Commit Graph

7974 Commits

Author SHA1 Message Date
MineBill
343d7b4973 Save the dock state of custom editor windows between script reloads. 2023-12-30 18:30:26 +02:00
Wojtek Figat
b275ffc146 Fix PostFx Materials blending for duplicated entries
#1991
2023-12-27 21:18:28 +01:00
Wojtek Figat
b4c23c969a Fix unlink usag on Unix systems to properly use returned value
#2078
2023-12-27 21:11:01 +01:00
Wojtek Figat
78c27a8046 Merge branch 'Tryibion-colorball-add' 2023-12-27 21:03:43 +01:00
Wojtek Figat
ef930375b4 Merge branch 'colorball-add' of https://github.com/Tryibion/FlaxEngine into Tryibion-colorball-add 2023-12-27 21:03:36 +01:00
Wojtek Figat
245eaef2b9 Merge branch 'Tryibion-select-after-spawn' 2023-12-27 21:02:45 +01:00
Wojtek Figat
7d633865ac Merge branch 'select-after-spawn' of https://github.com/Tryibion/FlaxEngine into Tryibion-select-after-spawn 2023-12-27 21:02:33 +01:00
Wojtek Figat
4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
Wojtek Figat
4d9ef32abc Fix auto-docking windows on open when system DPI scale is not 1 2023-12-27 00:29:30 +01:00
Wojtek Figat
4a42aa8c44 Fix fog to be usable for transparent materials (if enabled)
#1408
2023-12-26 13:54:12 +01:00
Wojtek Figat
55066cd738 Add red tint highlight for CPU profiler table entries based on event duration 2023-12-26 13:12:51 +01:00
Chandler Cox
435341abd3 Add color box to ColorTrackBall. 2023-12-20 10:51:38 -06:00
Chandler Cox
0d5d11e184 Add selecting and starting rename on actors spawned in the prefab window. 2023-12-20 10:03:38 -06:00
Wojtek Figat
4e34524a08 Add profile event 2023-12-19 13:02:48 +01:00
Wojtek Figat
dfd3bcdcb7 Minor improvements for play mode 2023-12-19 12:57:23 +01:00
Wojtek Figat
3f1d851f82 Fix regression from bc2e130281 2023-12-19 12:37:47 +01:00
Wojtek Figat
ceb564a5e2 Update build number 2023-12-19 11:16:59 +01:00
Wojtek Figat
8a94e053a8 Fix crash when resizing navmesh capacity with crowd created for that navmesh 2023-12-18 21:45:27 +01:00
Wojtek Figat
bc2e130281 Fix calling script OnDestroy when removing actors or scripts from the scene 2023-12-18 21:43:13 +01:00
Wojtek Figat
72f45afa45 Merge branch 'Menotdan-fix-spriterender-prefab' 2023-12-17 20:42:10 +01:00
Menotdan
51c36223e6 Rename 'text' to 'sprite' to avoid confusion in the future. 2023-12-17 12:03:44 -05:00
Menotdan
ea744ab4ac Prevent performing default spawn behavior when spawning from a prefab. 2023-12-17 12:02:56 -05:00
Menotdan
9ea5ed79f8 Merge branch 'master' into fix-spriterender-prefab 2023-12-17 11:52:31 -05:00
Wojtek Figat
59e2afd992 Merge branch 'Tryibion-saved-colors' 2023-12-17 13:06:08 +01:00
Wojtek Figat
aade14270e Merge branch 'saved-colors' of https://github.com/Tryibion/FlaxEngine into Tryibion-saved-colors 2023-12-17 13:03:57 +01:00
Wojtek Figat
d5a6083a55 Fix project initialization with -new if it already exists
#2092
2023-12-17 12:47:46 +01:00
Wojtek Figat
e448692eb9 Fix crash in UI prefab changes apply when reparenting controls
#2082
2023-12-17 12:41:51 +01:00
Wojtek Figat
7bcf78d0c0 Fix various crashes 2023-12-17 12:38:09 +01:00
Menotdan
9f460cd651 Fix sprite render actors spawning with overridden defaults when they are part of a prefab. 2023-12-17 04:30:54 -05:00
Chandler Cox
b85ec46545 Change selected color. 2023-12-16 22:05:04 -06:00
Chandler Cox
272a147c2e Add saved colors to color picker. 2023-12-16 20:36:27 -06:00
Wojtek Figat
8418ca56e8 Missing comment part 2023-12-16 18:16:00 +01:00
Wojtek Figat
0dd7e86537 Add better Visual Script debugger tooltips display 2023-12-16 18:14:16 +01:00
Wojtek Figat
64e391df24 Refactor Visual Script debugger apis to use bindings generator 2023-12-16 17:58:18 +01:00
Wojtek Figat
c145042f52 Fix invalid BT node decorator linkage after removing it
#2059
2023-12-16 17:08:54 +01:00
Wojtek Figat
d8856ddaa7 Merge branch 'GoaLitiuM-dotnet8_packaging_fix' 2023-12-16 16:43:43 +01:00
Wojtek Figat
4263f61e85 Merge branch 'dotnet8_packaging_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet8_packaging_fix 2023-12-16 16:43:36 +01:00
Wojtek Figat
fc8c29b982 Merge branch 'GoaLitiuM-vs_csharp_build_fixes' 2023-12-16 16:43:31 +01:00
Wojtek Figat
4e0daab310 Merge branch 'vs_csharp_build_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-vs_csharp_build_fixes 2023-12-16 16:43:21 +01:00
Wojtek Figat
6d5d615894 Fix crash when drawing terrain without cached neighbor chunks
#2087
2023-12-16 16:38:16 +01:00
Wojtek Figat
2bef880e21 Fix render target pool over-allocation when changing render resolution frequently
#2077
2023-12-16 16:15:52 +01:00
f38245b834 Fix .NET runtime packaging with installed .NET 8 SDK 2023-12-16 16:16:01 +02:00
639803480e Improve .NET related errors during cooking process 2023-12-16 16:11:56 +02:00
84249b3b57 Skip building main C#-project in VS solution when C++-project is present
Flax.Build is invoked twice, once for C++-project and one more time for
C#-project. Skip the C#-project by using the custom .targets file to not
break Rider's solution analysis feature.
2023-12-16 14:48:21 +02:00
d614232f8d Fix VS build issues with C# projects when engine path has spaces 2023-12-16 14:45:28 +02:00
Wojtek Figat
074ad171ba Merge branch 'nothingTVatYT-load-additional-scene' 2023-12-16 12:49:48 +01:00
Wojtek Figat
efebb29ac0 Minor tweak for #2003 2023-12-16 12:49:39 +01:00
Wojtek Figat
c3dd05211b Merge branch 'load-additional-scene' of https://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-load-additional-scene 2023-12-16 12:40:34 +01:00
Wojtek Figat
b9c145b499 Merge branch 'nothingTVatYT-fix-linuxwindow' 2023-12-16 12:40:14 +01:00
Wojtek Figat
c0ef2a1f58 Cleamnup code for #2020 and use internal pointer for current tracking window 2023-12-16 12:39:10 +01:00