Wojtek Figat
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e3c8d19a9e
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Fix missing D3D11 stencil ref value
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2024-11-26 15:56:08 +01:00 |
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Wojtek Figat
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ee5021d94d
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Fix regression bugs from 471d5c2a9b
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2024-11-20 18:28:47 +01:00 |
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Wojtek Figat
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03fe1f72a3
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Fix minor errors
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2024-11-20 16:30:23 +01:00 |
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Wojtek Figat
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a890326b82
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Fix blend states and blend factor usage on Vulkan
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2024-11-20 16:30:13 +01:00 |
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Wojtek Figat
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20704ef9dd
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Fix stencil usage in Vulkan
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2024-11-20 16:15:54 +01:00 |
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Wojtek Figat
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471d5c2a9b
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Add stencil support in PSO on DX11
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2024-11-20 09:46:10 +01:00 |
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Wojtek Figat
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f21b259376
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Various fixes after merge with Windows ARM pr
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2024-07-25 08:34:51 +02:00 |
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Wojtek Figat
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dd61d5793c
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Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
# Source/ThirdParty/assimp/config.h.in
# Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
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2024-07-24 19:03:53 +02:00 |
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Wojtek Figat
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3296337f40
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Add SetStablePowerState for D3D12 when doing shaders profiling
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2024-07-19 14:26:19 +02:00 |
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Wojtek Figat
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13cf3deb3f
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Revert b80101411f
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2024-07-12 18:42:19 +02:00 |
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Wojtek Figat
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b80101411f
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Optimize Vulkan Memory Allocator to not use mutex as it's synced by engine to safely access resources
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2024-07-12 17:05:07 +02:00 |
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Wojtek Figat
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e83097d114
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Fix missing memory allocator for Vulkan Memory Allocator
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2024-07-12 17:04:23 +02:00 |
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Wojtek Figat
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230c57cca4
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Add WinPixEventRuntime for D3D12 to provide GPU profiler event names
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2024-07-03 18:30:11 +02:00 |
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Wojtek Figat
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fe0711c3e2
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Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
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2024-07-02 00:55:41 +02:00 |
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Wojtek Figat
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9486466abf
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Fix D3D11 to properly issue instanced draws even if instance count is 1
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2024-07-02 00:54:49 +02:00 |
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Wojtek Figat
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1328e869a9
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Fix crash in D3D12 when constant buffer was binded but not updated before the draw
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2024-07-02 00:54:17 +02:00 |
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Wojtek Figat
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fbc648302d
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Fix timer queries reset before use on Vulkan
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2024-07-02 00:53:45 +02:00 |
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Wojtek Figat
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a377933884
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Fix d3d12 build regression
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2024-06-19 14:10:23 +02:00 |
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Wojtek Figat
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e0028d5f94
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-06-17 21:53:49 +02:00 |
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|
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1c82c73bc0
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Fix graphical glitches in Vulkan backend
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2024-06-17 20:55:04 +03:00 |
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Wojtek Figat
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1cbcddf410
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Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
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2024-06-03 09:24:27 +02:00 |
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Wojtek Figat
|
bba14d265a
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Add D3D11 shaders naming for profiling
|
2024-06-02 22:05:45 +02:00 |
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Wojtek Figat
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59e0b43585
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Fix missing DirectX resources naming in Development builds for profiling
|
2024-06-02 22:05:14 +02:00 |
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|
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a716025094
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Patch pix3.h for Windows on ARM
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2024-06-01 23:23:28 +03:00 |
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|
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2f48521ce7
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Fallback to D3D11 devices without debug layers when unavailable
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2024-06-01 23:23:25 +03:00 |
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Wojtek Figat
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5f4c57d3eb
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Fix texture copy into staging one on DX12 and Vulkan
|
2024-05-28 14:56:38 +02:00 |
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Wojtek Figat
|
8a2acd360d
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Fix GPUTexture::GetData to properly handle volume textures
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2024-05-28 14:56:04 +02:00 |
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Wojtek Figat
|
9d2dc91920
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Add PixelFormat::NV12
|
2024-05-15 11:14:16 +02:00 |
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Wojtek Figat
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e7508538e0
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Flax.flaxproj
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2024-05-08 19:27:56 +02:00 |
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Wojtek Figat
|
e835b25637
|
Fix wired Vulkan validation cache errors on Linux
#2201 #1825
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2024-04-26 21:47:51 +02:00 |
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Wojtek Figat
|
3ebf73ec22
|
Add video texture format YUY2
|
2024-04-25 10:26:23 +02:00 |
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Wojtek Figat
|
ebe05d4a51
|
Refactor RenderToolsDX to support new pixel formats properly
|
2024-04-24 17:35:58 +02:00 |
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Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
705856da24
|
Fix crash when resizing window on Vulkan
Regression from 8488a8d387
#2356
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2024-04-23 10:08:16 +02:00 |
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Wojtek Figat
|
60e8d73079
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Renderer/RenderList.cpp
# Source/Engine/Renderer/RenderList.h
|
2024-04-17 09:58:59 +02:00 |
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Wojtek Figat
|
2b95f11b1f
|
Fixes to Vulkan backend
|
2024-04-13 23:55:39 +02:00 |
|
Wojtek Figat
|
8144db8e13
|
Fix various issues found with adrress sanitizer on macOS
|
2024-04-13 19:20:49 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
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Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
|
2024-04-02 14:56:26 +02:00 |
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Wojtek Figat
|
e1944bce96
|
Add statically disabled geometry shaders on mobile
|
2024-03-30 22:08:44 +01:00 |
|
Wojtek Figat
|
369c19bd5d
|
Add statically disabled tessellation on macOS/iOS
|
2024-03-30 18:46:37 +01:00 |
|
Wojtek Figat
|
b8a287c4d5
|
Fix Vulkan swapchain init on Android device with more surfaces reported by the driver
|
2024-03-28 18:08:22 +01:00 |
|
Wojtek Figat
|
51504d0d92
|
Fix building macOS/iOS with the latest Vulkan SDK
|
2024-03-24 19:39:16 +01:00 |
|
Wojtek Figat
|
6ccec2f5ff
|
Fix d3d12 warning on initial gpu buffer state
|
2024-03-20 16:48:15 +01:00 |
|
Wojtek Figat
|
83e8f8cb94
|
Increase backbuffers support for Vulkan on Linux to 8
|
2024-03-12 12:39:01 +01:00 |
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Wojtek Figat
|
b4d3eeb771
|
Another attempt for Vulkan swapchain setup if minImageCount is larger than VULKAN_BACK_BUFFERS_COUNT
|
2024-03-12 12:11:03 +01:00 |
|
Wojtek Figat
|
a4e693b6a6
|
Fix small GPU buffer update on Vulkan if data size align up overflows buffer size
|
2024-03-12 10:01:04 +01:00 |
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Wojtek Figat
|
9d0b659520
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Use default backbuffers for Vulkan if maxImageCount is 0
|
2024-03-11 23:56:02 +01:00 |
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