Wojtek Figat
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c4f4983f6d
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Add WebGPU bind groups caching
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2026-03-03 09:47:59 +01:00 |
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Wojtek Figat
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23ebb0e754
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Fix particles on WebGPU to respect format support flags properly
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2026-03-02 23:06:01 +01:00 |
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Wojtek Figat
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b191d3918e
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Fix rendering various visuals on WebGPU
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2026-03-02 20:36:33 +01:00 |
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Wojtek Figat
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b36c757753
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Fix WebGPU error when sampling depth texture in shader which requires explicit UnfilterableFloat sampler type
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2026-02-26 16:59:25 +01:00 |
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Wojtek Figat
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63f19aa4d6
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Fix minor issues
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2026-02-26 15:52:41 +01:00 |
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Wojtek Figat
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8728d88dde
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Fix vertex layouts binding to match vertex shader inputs on WebGPU
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2026-02-26 15:50:36 +01:00 |
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Wojtek Figat
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f6888b099e
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Add cubemap and texture arrays copy/update in WebGPU
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2026-02-26 13:27:35 +01:00 |
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Wojtek Figat
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239ceb75a9
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Fix binding various resources to shaders in WebGPU
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2026-02-26 12:23:07 +01:00 |
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Wojtek Figat
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ac4526744a
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Add GPU profile events to WebGPU and use the by default in non-Release builds
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2026-02-26 11:08:12 +01:00 |
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Wojtek Figat
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d2a8ac54cf
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Fix depth stencil view format when binding to shader to use depth-only aspect but still render to both
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2026-02-26 11:07:19 +01:00 |
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Wojtek Figat
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153b16ebd7
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Add various graphics improvements
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2026-02-25 18:23:49 +01:00 |
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Wojtek Figat
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b535791c66
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Implement bind groups in WebGPU to provide resources to shaders
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2026-02-25 18:22:55 +01:00 |
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Wojtek Figat
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9d95bbaa8c
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Add GPU data upload allocator with shared page pool
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2026-02-24 23:18:07 +01:00 |
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Wojtek Figat
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195d5b1aa2
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Fixes and missing changes
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2026-02-24 17:59:42 +01:00 |
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Wojtek Figat
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9be8589437
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Add shader compiler for WebGPU
Use existing Vulkan compiler to generate SPIR-V and convert it into WGSL with tint compiler
https://github.com/google/dawn/releases/tag/v20260219.200501
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2026-02-24 17:55:26 +01:00 |
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Wojtek Figat
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6081ed35bc
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Add initial base implementation for WebGPU rendering backend
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2026-02-23 11:49:45 +01:00 |
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Wojtek Figat
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6fd58c418e
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Fixes and updates to graphics api
