Commit Graph

19 Commits

Author SHA1 Message Date
Wojtek Figat
979168e82c Refactor various Editor APIs to use auto-generated bindings instead of manual code 2023-06-12 14:34:07 +02:00
Wojtek Figat
7a2023ead6 Add option for importing scale tracking to animation asset 2023-02-07 09:39:31 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
8918c71312 Update old header usage 2022-12-22 19:31:01 +01:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
8428f28239 Various improvements for SDF rendering 2022-04-29 17:11:39 +02:00
Wojciech Figat
a5af0a1c81 Fix game build 2022-03-25 11:42:09 +01:00
Wojciech Figat
b08d2001fd Add Model SDF generation utilities 2022-03-24 11:32:02 +01:00
Wojciech Figat
92f5377f70 Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
#	Flax.flaxproj
#	Source/Engine/Core/Math/Vector3.h
#	Source/Engine/Graphics/Textures/GPUTexture.cpp
#	Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
#	Source/Engine/Terrain/Terrain.cpp
#	Source/Engine/Tools/ModelTool/ModelTool.Build.cs
#	Source/FlaxEngine.Gen.cs
#	Source/FlaxEngine.Gen.h
2022-03-22 13:00:21 +01:00
Wojciech Figat
748b857e57 Add ability to use ModelTool module in game build 2022-02-27 13:31:32 +01:00
Wojtek Figat
748d69a3cb Add CollisionMeshesPrefix option to import collision data from model asset 2022-02-06 14:11:13 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojciech Figat
05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets 2021-11-24 17:40:56 +01:00
Wojtek Figat
3a5c212985 Change CalculateTangents to false as default and calculate normals/tangents by default if missing 2021-07-22 10:25:01 +02:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00