Wojtek Figat
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af91ce7f3f
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Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix
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2024-04-14 14:39:57 +02:00 |
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Wojtek Figat
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dc45f46ff4
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Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init
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2024-04-14 14:31:20 +02:00 |
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Menotdan
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db28afb591
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Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend.
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2024-04-14 01:02:48 -04:00 |
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Menotdan
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84c1f6b5de
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Make NavMesh initialize earlier.
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2024-04-14 00:58:11 -04:00 |
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Wojtek Figat
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53689063b9
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Minor tweaks to Gameplay Globals
#2412
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2024-04-14 00:09:29 +02:00 |
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Wojtek Figat
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c59e872ef2
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Fix crash when loading invalid Variant structure
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2024-04-14 00:09:01 +02:00 |
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Wojtek Figat
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2b95f11b1f
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Fixes to Vulkan backend
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2024-04-13 23:55:39 +02:00 |
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Wojtek Figat
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fbfe77e386
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Fix win32 compile
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2024-04-13 21:44:16 +02:00 |
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Wojtek Figat
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d42e315e55
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Fix atomics to accept constant
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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9c2c02c1cf
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Fix various issues found with thread sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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8144db8e13
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Fix various issues found with adrress sanitizer on macOS
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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4ac6a292f7
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Add option for using Address and Thread sanitizers
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2024-04-13 19:20:49 +02:00 |
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Wojtek Figat
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3e475398e7
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Optimize draw calls batching sorting with Merge Sort
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2024-04-12 16:02:37 +02:00 |
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Wojtek Figat
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1e77f3aa5a
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Optimize DrawBatch for faster sorting
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2024-04-12 13:46:20 +02:00 |
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Wojtek Figat
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6d38590ad4
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Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings
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2024-04-12 13:08:26 +02:00 |
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Wojtek Figat
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c8ad3e3a51
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Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix
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2024-04-12 13:03:16 +02:00 |
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Wojtek Figat
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e5d700692f
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Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix
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2024-04-12 13:01:10 +02:00 |
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Wojtek Figat
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00f2a0b825
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Improve doc
|
2024-04-12 11:29:21 +02:00 |
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Menotdan
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c914e33462
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Hide TAA settings if TAA isn't enabled.
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2024-04-12 02:29:45 -04:00 |
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Muzz
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35f33b6746
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Fixed IK to have correct bone roll
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2024-04-12 12:07:26 +08:00 |
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Menotdan
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e137d31839
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Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread.
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2024-04-11 17:37:31 -04:00 |
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Wojtek Figat
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7342629a86
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Add dynamic resolution for static shadow map tiles limited by current dynamic res
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2024-04-11 18:47:32 +02:00 |
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Wojtek Figat
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5f860db6a5
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Fix typo
|
2024-04-11 17:34:21 +02:00 |
|
Chandler Cox
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2e643347ec
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Fix selection height
|
2024-04-11 10:16:20 -05:00 |
|
Chandler Cox
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fb1685fe81
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Fix underline being in wrong spot on different DPIs
|
2024-04-11 09:56:59 -05:00 |
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Wojtek Figat
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62444315de
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Add METERS_TO_UNITS and impl metric units in shadows rendering
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2024-04-11 16:38:43 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
|
2024-04-11 16:34:42 +02:00 |
|
Wojtek Figat
|
803249f126
|
Minor tweaks
|
2024-04-11 16:19:35 +02:00 |
|
Wojtek Figat
|
4e65b76b8c
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Optimize BoundingSphere.Intersects to be inlined by the compiler
|
2024-04-11 15:58:34 +02:00 |
|
Wojtek Figat
|
890b2da108
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Add **shadows caching for static geometry**
|
2024-04-11 15:35:18 +02:00 |
|
Wojtek Figat
|
eac1d19a09
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Add additional StaticFlagsCompare to Render View for dynamic or static only drawing
|
2024-04-11 10:21:13 +02:00 |
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Wojtek Figat
|
c4949de28f
|
Add new Static Flag Shadow for cached shadow maps
|
2024-04-11 10:20:21 +02:00 |
|
Wojtek Figat
|
b4547ec4d2
|
Minor fixes
|
2024-04-10 11:03:33 +02:00 |
|
Wojtek Figat
|
89f7e442f7
|
Fix point light seams due to missing shadow map borders
|
2024-04-10 11:03:18 +02:00 |
|
Wojtek Figat
|
ff7c986fb1
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Add better stability to Cascaded Shadow Maps projection
|
2024-04-09 16:58:22 +02:00 |
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Wojtek Figat
|
708fba5136
|
Add variable rate update for shadow maps atlas based on distance to light
|
2024-04-08 00:04:57 +02:00 |
|
Wojtek Figat
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7d92779e99
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Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
b2f9da4113
|
Fix default diffuse color value when importing material
|
2024-04-05 16:54:10 +02:00 |
|
Wojtek Figat
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f164626c41
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Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
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2024-04-05 15:49:20 +02:00 |
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Wojtek Figat
|
97bd90d4be
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Change default collision type to ConvexMesh from TriangleMesh
|
2024-04-05 15:23:09 +02:00 |
|
Wojtek Figat
|
3efd1e4e84
|
Optimize local lights sphere mesh rendering to match the area better
|
2024-04-05 12:48:09 +02:00 |
|
Wojtek Figat
|
0cc6669cbd
|
Reimplement cascaded shadow maps blending via dithering
|
2024-04-05 10:59:34 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
3d0d41ebff
|
Add reducing shadows quality for smaller local lights
|
2024-04-04 13:29:38 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
|
2024-04-02 14:56:26 +02:00 |
|
Wojtek Figat
|
d12630d815
|
Fix
|
2024-03-31 00:03:45 +01:00 |
|
Wojtek Figat
|
fb0d70d555
|
Fix
|
2024-03-30 23:58:50 +01:00 |
|
Wojtek Figat
|
c5e1abb08c
|
Add setter for crword agent position and velocity
|
2024-03-30 22:29:43 +01:00 |
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