Updated description & comments
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@@ -408,8 +408,8 @@ namespace FlaxEditor.Surface.Archetypes
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new NodeArchetype
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{
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TypeID = 17,
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Title = "Stochastic Sample Texture",
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Description = "Projects a texture using world-space coordinates instead of UVs.",
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Title = "Procedural Sample Texture",
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Description = "Samples a texture to create a more natural look with less obvious tiling.",
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Flags = NodeFlags.MaterialGraph,
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Size = new Float2(240, 60),
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DefaultValues = new object[]
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@@ -669,7 +669,7 @@ void MaterialGenerator::ProcessGroupTextures(Box* box, Node* node, Value& value)
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_writer.Write(*triplanarTexture);
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value = result;
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}
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// Stochastic Texture Sample
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// Procedural Texture Sample
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case 17:
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{
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auto textureBox = node->GetBox(0);
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