Wojtek Figat
255e47fa1e
Fix crash due to invalid message in Assimp
2023-09-19 14:00:37 +02:00
Ruan Lucas
23b6b93726
add collision type to model importer
2023-09-15 19:13:32 -04:00
Menotdan
451900b7ee
Merge branch 'FlaxEngine:master' into material_import
2023-09-15 02:17:34 -04:00
Wojtek Figat
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Chandler Cox
44598d4741
Small change in showing target error
2023-08-26 17:07:04 -05:00
Chandler Cox
8e1cac7d2f
Add to be able to choose sloppy mesh simplification or not in model import settings for LODs.
2023-08-15 21:34:07 -05:00
Menotdan
af3d9d0eb3
Re-implement functionality for importing materials as instances.
2023-08-09 15:28:47 -04:00
Menotdan
9156e7727b
Merge commit 'refs/pull/1115/head' of https://github.com/FlaxEngine/FlaxEngine into material_import1.6
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Repair merge
2023-08-09 15:28:15 -04:00
Wojtek Figat
04963fef18
Various code fixes and tweaks
2023-07-02 15:46:29 +02:00
Wojtek Figat
9f313491b8
Fix game compilation error
2023-06-13 15:45:08 +02:00
Wojtek Figat
979168e82c
Refactor various Editor APIs to use auto-generated bindings instead of manual code
2023-06-12 14:34:07 +02:00
Wojtek Figat
f552dd0c28
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-10 23:29:22 +02:00
Ruan Lucas
c22eae0e2d
fix crash when import model with option to generate lod and lods amount = 1
2023-06-03 22:18:18 -04:00
Menotdan
284c3d832a
fix a couple of bugs with importing without material instances
2023-05-22 14:26:20 -04:00
Menotdan
4acfffeaf4
Make it so the material instances get linked to the material slots.
2023-05-22 13:51:13 -04:00
Menotdan
37fe1154a3
Importing as instances works now
2023-05-22 10:12:00 -04:00
Menotdan
f03bb60d5b
Figured out where I actually need to add code, and added code there.
2023-05-21 00:20:54 -04:00
Menotdan
89ce2b087e
Add parameter for AddMaterial() as an experiment, messing around with ideas.
2023-05-20 00:13:45 -04:00
Menotdan
9a71e0274f
Add required options for material instance importing.
2023-05-20 00:03:40 -04:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
1ffe8a7b60
Add OpenAL AL_SOFT_source_spatialize extension support for stereo spatial audio playback
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Add `AllowSpatialization` option to `AudioSource`
2023-04-20 15:01:22 +02:00
Wojtek Figat
91c017713c
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-13 12:12:33 +02:00
Wojtek Figat
a379c551cb
Fix memory leak when exporting png texture via stb
2023-04-13 11:21:15 +02:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojtek Figat
b2f7ffa545
Add BC4, BC5 and BC7 formats decompression support on non-Windows platforms
2023-02-28 15:51:05 +01:00
Wojtek Figat
aa1a0ea4a2
Fix Flipbook material node bug when frames X was different than Y
2023-02-17 11:27:41 +01:00
Wojtek Figat
7a2023ead6
Add option for importing scale tracking to animation asset
2023-02-07 09:39:31 +01:00
Wojtek Figat
0709288eac
Revert Depth Offset (wrong impl, can be done later)
2023-01-31 14:22:37 +01:00
Wojtek Figat
a219a3d2eb
Add **Depth Offset to materials**
2023-01-29 22:09:51 +01:00
Wojtek Figat
50fb39d238
Merge remote-tracking branch 'origin/master' into 1.5
2023-01-15 12:44:45 +01:00
Wojtek Figat
f127bbebe1
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
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Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
986fa13585
Reuse texture sampling code for procedural sampling node #872
2023-01-13 11:37:53 +01:00
Wojciech Figat
2d44ae3a4d
Merge branch 'stochastic-sampling-node' of https://github.com/Swiggies/FlaxEngine into Swiggies-stochastic-sampling-node
2023-01-13 10:40:16 +01:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Olly Rybak
9099197a88
Added ability to change sample method
2022-12-27 22:26:01 +11:00
Olly Rybak
a2f52edd47
Updated description & comments
2022-12-26 20:44:53 +11:00
Olly Rybak
bba136c9fe
Added comment to denote which node it is
2022-12-26 20:35:22 +11:00
Olly Rybak
5022e05c25
Added Stochastic Sampling material node
2022-12-23 21:04:13 +11:00
Wojtek Figat
8918c71312
Update old header usage
2022-12-22 19:31:01 +01:00
Wojciech Figat
7f0c73606c
Improve naming various GPU resources
2022-12-09 11:27:41 +01:00
Wojtek Figat
98c29c4a4e
Optimize compilation time
2022-12-03 10:42:58 +01:00
Wojciech Figat
66d01d8d7f
Merge remote-tracking branch 'origin/master' into 1.5
2022-12-01 12:10:41 +01:00
Wojtek Figat
f5ed9292e7
Merge branch 'master' into 1.5
2022-11-29 23:19:01 +01:00
Preben Eriksen
ee84d53cdc
PE: Support normal generation when using assimp importer.
2022-11-29 11:09:34 +01:00
Wojtek Figat
9e1692e3e0
Code style cleanup
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#837
2022-11-29 08:41:52 +01:00
Wojtek Figat
3f3697fbfa
Code style cleanup
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#837
2022-11-28 23:35:27 +01:00
Preben Eriksen
cfb25840f9
Merge branch 'PE-1.4-3' into PE-1.4-5
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* PE-1.4-3:
PE: DDS - Improve import time if source already has mipmaps and are compressed.
2022-11-28 12:58:47 +01:00
Preben Eriksen
64debe08a8
Merge commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8' into PE-1.4-5
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* commit 'c73eb548c0e8967624d4cb85c8f80d230e583ef8':
PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
2022-11-28 12:58:18 +01:00