Wojciech Figat
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7b20bc38a4
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
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2023-01-17 11:52:52 +01:00 |
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Wojciech Figat
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4395bfd661
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Improve Tags editor to display short tag names in tree for better readability of nested tags
#885
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2023-01-16 13:33:21 +01:00 |
|
Wojciech Figat
|
5babe8df3f
|
Add refreshing actively opened Layers And Tags asset editor when adding tags from popup
#885
|
2023-01-16 12:11:04 +01:00 |
|
Wojtek Figat
|
eff24ed836
|
Add support for editing path to the asset within AssetRefEditor
|
2023-01-15 23:05:58 +01:00 |
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Wojtek Figat
|
a2af46845d
|
Merge branch 'master' into 1.5
# Conflicts:
# Source/Engine/Renderer/AmbientOcclusionPass.cpp
|
2023-01-15 18:27:49 +01:00 |
|
Wojtek Figat
|
e40cdc8a7f
|
Codestyle cleanup and minor tweaks #879
|
2023-01-15 14:08:00 +01:00 |
|
Wojtek Figat
|
50100a74bb
|
Merge branch 'custom-game-sizing' of https://github.com/Tryibion/FlaxEngine into Tryibion-custom-game-sizing
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2023-01-15 13:48:50 +01:00 |
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Wojtek Figat
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ed3dd93a17
|
Merge branch 'auto-size-popup-position-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-size-popup-position-change
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2023-01-15 13:34:07 +01:00 |
|
Wojtek Figat
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1421e63aa8
|
Minor cleanup #891
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2023-01-15 13:33:07 +01:00 |
|
Wojtek Figat
|
50fb39d238
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2023-01-15 12:44:45 +01:00 |
|
Wojtek Figat
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f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Chandler Cox
|
87e69ca564
|
Changed interface for script compliation error
|
2023-01-13 18:02:10 -06:00 |
|
Chandler Cox
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5c1d89b145
|
Added fail progress bar to building game failure.
|
2023-01-13 10:37:06 -06:00 |
|
Chandler Cox
|
595d2235d3
|
Hide progress bar on click
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2023-01-13 10:28:58 -06:00 |
|
Chandler Cox
|
38fc43cada
|
Moved where the position movement is called for more snappy movement and increase movement amount to account for longer progress bar label text.
|
2023-01-13 10:09:49 -06:00 |
|
Chandler Cox
|
e8c8021fd5
|
Added failed status bar to indicate if a progress has failed.
|
2023-01-13 09:54:16 -06:00 |
|
Wojciech Figat
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a450990ee2
|
Merge branch 'first-capital-letter-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-first-capital-letter-fix
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2023-01-13 12:20:57 +01:00 |
|
Wojciech Figat
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0fa58531e8
|
Merge branch 'fix-missing-scene-animation' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-scene-animation
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2023-01-13 12:03:41 +01:00 |
|
Wojciech Figat
|
8e354cc36e
|
Merge branch 'visject-cm-search-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-visject-cm-search-fix
|
2023-01-13 12:01:20 +01:00 |
|
Wojciech Figat
|
26c7d3dadc
|
Merge branch 'auto-save-popup' of https://github.com/Tryibion/FlaxEngine into Tryibion-auto-save-popup
|
2023-01-13 11:39:07 +01:00 |
|
Wojciech Figat
|
986fa13585
|
Reuse texture sampling code for procedural sampling node #872
|
2023-01-13 11:37:53 +01:00 |
|
Wojciech Figat
|
2d44ae3a4d
|
Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
|
2023-01-13 10:40:16 +01:00 |
|
Wojciech Figat
|
59ba9102a6
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
|
2023-01-12 15:15:40 +01:00 |
|
Wojciech Figat
|
eebc4951de
|
Merge branch '1.5' into dotnet7
# Conflicts:
# Source/Platforms/DotNet/NUnit/agents/net40/nunit-agent.exe
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/agents/net40/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/agents/net7.0/nunit.agent.addins
# Source/Platforms/DotNet/NUnit/nunit.engine.api.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.core.dll
# Source/Platforms/DotNet/NUnit/nunit.engine.dll
# Source/Platforms/DotNet/NUnit/nunit3-console.exe
# Source/Platforms/DotNet/NUnit/nunit3-console.exe.config
# Source/Platforms/DotNet/NUnit/testcentric.engine.metadata.dll
# Source/Tools/Flax.Build/Deps/Downloader.cs
# Source/Tools/Flax.Stats/CodeFrame.cs
# Source/Tools/Flax.Stats/CodeFrameNode.cs
# Source/Tools/Flax.Stats/Flax.Stats.Build.cs
# Source/Tools/Flax.Stats/Languages.cs
# Source/Tools/Flax.Stats/Program.cs
# Source/Tools/Flax.Stats/TaskType.cs
# Source/Tools/Flax.Stats/Tools.cs
# Source/Tools/FlaxEngine.Tests/TestEditorUtils.cs
|
2023-01-10 15:49:44 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojciech Figat
|
e2aa6b8970
|
Fix default value in viewport options
|
2023-01-09 22:40:54 +01:00 |
|
|
|
9f76e9e230
|
Hide types in unloaded scripting assemblies
|
2023-01-09 15:20:24 +02:00 |
|
Chandler Cox
|
0cd562c528
|
Fix in visject cm sometimes not populating all options once search box is cleared.
