GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
Nejcraft
7956ee1e2c
revert the viewed types back
2021-05-17 10:15:57 +02:00
honzapatCZ
388ec655bf
alpha+showcont
2021-05-17 10:15:56 +02:00
Wojtek Figat
4392e07cd6
Fix error when actor from unloaded scene is selected
...
#486
2021-05-17 10:15:55 +02:00
Wojtek Figat
4b0967b45e
Fix Linux executable file renaming check
2021-05-17 10:15:54 +02:00
Wojtek Figat
d1b142db08
Fix error in context menu search on fail
2021-05-15 16:34:38 +02:00
Wojtek Figat
c32add161b
Add option to copy/paste value from Visject box via context menu
2021-05-15 16:33:32 +02:00
Wojtek Figat
1adf14ca2b
Fix auto-focus for dock window on right-click to prevent Game Window mouse steal when using context menu
2021-05-15 13:00:25 +02:00
Wojtek Figat
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
Wojtek Figat
46b1fd944e
Fix catching mouse focus in Editor play mode with game is paused
2021-05-15 11:01:11 +02:00
Wojtek Figat
fb7ef90fce
Add option to hide GUI in Game Viewport
2021-05-15 11:00:42 +02:00
Wojtek Figat
8e31c49f1c
Add automatic tooltip for ComboBox baed on selected item tooltip
2021-05-15 10:42:28 +02:00
Wojtek Figat
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
Wojtek Figat
5f851d2433
Fix reparenting actors in editor to preserve world position
...
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
401bd1c125
Add incremental actors naming when spawning them in viewport
...
#501
2021-05-14 12:37:20 +02:00
Wojtek Figat
2dff188eac
Add automatic slider speed for float value input fields with limits specified
...
#499
2021-05-14 12:24:43 +02:00
Wojtek Figat
f9b979f1c6
Add new icons atlas
...
#456
2021-05-14 11:02:22 +02:00
Wojtek Figat
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
Wojtek Figat
255255e45c
Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name
2021-05-14 10:42:28 +02:00
Jean-Baptiste Perrier
465cdae564
Comments.
2021-05-13 17:58:44 +02:00
Jean-Baptiste Perrier
41447d4ba0
Add name restriction for scripts, no digits at start.
2021-05-13 17:55:15 +02:00
Jean-Baptiste Perrier
41905f9810
Add name restrictions based on proxy.
2021-05-13 17:54:52 +02:00
Jean-Baptiste Perrier
2065b949b0
Add IsFileNameValid in ContentProxy.
2021-05-13 17:54:23 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Jean-Baptiste Perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
Wojtek Figat
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
Wojtek Figat
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
Wojtek Figat
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00
Wojtek Figat
6db156513c
Merge branch 'patch-9' of git://github.com/stefnotch/FlaxEngine into stefnotch-patch-9
2021-05-12 13:12:59 +02:00
Wojtek Figat
d302675d7e
Fix TypeSearchPopup showing types that base type is hidden
2021-05-12 12:42:48 +02:00
Wojtek Figat
9195e37a23
Refactor cpp script templates after new features
2021-05-12 12:42:24 +02:00
Wojtek Figat
0950ef1a20
Merge branch 'master' of git://github.com/LCRW/FlaxEngine into LCRW-master
2021-05-12 12:22:23 +02:00
Jean-Baptiste Perrier
03cd86b4d7
Fix.
2021-05-11 16:16:37 +02:00
Jean-Baptiste Perrier
166f7c2728
Refactor.
2021-05-11 16:09:27 +02:00
Jean-Baptiste Perrier
31a446cfab
Fix getter only properties not showing.
2021-05-11 14:57:07 +02:00
Jean-Baptiste Perrier
98ca916197
Int16 & Uint16 C# serialization.
2021-05-10 22:48:33 +02:00
Jean-Baptiste Perrier
74916dddfd
Add Uint16 & Int16 names.
2021-05-10 22:47:02 +02:00
Jean-Baptiste Perrier
0d6f81904d
Uint16 & Int16 ScriptType ToString.
2021-05-10 22:46:24 +02:00
Jean-Baptiste Perrier
9eaa6e622b
Uint16 & Int16 Scripting support.
2021-05-10 22:24:35 +02:00
LcrW
f9e1dc3ffb
New Features
2021-05-10 21:04:52 +01:00
Jean-Baptiste Perrier
0a32e6bf7d
Add digit check at asset creation.
2021-05-10 18:20:58 +02:00
Wojtek Figat
17e3625e5d
Add support for ANSI name and variable name for named profiler events
2021-05-04 00:17:01 +02:00
Wojtek Figat
28969a7de4
Fix EnumComboBox to support negative items as a cost of lack of uint64 support
2021-05-02 12:04:14 +02:00
Wojtek Figat
543d1a3c0e
Add Tracy profiler support
2021-05-02 11:27:10 +02:00
Wojtek Figat
e2789214ae
Refactor Editor Utils into separate VariantUtils
2021-05-02 11:24:51 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
stefnotch
346d0e3111
Improve quotes?
2021-04-29 21:28:36 +02:00
Wojtek Figat
05ba9b8d45
Fix models uvs preview drawing
2021-04-29 16:39:26 +02:00