Wojtek Figat
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3ed55c89f0
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Add drag&drop support for Linux
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2021-04-21 23:47:28 +02:00 |
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Wojtek Figat
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9381d0f5f1
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Add automatic destination folder creation when saving Json asset
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2021-04-21 23:47:27 +02:00 |
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Wojtek Figat
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a7a6dc7671
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Add path utils to support StringView
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2021-04-21 23:47:27 +02:00 |
|
Tayler Mauk
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3410bd5380
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Standardize variable names
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2021-04-20 22:31:15 -07:00 |
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Tayler Mauk
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dc0f77ae2a
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Fix issue #468
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2021-04-20 22:24:37 -07:00 |
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Tayler Mauk
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3e73f40c0f
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Fix issue #460
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2021-04-20 21:23:42 -07:00 |
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Wojtek Figat
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28c0552e0a
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Fix diff-serialization and deserialization of C# lists
#347
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2021-04-20 16:06:32 +02:00 |
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Wojtek Figat
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9857fb12c4
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Fix crash when using C# script that inherits from C++ script
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2021-04-20 11:47:32 +02:00 |
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Wojtek Figat
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5b31a8222c
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Fix crash when using C# script that inherits from C++ script
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2021-04-20 11:47:21 +02:00 |
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Wojtek Figat
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1eacb36256
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Minor tweaks
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2021-04-20 10:58:14 +02:00 |
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Wojtek Figat
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20331bc858
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Fix crash when using Actor GetScript or GetChild with invalid index
#462
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2021-04-20 10:12:57 +02:00 |
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stefnotch
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08d08133c1
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GetChildAt should do it in reverse order to respect z order
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2021-04-18 09:49:25 +02:00 |
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Wojtek Figat
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0d422ec169
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Remove unused include
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2021-04-17 19:38:31 +02:00 |
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Wojtek Figat
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c5dd3674c1
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Optimize WriteStream::WriteText
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2021-04-17 19:38:23 +02:00 |
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Wojtek Figat
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841a336581
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Fix using AssetsCache in game code
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2021-04-17 19:37:11 +02:00 |
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Wojtek Figat
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b2729e35c2
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Fixes for UWP build
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2021-04-17 19:36:38 +02:00 |
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Wojtek Figat
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698ce4c0ce
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Fix crash on bokeh in dof on d3d12
|
2021-04-13 19:03:04 +02:00 |
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Wojtek Figat
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df07529f21
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Fix game build
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2021-04-13 09:34:23 +02:00 |
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Wojtek Figat
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857b7e522f
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Merge branch 'bugfix-3d-audio-placement' of git://github.com/TaylerMauk/FlaxEngine into TaylerMauk-bugfix-3d-audio-placement
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2021-04-13 09:32:05 +02:00 |
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Wojtek Figat
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af9962c30f
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Fix render layers mask usage for shadows rendering
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2021-04-13 09:28:34 +02:00 |
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Tayler Mauk
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a7e29c5784
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Fix 3D audio placement for XAudio2 and OpenAL
Corrected inverted x-axis for XAudio2
Corrected inverted z-axis for OpenAL
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2021-04-12 22:06:01 -07:00 |
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Wojtek Figat
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3a03fe5f7f
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Format code
|
2021-04-12 23:26:49 +02:00 |
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Wojtek Figat
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40ed499889
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Merge branch 'pxupvector' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-pxupvector
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2021-04-12 23:25:24 +02:00 |
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Wojtek Figat
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3bfeb1db76
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Add BoxBrush::SetMaterial
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2021-04-12 19:07:18 +02:00 |
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Wojtek Figat
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e5ab536db4
|
Merge branch 'tweak-random-byte' of git://github.com/stefnotch/FlaxEngine into stefnotch-tweak-random-byte
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2021-04-12 18:37:14 +02:00 |
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Wojtek Figat
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0dafa2f562
|
Expose TickData to scripting API
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2021-04-12 13:24:59 +02:00 |
|
Wojtek Figat
|
5ab554f61c
|
Fix using Camera refs
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2021-04-12 12:57:15 +02:00 |
|
Wojtek Figat
|
cd1f57b634
|
Fix doc comments
|
2021-04-12 12:51:10 +02:00 |
|
Wojtek Figat
|
c47db14c83
|
Fix using Sorting in C++ game code
|
2021-04-12 12:50:59 +02:00 |
|
Wojtek Figat
|
81305a10cf
|
Fix crash on relocation in BitArray
|
2021-04-12 12:50:46 +02:00 |
|
stefnotch
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a58645da0f
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Slightly improve the random byte generation code
|
2021-04-12 10:46:00 +02:00 |
|
stefnotch
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5b1c5824c8
|
Fix #408 by being more precise in some places
IEEE floating point numbers are fun ™️
|
2021-04-10 09:13:19 +02:00 |
|
Jean-Baptiste Perrier
|
eff5d0899d
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Order + Attributes + Return _up.
|
2021-04-08 20:35:01 +02:00 |
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Wojtek Figat
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9a17f2141b
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Add lock for Gameplay Globals access
|
2021-04-07 22:21:37 +02:00 |
|
Wojtek Figat
|
d073a13f57
|
Fix removing Gameplay Globals
#427
|
2021-04-07 21:10:09 +02:00 |
|
Wojtek Figat
|
7e622a69a6
|
Fix AutoFocus saved in data for controls
|
2021-04-07 20:53:18 +02:00 |
|
Wojtek Figat
|
6001eb88fa
|
Fix Dropdown control
#334
|
2021-04-07 20:52:22 +02:00 |
|
Jean-Baptiste Perrier
|
1610af3f3f
|
Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into pxupvector
|
2021-04-07 17:01:52 +02:00 |
|
Jean-Baptiste Perrier
|
60e926a62f
|
Serialize UpDirection.
|
2021-04-07 17:01:37 +02:00 |
|
Wojtek Figat
|
ca6a075d8c
|
Fix typos and code style
|
2021-04-06 11:46:30 +02:00 |
|
GoaLitiuM
|
e7edb9d38c
|
Add sweep and overlap physics queries for capsule shapes
|
2021-04-05 19:36:36 +03:00 |
|
Wojtek Figat
|
6c37673787
|
Merge branch 'overwriteprompt' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-overwriteprompt
|
2021-03-30 22:30:41 +02:00 |
|
Jean-Baptiste Perrier
|
a3ca6b0dca
|
Add overwrite prompt for SaveDialog.
|
2021-03-30 21:47:18 +02:00 |
|
Jean-Baptiste Perrier
|
2524d93f6b
|
Add Set/Get Up direction.
|
2021-03-30 21:43:03 +02:00 |
|
stefnotch
|
12fd7274a9
|
Fix DPI regression: use the overrideable RootWindow instead of _root
|
2021-03-29 10:54:48 +02:00 |
|
Wojtek Figat
|
23d38fc387
|
Fix regression in Bezier curve tangents calculation for Quaternions
85167b2d4b
|
2021-03-28 18:45:10 +02:00 |
|
Wojtek Figat
|
6d2092f9e8
|
Fix rendering volumetric fog influence from local lights with shadows
|
2021-03-27 20:06:57 +01:00 |
|
Wojtek Figat
|
0754434295
|
Fix UWP build
|
2021-03-27 19:27:22 +01:00 |
|
Wojtek Figat
|
732f74e5c9
|
Fix assertion on engine close due to rare invalid storage object refs count
|
2021-03-27 19:27:04 +01:00 |
|
Wojtek Figat
|
ebf2b0a2f3
|
Fix asset path used in registry
#394
|
2021-03-26 22:24:44 +01:00 |
|