Commit Graph

10692 Commits

Author SHA1 Message Date
Wojtek Figat
6233718b06 Update engine shaders 2024-04-11 17:33:42 +02:00
Chandler Cox
2e643347ec Fix selection height 2024-04-11 10:16:20 -05:00
Chandler Cox
fb1685fe81 Fix underline being in wrong spot on different DPIs 2024-04-11 09:56:59 -05:00
Wojtek Figat
62444315de Add METERS_TO_UNITS and impl metric units in shadows rendering 2024-04-11 16:38:43 +02:00
Wojtek Figat
a532ea7b42 Add InvalidateShadow for manual shadow cache refresh 2024-04-11 16:34:42 +02:00
Wojtek Figat
803249f126 Minor tweaks 2024-04-11 16:19:35 +02:00
Wojtek Figat
4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler 2024-04-11 15:58:34 +02:00
Wojtek Figat
890b2da108 Add **shadows caching for static geometry** 2024-04-11 15:35:18 +02:00
Wojtek Figat
eac1d19a09 Add additional StaticFlagsCompare to Render View for dynamic or static only drawing 2024-04-11 10:21:13 +02:00
Wojtek Figat
c4949de28f Add new Static Flag Shadow for cached shadow maps 2024-04-11 10:20:21 +02:00
Menotdan
019230f6d9 Allow users to choose what type of widget they want to create. 2024-04-11 00:03:04 -04:00
Menotdan
fe6c254a24 Support displaying "Widget" instead of "Prefab" in the type description. 2024-04-10 18:47:01 -04:00
Menotdan
8ef38178e6 Allow the user to pick prefab type upon creation of a prefab. 2024-04-10 18:13:27 -04:00
Menotdan
873ac347d4 Remove extra usings. 2024-04-10 16:30:39 -04:00
Menotdan
48400ff5ce Add better error handling to particle system creation. Add skinned model -> animation graph workflow, though a bit hacky. 2024-04-10 16:26:29 -04:00
Wojtek Figat
340ef194d3 Add grey out to obsolete/deprecated members in properties panel 2024-04-10 13:36:59 +02:00
Menotdan
ad8bec40bb Add creating particle systems from particle emitters. 2024-04-10 05:04:36 -04:00
Wojtek Figat
b4547ec4d2 Minor fixes 2024-04-10 11:03:33 +02:00
Wojtek Figat
89f7e442f7 Fix point light seams due to missing shadow map borders 2024-04-10 11:03:18 +02:00
1ddf9ab0e1 Fix high mouse sensitivity in rotation gizmos 2024-04-09 21:45:28 +03:00
8af8d50de1 Remove Editor viewport aspect ratio scaling from camera mouse movement
Rescaled the final mouse delta values to roughly matching default
viewport width in 1080p resolution.
2024-04-09 20:06:35 +03:00
e3093e0e09 Fix Debug Log scrolling when many entries are added at once 2024-04-09 20:05:58 +03:00
02d5609f66 Fix .NET runtime validity checks with daily runtime builds 2024-04-09 20:05:37 +03:00
Wojtek Figat
e7bef5e880 Bring back Optimized PCF sampling for shadow maps
61323f8526
2024-04-09 17:55:29 +02:00
Wojtek Figat
ff7c986fb1 Add better stability to Cascaded Shadow Maps projection 2024-04-09 16:58:22 +02:00
Norite SC
137de0a8b2 forgotten how to do loops 🐛 😆 2024-04-08 01:27:58 +02:00
Wojtek Figat
708fba5136 Add variable rate update for shadow maps atlas based on distance to light 2024-04-08 00:04:57 +02:00
Norite SC
85f3fdd438 Update Vector3.cs 2024-04-07 23:29:19 +02:00
Norite SC
55be82a2c4 Update Vector3.cs 2024-04-07 03:23:52 +02:00
Norite SC
0b19d8639b changed float to Real 2024-04-07 03:02:47 +02:00
Norite SC
92b35ab3e7 GetClosest for vectos 2024-04-07 02:40:35 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
b2f9da4113 Fix default diffuse color value when importing material 2024-04-05 16:54:10 +02:00
Wojtek Figat
a83b589e12 Fix error when applying prefab changes with Spline
#2384
2024-04-05 16:43:18 +02:00
Wojtek Figat
7578e1dbe3 Fix errors on using spline editor in Prefab window
#2383
2024-04-05 16:37:11 +02:00
Wojtek Figat
ae79f3ef0b Merge branch 'Zode-master' 2024-04-05 15:49:29 +02:00
Wojtek Figat
f164626c41 Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master 2024-04-05 15:49:20 +02:00
Wojtek Figat
354972fd9c Merge branch 'rkrahn-master' 2024-04-05 15:47:01 +02:00
Wojtek Figat
082733cb97 Merge branch 'master' of https://github.com/rkrahn/FlaxEngine into rkrahn-master 2024-04-05 15:46:30 +02:00
Wojtek Figat
97bd90d4be Change default collision type to ConvexMesh from TriangleMesh 2024-04-05 15:23:09 +02:00
Wojtek Figat
4c8528dcae Remove branch macro as it's just texture sample in lights shader 2024-04-05 12:48:34 +02:00
Wojtek Figat
3efd1e4e84 Optimize local lights sphere mesh rendering to match the area better 2024-04-05 12:48:09 +02:00
Wojtek Figat
0cc6669cbd Reimplement cascaded shadow maps blending via dithering 2024-04-05 10:59:34 +02:00
Wojtek Figat
e788be46af Merge branch 'GoaLitiuM-win_dev_build_speed_fix' 2024-04-04 18:35:37 +02:00
Wojtek Figat
afd56974ef Merge branch 'win_dev_build_speed_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_dev_build_speed_fix 2024-04-04 18:35:31 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
8bd409e95d DIsable certain shader features in Volumetric Fog shader 2024-04-04 14:35:22 +02:00
Wojtek Figat
3d0d41ebff Add reducing shadows quality for smaller local lights 2024-04-04 13:29:38 +02:00
Wojtek Figat
61323f8526 Refactor shadows rendering to use Shadow Map Atlas 2024-04-04 12:54:07 +02:00
Norite SC
18d641e2aa correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
2024-04-03 14:34:51 +02:00