Wojtek Figat
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
Wojtek Figat
31c9b85a3f
Fix prefab diff context menu in Editor to properly diff against arrays
2023-06-11 20:44:04 +02:00
Wojtek Figat
f552dd0c28
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-10 23:29:22 +02:00
Wojtek Figat
3bbfe9de8a
Code cleanup, add tooltip and cache property option in layout #1140
2023-06-09 17:32:57 +02:00
Wojtek Figat
a0d6f3c22b
Merge branch 'ui-resize-update' of https://github.com/Swiggies/FlaxEngine into Swiggies-ui-resize-update
2023-06-09 17:23:00 +02:00
Wojtek Figat
9faf9e43fb
Codestyle fix #1118
2023-06-09 17:15:06 +02:00
Chandler Cox
424e832ec7
Fix bug on disabling element on init if it is zero.
2023-05-31 21:23:34 -05:00
Chandler Cox
5c67c4f5d4
Handle zero case correctly by disabling value boxes on zero.
2023-05-31 14:31:01 -05:00
Chandler Cox
70cb4d3cd9
Fix bug of moving value from zero.
2023-05-31 13:01:41 -05:00
Olly Rybak
fce41b95f6
Added bool to properties window to carry value between controls
2023-05-29 20:55:55 +10:00
Olly Rybak
522015c2d7
Better functionality + styling
2023-05-29 00:43:14 +10:00
Chandler Cox
75f1c8baaa
Fix scale linking to be a ratio.
2023-05-25 10:17:08 -05:00
Chandler Cox
e9250ab365
Fix spacing
2023-05-25 08:25:57 -05:00
Chandler Cox
a45f067719
Fix zero scale value changing when scales are linked. #1117
2023-05-25 08:24:49 -05:00
Wojtek Figat
694980160b
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/CustomEditorsUtil.cs
# Source/Engine/Networking/NetworkReplicator.cpp
# Source/Engine/Scripting/ManagedCLR/MUtils.cpp
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2023-05-24 23:28:38 +02:00
Wojtek Figat
e10aa1ff58
Add support for editing dictionary keys that are structures
2023-05-24 22:58:07 +02:00
Wojtek Figat
7efb3e3f3d
Add SoftTypeReference<T> to scripting API for lazy-load type references (via typename)
2023-05-24 22:56:29 +02:00
Wojtek Figat
982639f215
Fix syncing Custom Editor value when using it to edit value-type
2023-05-24 22:55:02 +02:00
Olly Rybak
c92a3e566e
New button styling
2023-05-21 09:57:39 +10:00
Wojtek Figat
e045f096a9
Add network debugging panel to actors and scripts
...
#1066
2023-05-16 14:59:15 +02:00
Wojtek Figat
4482fc0bcf
Cleanup #1086
...
Reuse text for UI tooltip
Remove `IconButton` and use simple button instead
Cleanup code style
2023-05-16 12:13:23 +02:00
Wojtek Figat
73ee5676c6
Merge branch 'scale-icon-change' of https://github.com/Menotdan/FlaxEngine into Menotdan-scale-icon-change
2023-05-16 12:01:10 +02:00
Wojtek Figat
b57018f55c
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-12 14:41:21 +02:00
Wojtek Figat
eab14e28da
Add play/pause/stop buttons to particle effect editor while in play-mode
2023-05-12 14:39:57 +02:00
Menotdan
5bc76de7d6
Merge branch 'master' into scale-icon-change
2023-05-10 17:16:44 -04:00
Wojtek Figat
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
8edc154501
Fix UIControl linkage to Prefab window when creating UI within prefab Editor
...
#1007
2023-05-08 19:22:23 +02:00
Menotdan
681564189f
Finish implementing IconButton and use that to create a more intuitive scale linking interface.
2023-05-08 00:42:38 -04:00
Menotdan
141555377b
Begin working on an IconButton class, and demoing the IconButton idea using the scale link icon.
2023-05-07 22:58:57 -04:00
Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
bc1cb402ab
Merge branch 'layermatrix' of https://github.com/Withaust/FlaxEngine into Withaust-layermatrix
2023-05-07 10:52:10 +02:00
Wojtek Figat
37e8fa7b76
Fix creating localization table on blank project
...
#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
22239bc2d1
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-05 11:41:32 +02:00
Wojtek Figat
daa06cb320
Merge branch 'small_fix_combobox' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-small_fix_combobox
2023-05-05 11:09:27 +02:00
Wojtek Figat
747abba4f7
Merge branch 'col-size-edit' of https://github.com/Tryibion/FlaxEngine into Tryibion-col-size-edit
2023-05-05 10:55:13 +02:00
Wojtek Figat
5e31a678bd
Improve C# Object comparison by using native pointer compare #1061 #713 #795
2023-05-05 10:49:07 +02:00
Chandler Cox
98a5985ce9
Fix bug of the collection size changing while still editing or sliding the size box.
2023-05-04 11:03:39 -05:00
Wojtek Figat
2b2b4f6b6f
Fix exception in rare cases
2023-05-04 13:55:14 +02:00
Ruan Lucas
518ce457df
fix doc
2023-05-02 08:56:18 -04:00
Wojtek Figat
4d1ac04e5c
Add GroupElement.AddSettingsButton for editor ui
2023-04-29 11:10:48 +02:00
Wiktor Kocielski
89d34650c0
Fix LayersMatrixEditor
2023-04-26 00:28:51 +03:00
Wojtek Figat
390460907d
Merge remote-tracking branch 'origin/master' into 1.6
...
# Conflicts:
# Source/Editor/Scripting/CodeEditors/VisualStudioCodeEditor.cpp
# Source/Tools/Flax.Build/Deps/Dependencies/OpenAL.cs
2023-04-22 18:59:41 +02:00
Wojtek Figat
978b3f835a
Add editor playback utilities for Audio Source and Scene Animation Player
2023-04-22 17:25:55 +02:00
Wojtek Figat
2475706df4
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-04 18:08:25 +02:00
Wojtek Figat
e1a0e51bc7
Optimzie Newtonsoft.Json lib by removing Xml, Schema support and making it AOT-friendly for AOT game builds
2023-04-01 23:34:24 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
a25eae5d10
Move dotnet7 native interop, wrappers and marshalers into FlaxEngine.Interop namespace
2023-03-28 13:20:18 +02:00
Wojtek Figat
4755c42d70
Fix .NET generic class typename to match old mono style without inlined assembly name and ver
2023-03-27 17:30:48 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
...
Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00