Wojtek Figat
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3f6dd92a68
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Fix crash when using old Blend with Mask node in Anim Graph
#2434
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2024-04-14 14:51:40 +02:00 |
|
Muzz
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35f33b6746
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Fixed IK to have correct bone roll
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2024-04-12 12:07:26 +08:00 |
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Wojtek Figat
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e68c736607
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Fix Any state transitions UpdateStateTransitions
#2244
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2024-02-27 17:15:49 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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082768d08c
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Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
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2024-02-07 23:39:02 +01:00 |
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Wojtek Figat
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eed780a0b0
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Add highlighting active state in anim graph
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2024-02-07 19:31:34 +01:00 |
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Wojtek Figat
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cfb8350c65
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Fix anim graph debugging to handle nested graph connections highlights properly
|
2024-02-07 19:22:07 +01:00 |
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Wojtek Figat
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a38d1ad7cc
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Fix anim graph trace events debugging to include nodes path for nested graphs
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2024-02-07 19:03:38 +01:00 |
|
Wojtek Figat
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e75902e900
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Variosu tweaks
|
2024-02-07 18:56:07 +01:00 |
|
Wojtek Figat
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c0e3b27880
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Codestyle fix #2211
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2024-02-06 16:17:43 +01:00 |
|
ruan
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74d348706c
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Add skeleton mask asset parameter to Blend With Mask anim node.
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2024-01-27 14:23:41 -04:00 |
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Wojtek Figat
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8c2a156e1f
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Add SourceState and DestinationState modes to State Machine interruption modes in Anim Graph
#1735
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2024-01-07 18:34:15 +01:00 |
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Wojtek Figat
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6d58883454
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Add events tracing feature to Animated Model for animation playback insights
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2024-01-05 21:42:28 +01:00 |
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Wojtek Figat
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b6337c748c
|
Fix stopping slot animations and playing the same frame
#1927
|
2024-01-05 17:11:41 +01:00 |
|
Wojtek Figat
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60fd4702a6
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Fix crash when using degenerated triangle in Multi Blend 2D to properly sample animation
#2118
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2024-01-05 11:52:28 +01:00 |
|
NoriteSC
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0cb064bfb3
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fixed Blend Additive
problem mesh was just exploding
+ code should be faster
|
2023-12-09 23:41:17 +01:00 |
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Wojtek Figat
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f7e9465ce8
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Avoid memory alloc #2042
|
2023-12-08 10:29:22 +01:00 |
|
Wojtek Figat
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73a3e147ca
|
Merge branch 'add-blend-anim-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-blend-anim-fix
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2023-12-08 10:26:34 +01:00 |
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Chandler Cox
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a6a94d5f77
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2nd pass on additive blend math.
|
2023-12-08 00:59:41 -06:00 |
|
Chandler Cox
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91033a6468
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Simplify
|
2023-12-07 20:51:24 -06:00 |
|
Chandler Cox
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73074b6e44
|
Enable Transform Lerp
|
2023-12-07 20:31:18 -06:00 |
|
Chandler Cox
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e9285410e2
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Fix blending additive animations.
|
2023-12-07 20:27:24 -06:00 |
|
Wojtek Figat
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526edb83de
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Add Async to anim events (false by default) to delay events execution into main thread and prevent multi-threading issues by default
#2033
|
2023-12-07 15:21:03 +01:00 |
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Wojtek Figat
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ea81ac6a71
|
Fix crash in Multi Blend 2D node in Anim Graph when using single animation on a triangle
|
2023-11-21 11:10:05 +01:00 |
|
Chandler Cox
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b72849eafe
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Fix anim slot from playing animations more than 1 time based on speed.
|
2023-11-06 19:52:19 -06:00 |
|
Wojtek Figat
|
0175186c27
|
Improve #1627 to return proper anim length
|
2023-10-12 12:17:55 +02:00 |
|
Chandler Cox
|
8eb9df9a18
|
Change new anim port to TryGetBox.
|
2023-10-11 15:57:02 -05:00 |
|
Wojtek Figat
|
3ac7c4e0ee
|
Codestyle fix
|
2023-10-09 23:21:02 +02:00 |
|
Wojtek Figat
|
dafc8a61c1
|
Merge branch 'AnimationSampleNode-AnimationAssetReferencePort' of https://github.com/Chikinsupu/FlaxEngine into Chikinsupu-AnimationSampleNode-AnimationAssetReferencePort
|
2023-10-09 22:24:57 +02:00 |
|
Nils Hausfeld
|
63d57151d0
|
- Minor cleanup
|
2023-10-06 17:50:19 +02:00 |
|
Nils Hausfeld
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e07ae33040
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- Added input box to animation sample node to receive animation assets
- AssetSelect not gets shown or hidden depending on if the box has a connection
- Animation asset reference box now overrides asset picker
|
2023-10-06 15:23:43 +02:00 |
|
MineBill
|
618b1bfd39
|
Evaluate transition data before executing the transition rule.
|
2023-10-01 16:13:49 +03:00 |
|
Wojtek Figat
|
595bb2b7fa
|
Fix nested animation playrate when the framerate is different
#1258
|
2023-08-18 00:17:27 +02:00 |
|
Wojtek Figat
|
543433440e
|
Fix nested animation playrate when the framerate is different
#1258
|
2023-07-24 19:21:03 +02:00 |
|
Wojtek Figat
|
84c99ea1c3
|
Fix nested animation sampling bug
#1244
|
2023-07-14 13:10:20 +02:00 |
|
Wojtek Figat
|
ab2cfe89ce
|
Fix looping animation in Anim Graph when using start position offset
|
2023-05-10 12:47:59 +02:00 |
|
Wojtek Figat
|
aab3d494ff
|
Fix crash when sampling animation in Anim Graph that uses it's length to calculate start position
|
2023-05-10 12:27:10 +02:00 |
|
Wojtek Figat
|
c91bc0d8c6
|
Improve Root Motion extraction and playback
|
2023-05-04 15:10:55 +02:00 |
|
Wojtek Figat
|
a889d888ff
|
Refactor RootMotionData into Transform to simplify code
|
2023-05-04 14:18:12 +02:00 |
|
Wojtek Figat
|
05ffaf7cef
|
Add **skeleton retargeting** to play animations on different skeletons
|
2023-05-04 11:54:17 +02:00 |
|
Wojtek Figat
|
5b50562a9f
|
Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset
|
2023-04-26 14:27:01 +02:00 |
|
Wojtek Figat
|
698a9f1938
|
Add **Interruption options** to State Machine transition
|
2023-04-25 10:47:10 +02:00 |
|
Wojtek Figat
|
7158cfb5bf
|
Add **Any State to Anim Graph state machines**
|
2023-04-24 20:20:27 +02:00 |
|
Wojtek Figat
|
835127ac21
|
Add **Animation Instance Data node to Anim Graph** for caching value per-model
|
2023-02-14 12:39:58 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|
Wojtek Figat
|
8694bd6af9
|
Fix crash on root motion extraction if source animation has no valid root node animated
#746
|
2022-09-12 14:48:43 +02:00 |
|
Wojtek Figat
|
3b52914416
|
Add **Nested Animations** for compositing animation clips
|
2022-07-31 15:53:09 +02:00 |
|
Wojtek Figat
|
3a39dad30f
|
Fix invoking anim events for multi blend animations
|
2022-07-29 20:25:13 +02:00 |
|