moduleOptions.PrivateDependencies)
@@ -751,7 +768,9 @@ namespace Flax.Build
using (new ProfileEventScope("BuildBindings"))
{
if (!buildData.Target.IsPreBuilt)
{
BuildTargetBindings(rules, graph, buildData);
}
}
// Link modules into a target

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@@ -66,11 +66,6 @@ namespace Flax.Build
/// </summary>
public abstract bool HasRequiredSDKsInstalled { get; }
/// <summary>
/// Gets a value indicating whether precompiled headers are supported on that platform.
/// </summary>
public abstract bool HasPrecompiledHeaderSupport { get; }
/// <summary>
/// Gets a value indicating whether that platform supports shared libraries (dynamic link libraries).
/// </summary>
@@ -81,6 +76,11 @@ namespace Flax.Build
/// </summary>
public virtual bool HasModularBuildSupport => true;
/// <summary>
/// Gets a value indicating whether that platform supports using executable file as a reference when linking shared library. Otherwise, platform enforces monolithic linking or separate shared libraries usage.
/// </summary>
public virtual bool HasExecutableFileReferenceSupport => false;
/// <summary>
/// Gets the executable file extension (including leading dot).
/// </summary>
@@ -102,9 +102,19 @@ namespace Flax.Build
public abstract string ProgramDatabaseFileExtension { get; }
/// <summary>
/// Gets the executable and library files prefix.
/// Gets the executable files prefix.
/// </summary>
public virtual string BinaryFilePrefix => string.Empty;
public virtual string ExecutableFilePrefix => string.Empty;
/// <summary>
/// Gets the shared library files prefix.
/// </summary>
public virtual string SharedLibraryFilePrefix => string.Empty;
/// <summary>
/// Gets the statuc library files prefix.
/// </summary>
public virtual string StaticLibraryFilePrefix => string.Empty;
/// <summary>
/// Gets the default project format used by the given platform.
@@ -138,10 +148,10 @@ namespace Flax.Build
{
switch (output)
{
case LinkerOutput.Executable: return BinaryFilePrefix + name + ExecutableFileExtension;
case LinkerOutput.SharedLibrary: return BinaryFilePrefix + name + SharedLibraryFileExtension;
case LinkerOutput.Executable: return ExecutableFilePrefix + name + ExecutableFileExtension;
case LinkerOutput.SharedLibrary: return SharedLibraryFilePrefix + name + SharedLibraryFileExtension;
case LinkerOutput.StaticLibrary:
case LinkerOutput.ImportLibrary: return BinaryFilePrefix + name + StaticLibraryFileExtension;
case LinkerOutput.ImportLibrary: return StaticLibraryFilePrefix + name + StaticLibraryFileExtension;
default: throw new ArgumentOutOfRangeException(nameof(output), output, null);
}
}

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@@ -20,12 +20,15 @@ namespace Flax.Build.Platforms
/// <inheritdoc />
public override bool HasSharedLibrarySupport => true;
/// <inheritdoc />
public override bool HasExecutableFileReferenceSupport => true;
/// <inheritdoc />
public override string ExecutableFileExtension => ".so";
/// <inheritdoc />
public override string BinaryFilePrefix => "lib";
public override string ExecutableFilePrefix => "lib";
/// <summary>
/// Initializes a new instance of the <see cref="AndroidPlatform"/> class.

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@@ -55,7 +55,7 @@ namespace Flax.Build.Platforms
args.Add("-mssse3");
}
if (options.Target.OutputType == TargetOutputType.Library)
if (options.LinkEnv.Output == LinkerOutput.SharedLibrary)
{
args.Add("-fPIC");
}

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@@ -11,9 +11,6 @@ namespace Flax.Build.Platforms
/// <seealso cref="Platform" />
public abstract class UnixPlatform : Platform
{
/// <inheritdoc />
public override bool HasPrecompiledHeaderSupport => false;
/// <inheritdoc />
public override string ExecutableFileExtension => string.Empty;
@@ -26,6 +23,12 @@ namespace Flax.Build.Platforms
/// <inheritdoc />
public override string ProgramDatabaseFileExtension => string.Empty;
/// <inheritdoc />
public override string SharedLibraryFilePrefix => "lib";
/// <inheritdoc />
public override string StaticLibraryFilePrefix => "lib";
/// <inheritdoc />
public override ProjectFormat DefaultProjectFormat => ProjectFormat.VisualStudioCode;

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@@ -122,11 +122,11 @@ namespace Flax.Build.Platforms
/// <inheritdoc />
public override bool HasRequiredSDKsInstalled => _hasRequiredSDKsInstalled;
/// <inheritdoc />
public override bool HasPrecompiledHeaderSupport => true;
/// <inheritdoc />
public override bool HasSharedLibrarySupport => true;
/// <inheritdoc />
public override bool HasExecutableFileReferenceSupport => true;
/// <inheritdoc />
public override string ExecutableFileExtension => ".exe";