Wojtek Figat
d92c7af2cf
Fix debug file access race-conditions when importing many materials at once
2023-10-17 09:53:06 +02:00
Wojtek Figat
50d47fe801
Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
2023-10-16 16:10:57 +02:00
Wojtek Figat
e4941e5b00
Add asset loading task state check on fail
2023-10-15 18:46:15 +02:00
Wojtek Figat
7904690ecf
Cleanuo some old code style
2023-10-14 14:00:58 +02:00
Wojtek Figat
abd6881d7b
Fix removing large amount of assets in Editor at once
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#1484
2023-10-13 15:43:11 +02:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
Wojtek Figat
64d4076615
Minor tweaks
2023-10-09 12:06:55 +02:00
Wojtek Figat
d7e9e2ed16
Fix AssetsCache to include project path and reject cache when project gets duplicated with cache
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#1631
2023-10-09 11:33:02 +02:00
Wojtek Figat
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
86d1d29820
Fix deadlock regression from fd679f0af5 when applying Game Settings itself
2023-10-05 10:13:49 +02:00
Wojtek Figat
fd679f0af5
Add automatic game settings apply when saving json file in Editor
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#1440
2023-10-04 23:11:38 +02:00
Wojtek Figat
0ae413d4fe
Fix crash when using Visual Script runtime in async
2023-10-01 10:55:48 +02:00
Wojtek Figat
a71de7357c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-19 21:42:53 +02:00
Wojtek Figat
49a6b5734a
Fix crash when setting material instance base material before it's loaded
2023-09-19 14:14:57 +02:00
Wojtek Figat
fb488cbaf7
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-11 22:43:46 +02:00
Wojtek Figat
9291295a4d
Fix Dictionary and HashSet iterators to prevent unwanted data copies
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#1361
2023-09-10 11:25:36 +02:00
Wojtek Figat
8dc98174cf
Minor tweaks
2023-08-01 14:14:27 +02:00
Wojtek Figat
94386d24ab
Minor tweaks
2023-08-01 10:27:31 +02:00
Wojtek Figat
ce16debabd
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-24 23:21:03 +02:00
Wojtek Figat
c9254457a9
Code style tweaks
2023-07-24 16:24:39 +02:00
Wojtek Figat
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
40fc2f8295
Fix missing header files in deployed engine package
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#1242
2023-07-14 11:25:54 +02:00
Wojtek Figat
24c03c0e4b
Add cloth painting tools to Editor
2023-07-13 23:30:37 +02:00
Wojtek Figat
6ae77d0c17
Merge remote-tracking branch 'origin/1.6' into 1.7
2023-07-09 11:55:50 +02:00
Wojtek Figat
a14de5e255
Fix Array For Each visual script node local vars setup
2023-07-04 17:58:32 +02:00
Wojtek Figat
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
Wojtek Figat
04963fef18
Various code fixes and tweaks
2023-07-02 15:46:29 +02:00
Wojtek Figat
f995d12686
Fix editor deployment
2023-06-17 11:08:51 +02:00
Wojtek Figat
534d2388f5
Fix crash when removing json instance for scene asset that is different
2023-06-12 17:07:24 +02:00
Wojtek Figat
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
Wojtek Figat
b299ed3246
Add more assertions to tests build
2023-06-09 23:34:55 +02:00
Wojtek Figat
a3ab7cd14e
Fix file lock when loading asset fails
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#1103
2023-05-16 11:52:49 +02:00
Wojtek Figat
80e6853f44
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Editor/CustomEditors/Dedicated/UIControlEditor.cs
2023-05-08 22:22:32 +02:00
Wojtek Figat
3ea771fe22
Fix crash on engine exit when asset fails to load due to serialized version mismatch
2023-05-08 17:06:13 +02:00
Wojtek Figat
2c2b403da1
Revert aeda759086
2023-05-08 13:57:02 +02:00
Wojtek Figat
69cdb1268a
Merge remote-tracking branch 'origin/master' into 1.6
2023-05-08 12:58:42 +02:00
Wojtek Figat
aeda759086
Minor tweak
2023-05-08 12:32:42 +02:00
Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Wojtek Figat
37e8fa7b76
Fix creating localization table on blank project
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#1060
2023-05-05 14:54:42 +02:00
Wojtek Figat
71a5d56105
Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting)
2023-05-04 15:43:44 +02:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
5b50562a9f
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
2023-04-26 14:27:01 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
74758f5380
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# Source/Tools/Flax.Build/Build/Builder.Projects.cs
# Source/Tools/Flax.Build/Build/Plugins/NetworkingPlugin.cs
2023-03-14 11:52:41 +01:00
Wojtek Figat
dadb9207b9
Fix Json asset cooking to properly serialize whole asset data even if modified at runtime
2023-03-13 16:00:27 +01:00