|
2023-01-08 16:04:55 -06:00 |
|
Wojciech Figat
|
a6050e6f27
|
Add managed memory allocations profiling with dotnet7
|
2023-01-06 09:18:11 +01:00 |
|
Wojciech Figat
|
ccd919d4d6
|
Fix default value in viewport options
|
2023-01-04 14:29:00 +01:00 |
|
Wojciech Figat
|
dea307179f
|
Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
# Conflicts:
# Source/Engine/Engine/NativeInterop.cs
|
2023-01-02 11:04:36 +01:00 |
|
Wojciech Figat
|
d3cdca6b33
|
Merge remote-tracking branch 'origin/1.5' into dotnet7
|
2023-01-02 10:37:04 +01:00 |
|
Wojciech Figat
|
9acb597d5d
|
Adjust scripting types visibility in editor
|
2023-01-02 10:36:24 +01:00 |
|
Wojtek Figat
|
59568fb5c8
|
Minor editor tweaks
|
2023-01-01 23:17:23 +01:00 |
|
Wojtek Figat
|
bc7bf72660
|
Fix case when child context menu is already hidden and changed to other from code
|
2023-01-01 21:42:35 +01:00 |
|
Wojtek Figat
|
084fe6f063
|
Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder
|
2023-01-01 18:55:09 +01:00 |
|
Wojtek Figat
|
9554636971
|
Add bigger input value boxes to Visject Surface
|
2023-01-01 18:30:15 +01:00 |
|
Wojtek Figat
|
f246fc018d
|
Fixes for 2df3574cfa
|
2023-01-01 16:54:01 +01:00 |
|
Wojtek Figat
|
2df3574cfa
|
Refactor new tags system to use uint for tag index (0 is invalid tag)
|
2023-01-01 16:39:34 +01:00 |
|
Wojtek Figat
|
b73bd519be
|
Add navmesh update on terrain sculpt undo/redo and deffer navmesh update when sculpting action ends to prevent stalls
|
2022-12-31 14:43:50 +01:00 |
|
Chandler Cox
|
6a46efcf45
|
Fixed missing the scene animation proxy from the content context menu.
|
2022-12-30 18:40:11 -06:00 |
|
|
|
8b80f73641
|
Implement ManagedHandle replacement for GCHandles
Allows for more controlled management of weak handles, increasing their lifetime for slightly longer than with GCHandles.
|
2022-12-30 22:14:48 +02:00 |
|
Wojciech Figat
|
af7b53814d
|
Merge remote-tracking branch 'origin/1.5' into dotnet7
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/TAA.flax
|
2022-12-30 09:24:10 +01:00 |
|
Chandler Cox
|
7c3d5d739a
|
small fix
|
2022-12-29 21:11:40 -06:00 |
|
Chandler Cox
|
cf908fcfeb
|
changed to change it in property UI
|
2022-12-29 21:11:39 -06:00 |
|
Chandler Cox
|
f52e76fe30
|
Always capitalize the first letter of a property name label
|
2022-12-29 21:11:39 -06:00 |
|
Wojtek Figat
|
7184566b4b
|
Merge branch 'master' into 1.5
|
2022-12-29 23:04:18 +01:00 |
|
Chandler Cox
|
79562dc502
|
Renamed some variables to more match what they do/are.
|
2022-12-29 12:14:26 -06:00 |
|
Wojciech Figat
|
45286468c9
|
Remove old Mono files when cooking game to the same output folder with dotnet7
|
2022-12-29 11:21:03 +01:00 |
|