Wojtek Figat
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38a0718b70
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Fix invalid tracy events from C# profiling api when profiler gets connected mid-event
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2023-12-06 00:24:30 +01:00 |
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Wojtek Figat
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2285116bae
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Remove old warnings about invalid model instance buffer
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2023-12-06 00:19:48 +01:00 |
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Wojtek Figat
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5575917c4b
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Fix prefab window performance with large hierarchies
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2023-12-05 23:44:45 +01:00 |
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Wojtek Figat
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63ddf53ad3
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Fix model asset thumbnail if mesh is not centered around origin
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2023-12-05 23:43:54 +01:00 |
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Wojtek Figat
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3e940c28df
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Refactor prefab's objectsCache to be explicitly SceneObject values
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2023-12-04 13:56:36 +01:00 |
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Wojtek Figat
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f654d507e5
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Add Where, Select and RemoveAll to ArrayExtensions
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2023-12-03 14:09:58 +01:00 |
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Wojtek Figat
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d6dc1f9998
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Various minor tweaks
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2023-12-03 14:09:23 +01:00 |
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Wojtek Figat
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1843689a88
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Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
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022a69aaf2
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Continue refactoring model tool to support importing multiple objects properly
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2023-12-03 10:55:40 +01:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
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Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Wojtek Figat
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712c400e43
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Add new mac icon
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2023-11-29 21:51:07 +01:00 |
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Wojtek Figat
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7f87e9794b
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Fix job system buffer allocation data
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2023-11-29 19:12:58 +01:00 |
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Wojtek Figat
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cebd28c3a7
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Revert fd938e8284
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2023-11-29 18:46:18 +01:00 |
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Wojtek Figat
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eb508fdc73
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Fix Json serialzier regression after hot-reload from 0f14672e3b
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2023-11-29 12:28:30 +01:00 |
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Wojtek Figat
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b7e4fe3e85
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Add automatic code modules references adding when cloning plugin project
#1335
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2023-11-29 12:28:19 +01:00 |
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Wojtek Figat
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c6017a21f3
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Fix constant value sliders in material graphs to not be used due to shader compilations
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2023-11-28 23:19:47 +01:00 |
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Wojtek Figat
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d3a77c7a55
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Fix regressions
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2023-11-28 17:38:06 +01:00 |
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Wojtek Figat
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8ff4f95cef
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Optimize some code and cleanup code style in natvis file
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2023-11-28 16:02:51 +01:00 |
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Wojtek Figat
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4f8aff4352
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Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
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2023-11-28 16:02:36 +01:00 |
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Wojtek Figat
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0aeac36f09
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Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
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2023-11-28 15:55:34 +01:00 |
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Wojtek Figat
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cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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47b8c9978f
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Fix missing channel masking in material Scene Texture node
#2000
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2023-11-28 11:30:04 +01:00 |
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Wojtek Figat
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a909b57e82
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Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
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2023-11-28 11:24:46 +01:00 |
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Wojtek Figat
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35ebdb0ffe
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Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
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2023-11-28 11:24:17 +01:00 |
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Wojtek Figat
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fd938e8284
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Fix incorrect pointer marshalling from Variant to managed runtime
#1992
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2023-11-28 11:22:14 +01:00 |
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Wojtek Figat
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17dca8c5c7
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Fix invalid codegen for array reference passed as output parameter in scripting interface method
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2023-11-28 11:21:29 +01:00 |
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Wojtek Figat
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8ffc86ef88
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Fix missing output parameters conversion when calling interface implementation in scripting
#1992
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2023-11-28 11:20:07 +01:00 |
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Wojtek Figat
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39dc5939e3
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Fix crash when boxing native non-POD structure into managed format
#1992
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2023-11-27 17:08:07 +01:00 |
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Wojtek Figat
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437819bfce
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Merge branch 'GoaLitiuM-dotnet_symbol_vscode_fixes'
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2023-11-27 14:33:21 +01:00 |
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Wojtek Figat
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fa972a3c77
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Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes
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2023-11-27 14:33:06 +01:00 |
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Wojtek Figat
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926297a63f
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Merge branch 'Tryibion-remove-delete'
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2023-11-27 14:32:44 +01:00 |
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Wojtek Figat
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fd76c63a24
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Merge branch 'remove-delete' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-delete
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2023-11-27 14:32:34 +01:00 |
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Wojtek Figat
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2f4b956d78
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Fix crash when unloading texture that has active streaming tasks
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2023-11-27 11:53:21 +01:00 |
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c577c78f3f
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Fix running Flax.Build with .NET 8 runtime
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2023-11-26 20:47:54 +02:00 |
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ef8bb33105
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Compile C# scripts with latest detected C# language version
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2023-11-26 20:27:54 +02:00 |
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aab88a746d
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Use detected .NET and C# language version in generated project files
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2023-11-26 20:27:54 +02:00 |
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0bcd0154e1
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Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
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2023-11-26 20:27:54 +02:00 |
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e5b1a10d34
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Fix VSCode intellisense not finding generated C# bindings definitions
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2023-11-26 20:27:53 +02:00 |
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Wojtek Figat
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b3a18883ca
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Fix iOS startup
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2023-11-25 21:46:22 +01:00 |
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Wojtek Figat
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98b42d3e2e
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Add .NET SDK version 7 as forced to be used during game cooking (compatibility with)
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2023-11-25 18:14:21 +01:00 |
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Wojtek Figat
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71f30f18a6
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Add support for including global configs in engine configuration options
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2023-11-25 18:08:34 +01:00 |
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Wojtek Figat
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9e74f3ae22
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Update engine assets
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2023-11-25 17:54:50 +01:00 |
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Wojtek Figat
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f4f49f63bc
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Remove debug logs from 3fc0a3dc84
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2023-11-25 14:19:30 +01:00 |
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Wojtek Figat
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eaabd56cae
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Add manual dotnet versions search on windows
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2023-11-25 13:03:22 +01:00 |
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Wojtek Figat
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3fc0a3dc84
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Add test debug log for broken ci build debug
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2023-11-25 12:46:21 +01:00 |
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Wojtek Figat
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cf155a4df4
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Update build scripts to use .NET SDK 7 for engine
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2023-11-25 12:20:42 +01:00 |
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Wojtek Figat
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40d6e18e7e
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Add -dotnet=ver command arg to Flax.Build to specify .NET SDK version to use for build
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2023-11-25 12:16:13 +01:00 |
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