Wojtek Figat
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db4d7d2a05
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**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
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2025-01-06 22:47:19 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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e2ed618056
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Fix regression from 07aafea5af
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2024-11-27 23:28:22 +01:00 |
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Wojtek Figat
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07aafea5af
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Fix Forward and Backward in Matrix and Matrix3x3
#3078
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2024-11-26 14:54:11 +01:00 |
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Wojtek Figat
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f8f4edfa76
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Fix variious issues
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2024-11-21 23:42:05 +01:00 |
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Wojtek Figat
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c1bd42ff7e
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Add Vector3.SignedAngle utility method
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2024-10-29 23:55:42 +01:00 |
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Wojtek Figat
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b1a54d2967
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Missing change in 072f7c7e45
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2024-10-29 23:34:10 +01:00 |
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Wojtek Figat
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072f7c7e45
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Fix C++ Vector3::Angle to return value in degrees just like C# API (instead of radians)
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2024-10-29 20:36:01 +01:00 |
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Wojtek Figat
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a6f1dbbf32
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Fix Quaternion error tolerance to be more reasonable due to math optimization enabled in compiler
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2024-10-14 22:16:08 +02:00 |
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Wojtek Figat
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a72e8f2f65
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Platform/StringUtils.h
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2024-10-11 18:07:41 +02:00 |
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Wojtek Figat
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9694446fca
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Optimize Color32 to use packed bits for quick comparisons
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2024-10-08 12:15:01 +02:00 |
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Wojtek Figat
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1161a4114d
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Minor tweaks to simd codebase
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2024-09-26 18:56:22 +02:00 |
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Wojtek Figat
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da203352fd
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Refactor old code documentation
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2024-09-24 18:20:12 +02:00 |
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Wojtek Figat
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18dc475f40
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/UI/GUI/Common/Button.cs
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2024-09-23 14:11:05 +02:00 |
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Wojtek Figat
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ba701eb4d3
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Fix compilation warnings on large worlds
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2024-09-19 17:04:31 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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c26a806a35
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Code cleanup
#1456
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2024-09-11 19:57:57 +02:00 |
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Wojtek Figat
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653aaecaec
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Postmerge cleanup
#2391
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2024-08-30 14:48:06 +02:00 |
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Wojtek Figat
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3b9cca30bb
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Merge branch 'Math' of https://github.com/cNori/FlaxEngineFork into cNori-Math
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2024-08-30 13:23:43 +02:00 |
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Wojtek Figat
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21b4c7c916
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-16 14:52:57 +02:00 |
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Wojtek Figat
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b551610604
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Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks
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2024-08-15 15:21:58 +02:00 |
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Wojtek Figat
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45e83d6d15
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Add feedback from PVS (static code analyzer)
https://pvs-studio.com/en/blog/posts/cpp/1153/
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2024-08-15 13:01:40 +02:00 |
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ddbdf479ae
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Add assertion check for normalized rections to C# Ray constructor
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2024-08-07 21:18:12 +03:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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Wojtek Figat
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bc313c8630
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 20:00:39 +02:00 |
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387e8d1dd9
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Use larger epsilon in Vector IsNormalized checks
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2024-08-05 18:41:41 +03:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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7a635e2896
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Merge branch 'assert_directions' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assert_directions
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2024-07-25 09:16:16 +02:00 |
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Wojtek Figat
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5ddf24381b
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Merge branch 'deprecation_messages' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-deprecation_messages
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2024-07-24 16:41:49 +02:00 |
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8b22ffe007
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Fix warnings about upcoming C# reserved keywords
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2024-07-20 20:46:32 +03:00 |
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
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2024-07-20 15:34:11 +03:00 |
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Wojtek Figat
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b33c2b4f36
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-07-19 00:32:54 +02:00 |
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Zode
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e1cf41b94b
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Fix Quaternion.FromDirection giving bogus output when fed a perfect down vector
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2024-07-17 01:12:17 +03:00 |
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Wojtek Figat
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559cd74647
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Audio/Audio.cpp
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2024-07-05 22:18:40 +02:00 |
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Wojtek Figat
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d1e54b821b
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Fix asset to be soft when transformation is nan or inf
#2742
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2024-07-04 18:05:47 +02:00 |
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22b4f33984
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Use consistent and less verbose deprecation messages
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2024-06-17 20:43:33 +03:00 |
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e08b57e814
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Support custom deprecation messages in bindings generator
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2024-06-17 20:43:14 +03:00 |
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Wojtek Figat
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e1bede1bf6
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-13 17:07:37 +02:00 |
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Wojtek Figat
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abc75e6c3d
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Merge branch 'master' of https://github.com/z1dev/FlaxEngine into z1dev-master
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2024-06-11 11:40:26 +02:00 |
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Wojtek Figat
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12cf7f0f92
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-22 16:15:14 +02:00 |
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Wojtek Figat
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2529312152
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Refactor Color.FromRGBA and add matching old logic Color.FromARGB
2592
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2024-05-16 13:45:29 +02:00 |
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Wojtek Figat
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cdeb9a3b15
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
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2024-04-23 10:30:01 +02:00 |
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Wojtek Figat
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b92fbcb3bc
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Add more const correctness
#2467
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2024-04-22 22:53:27 +02:00 |
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Wojtek Figat
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83b9e6e32a
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Add Ctrl to snap points to grid in Multi Blend editor
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2024-04-18 17:04:23 +02:00 |
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Wojtek Figat
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4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
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2024-04-11 15:58:34 +02:00 |
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Norite SC
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137de0a8b2
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forgotten how to do loops 🐛 😆
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2024-04-08 01:27:58 +02:00 |
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Norite SC
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85f3fdd438
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Update Vector3.cs
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2024-04-07 23:29:19 +02:00 |
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Norite SC
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55be82a2c4
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Update Vector3.cs
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2024-04-07 03:23:52 +02:00 |
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Norite SC
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0b19d8639b
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changed float to Real
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2024-04-07 03:02:47 +02:00 |
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Norite SC
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92b35ab3e7
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GetClosest for vectos
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2024-04-07 02:40:35 +02:00 |
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