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2026-02-20 23:49:49 +01:00 |
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Wojtek Figat
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273b110db4
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Code style formatting and minor tweaks
#2800
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2026-02-11 17:15:15 +01:00 |
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Wojtek Figat
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ee22b9dc25
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Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
# Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
# Source/Editor/Modules/UIModule.cs
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2026-02-11 14:08:57 +01:00 |
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Wojtek Figat
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f045b5b6b6
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Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultRadialMenu.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Flax.flaxproj
# Source/Engine/Graphics/Materials/MaterialShader.h
# Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
# Source/Engine/Renderer/RenderList.h
# Source/Shaders/Reflections.shader
# Source/Shaders/ReflectionsCommon.hlsl
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
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2026-02-11 00:20:38 +01:00 |
|
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f870fc3ae2
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Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Viewport/MainEditorGizmoViewport.cs
|
2026-02-03 17:39:43 +02:00 |
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Wojtek Figat
|
9a5bc444ba
|
Fix build issues on MSVC on Windows
|
2026-01-29 12:38:23 +01:00 |
|
Wojtek Figat
|
43b337e163
|
Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
|
2026-01-28 20:43:01 +01:00 |
|
Wojtek Figat
|
45306ca20e
|
Minor Vulkan fixes
|
2026-01-28 20:35:42 +01:00 |
|
Wojtek Figat
|
259d93f95c
|
Fix RenderDoc detection on Vulkan
|
2026-01-28 17:08:00 +01:00 |
|
Wojtek Figat
|
d049a16882
|
Add support for Depth Bounds test in all graphics APIs
|
2026-01-19 17:44:45 +01:00 |
|
Wojtek Figat
|
f44dde89db
|
Fix missing vertex counting in draws (use index count to approx)
|
2026-01-18 16:24:15 +01:00 |
|
Wojtek Figat
|
847f6411e7
|
Migrate ProfilerGPU to new lightweight queries API
|
2026-01-16 13:24:56 +01:00 |
|
Wojtek Figat
|
9ac231c403
|
Add new GPU Query API that is lightweight and supports occlusion queries
|
2026-01-16 10:40:30 +01:00 |
|
Wojtek Figat
|
6788844270
|
Merge remote-tracking branch 'origin/1.12' into 1.12
|
2026-01-07 23:21:22 +01:00 |
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67b33a575a
|
Merge branch 'master' into sdl_platform
# Conflicts:
# .github/workflows/build_linux.yml
# .github/workflows/tests.yml
# Source/Tools/Flax.Build/Projects/VisualStudio/VCProjectGenerator.cs
|
2026-01-06 02:57:52 +02:00 |
|
|
|
d64c28f672
|
Fix compilation errors with /permissive- standard conformance mode
|
2025-12-19 00:03:48 +02:00 |
|
|
|
3e91ba3fb2
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-12-15 19:03:05 +02:00 |
|
Wojtek Figat
|
ca52122656
|
Fix validation error on Windows for textures but optimize buffers instead
|
2025-12-10 14:53:51 +01:00 |
|
Wojtek Figat
|
20a7fcf6a0
|
Add profiler wait event for GPU wait on D3D12
|
2025-12-10 13:01:24 +01:00 |
|
Wojtek Figat
|
43665aa7eb
|
Rename GPUContext::ClearState to ResetState for constentency
|
2025-12-10 13:00:59 +01:00 |
|
Wojtek Figat
|
3b9b49950c
|
Fixes for Xbox One
|
2025-12-10 09:48:47 +01:00 |
|
Wojtek Figat
|
dacb3b0891
|
Fix rendering on Intel-based macOS to use integrated GPU primarly
|
2025-11-25 10:30:53 +01:00 |
|
|
|
0ac3ab2329
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-11-19 18:30:08 +02:00 |
|
Wojtek Figat
|
c437daf9be
|
Fix new compiler DXC changes
|
2025-11-18 05:42:02 -08:00 |
|
Wojtek Figat
|
5f0e1253cc
|
Refactor DX12 Root Signature creation to support offline construction
Fix running D3D12 on integrated AMD GPU
|
2025-11-18 12:08:54 +01:00 |
|
Wojtek Figat
|
5e690abd76
|
Fix initial state of DummyVertexBuffer on DX12
|
2025-11-14 01:06:01 -08:00 |
|
Wojtek Figat
|
91ee9f5e05
|
Refactor Mesh SDF generation on GPU to use raytracing for more precise results
|
2025-11-13 22:05:23 +01:00 |
|
|
|
c61ecc0545
|
Merge branch 'master' into sdl_platform
|
2025-10-30 22:42:29 +02:00 |
|
Wojtek Figat
|
22515c37b5
|
Fix crash regression in D3D12 UAV bindings code
|
2025-10-27 22:38:47 +01:00 |
|
Wojtek Figat
|
c944bd9bed
|
Fix missing Vulkan feature activation for host query reset
|
2025-10-27 00:32:29 +01:00 |
|
|
|
f99a244b8e
|
Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
# Source/Editor/Windows/GameWindow.cs
|
2025-10-18 02:19:30 +03:00 |
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Wojtek Figat
|
fdecad0d29
|
Fix Vulkan crash on missing handle owner during binding
|
2025-10-16 10:39:50 +02:00 |
|
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|
668a4dbb4d
|
Merge remote-tracking branch 'origin/master' into sdl_platform
|
2025-10-14 01:09:26 +03:00 |
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Wojtek Figat
|
2bf62cc54f
|
Add GPUDevice.VideoOutputs with a list of attached monitors
|
2025-10-09 15:13:04 +02:00 |
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