Wojtek Figat
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979168e82c
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Refactor various Editor APIs to use auto-generated bindings instead of manual code
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2023-06-12 14:34:07 +02:00 |
|
Wojtek Figat
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f552dd0c28
|
Merge remote-tracking branch 'origin/master' into 1.6
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2023-06-10 23:29:22 +02:00 |
|
Ruan Lucas
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c22eae0e2d
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fix crash when import model with option to generate lod and lods amount = 1
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2023-06-03 22:18:18 -04:00 |
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Wojtek Figat
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71a5d56105
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Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
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2023-05-04 15:43:44 +02:00 |
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Wojtek Figat
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7a2023ead6
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Add option for importing scale tracking to animation asset
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2023-02-07 09:39:31 +01:00 |
|
Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8918c71312
|
Update old header usage
|
2022-12-22 19:31:01 +01:00 |
|
Wojciech Figat
|
7f0c73606c
|
Improve naming various GPU resources
|
2022-12-09 11:27:41 +01:00 |
|
Wojciech Figat
|
66d01d8d7f
|
Merge remote-tracking branch 'origin/master' into 1.5
|
2022-12-01 12:10:41 +01:00 |
|
Wojtek Figat
|
f5ed9292e7
|
Merge branch 'master' into 1.5
|
2022-11-29 23:19:01 +01:00 |
|
Preben Eriksen
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ee84d53cdc
|
PE: Support normal generation when using assimp importer.
|
2022-11-29 11:09:34 +01:00 |
|
Wojtek Figat
|
3f3697fbfa
|
Code style cleanup
#837
|
2022-11-28 23:35:27 +01:00 |
|
Preben Eriksen
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c73eb548c0
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PE: FBX Import - Improved normal map detection using diffuse name, if normap map was not setup inside object.
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2022-11-10 13:14:19 +01:00 |
|
Preben Eriksen
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54ccf9edc7
|
PE: Fixed - Custom animation import, frame index start and end was not the actual index but depended on frames per second. Made it impossible to use, now use the real frame index.
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2022-11-10 11:35:29 +01:00 |
|
Wojtek Figat
|
00be6ffb89
|
Merge branch 'master' into 1.5
|
2022-10-29 20:45:51 +02:00 |
|
Wojtek Figat
|
4ba93d9d86
|
Code cleanup #765
|
2022-10-29 12:04:42 +02:00 |
|
Wojtek Figat
|
5cfe3b88c7
|
Add unit test for ModelTool::DetectLodIndex and improve LOD index detection further
#765
|
2022-10-29 11:38:20 +02:00 |
|
Wojciech Figat
|
32e052a87b
|
Refactor native Stream serialization to new API
|
2022-10-20 17:28:12 +02:00 |
|
Preben Eriksen
|
ea9695ac16
|
Added - Support for LOD meshes using _ , like LOD_0...
|
2022-09-25 10:31:25 +02:00 |
|
Preben Eriksen
|
e98d2c8a27
|
Added - aiProcess_SortByPType to importer, i seen many object that have a small mesh with point faces that are not part of the object, so just ignoring these make the objects import.
|
2022-09-25 09:33:23 +02:00 |
|
Wojciech Figat
|
b8922ee846
|
Fix 1px offset in Model SDFs
|
2022-08-12 16:00:38 +02:00 |
|
Wojtek Figat
|
ff1fba403d
|
Various fixes to allow compiling negine with custom build configurations
|
2022-07-26 23:10:01 +02:00 |
|
Wojciech Figat
|
df48d71045
|
Skip SDF generation for transparent materials inside models
|
2022-07-08 15:28:22 +02:00 |
|
Wojtek Figat
|
a881c90b2e
|
Refactor engine to support double-precision vectors
|
2022-06-13 00:40:32 +02:00 |
|
Wojtek Figat
|
f82e370392
|
Refactor Vector types to support 64-bit precision via define switch
|
2022-05-25 20:04:33 +02:00 |
|
Wojciech Figat
|
8428f28239
|
Various improvements for SDF rendering
|
2022-04-29 17:11:39 +02:00 |
|
Wojciech Figat
|
0a458d94c4
|
Add support for Volume textures to have residency changed as regular textures
|
2022-04-21 12:36:16 +02:00 |
|
Wojciech Figat
|
a5af0a1c81
|
Fix game build
|
2022-03-25 11:42:09 +01:00 |
|
Wojciech Figat
|
b08d2001fd
|
Add Model SDF generation utilities
|
2022-03-24 11:32:02 +01:00 |
|
Wojciech Figat
|
6196bb31fe
|
Post merge fixes
|
2022-03-22 13:20:07 +01:00 |
|
Wojciech Figat
|
92f5377f70
|
Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
|
2022-03-22 13:00:21 +01:00 |
|
Wojciech Figat
|
8f99a3df76
|
Add soft handling for MeshAccelerationStructure build from model on data gather fail
|
2022-03-21 10:50:56 +01:00 |
|
Wojciech Figat
|
748b857e57
|
Add ability to use ModelTool module in game build
|
2022-02-27 13:31:32 +01:00 |
|
Wojciech Figat
|
8271a2b718
|
Add MeshAccelerationStructure utility for robust triangles geometry queries
|
2022-02-27 13:29:58 +01:00 |
|
Wojtek Figat
|
748d69a3cb
|
Add CollisionMeshesPrefix option to import collision data from model asset
|
2022-02-06 14:11:13 +01:00 |
|
Wojciech Figat
|
8c2241c6dc
|
Update copyright year
|
2022-01-14 13:31:12 +01:00 |
|
Wojtek Figat
|
c4b6865659
|
Merge branch 'master' into mac
|
2022-01-09 19:15:15 +01:00 |
|
Wojtek Figat
|
9b991bcfdf
|
Add Editor for Mac impl progress
|
2021-12-31 17:12:55 +01:00 |
|
xKamuna
|
177696ee00
|
Fix blend shape offsets
|
2021-12-24 04:43:28 -08:00 |
|
Wojciech Figat
|
b88ac45b53
|
Optimize model data access during models importing
|
2021-12-13 17:32:01 +01:00 |
|
Wojciech Figat
|
58967e739a
|
Fix import transform for skinned models
#610
|
2021-12-13 17:31:57 +01:00 |
|
Wojciech Figat
|
c0bcb54044
|
Fix incorrect transformation on imported blend shapes data from fbx file
#672
|
2021-12-07 18:23:01 +01:00 |
|
Wojciech Figat
|
05d0e1bdcc
|
Add Split Objects object to split imported meshes/animations into separate assets
|
2021-11-24 17:40:56 +01:00 |
|
Wojtek Figat
|
6f16195b08
|
Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace
|
2021-11-11 13:23:30 +01:00 |
|
Wojtek Figat
|
257f57f926
|
Fix importing materials from fbx files
#628
|
2021-09-23 12:40:34 +02:00 |
|
Jean-Baptiste Perrier
|
2948bfbed0
|
Backward compatibility (Mathd -> Math), fix and remove warnings.
|
2021-08-12 14:15:26 +02:00 |
|
Wojtek Figat
|
3a5c212985
|
Change CalculateTangents to false as default and calculate normals/tangents by default if missing
|
2021-07-22 10:25:01 +02:00 |
|
Wojtek Figat
|
383ea4d603
|
Fix crash when importing model mesh with multiple materials but no mapping on a Geometry
#572
|
2021-07-22 10:20:19 +02:00 |
|