Wojtek Figat
46c1cc9a49
Add nested variant printing in debug command output
2024-10-25 13:25:15 +02:00
Wojtek Figat
2d371fd05f
Fix DebugCommands::InitAsync when called every frame
2024-10-24 23:38:36 +02:00
Wojtek Figat
86e21a53ff
Add improved value printing of debug command result
2024-10-24 22:31:07 +02:00
Wojtek Figat
c3e31baa7a
Merge remote-tracking branch 'origin/master' into 1.10
2024-10-24 19:35:43 +02:00
Wojtek Figat
e324d32769
Add async init and tint coloring based on type to debug commands
2024-10-24 19:34:42 +02:00
Wojtek Figat
2127961069
Add printing debug command upon execute
2024-10-21 13:05:26 +02:00
Wojtek Figat
449e988a59
Add workaround for debug command text memory bug due to managed handles gc
2024-10-20 23:25:38 +02:00
Wojtek Figat
a2693fa354
Ignore non-public debug commands from marked classes
2024-10-20 23:24:26 +02:00
Wojtek Figat
5328ea891d
Add command line input to Output Log in Editor
2024-10-20 23:23:54 +02:00
Wojtek Figat
91d86552cd
Minor cleanup
2024-10-17 23:43:07 +02:00
xxSeys1
fceb47f2af
fix context not implemented
2024-10-17 18:47:48 +02:00
xxSeys1
283ee2af6f
add debug draw clear method
2024-10-15 18:55:03 +02:00
Wojtek Figat
c6958357c3
Allow placing DebugCommand attribute on fields and properties
2024-10-04 15:58:47 +02:00
Wojtek Figat
a932d549f4
Debug Commands work in progress
2024-10-03 10:24:15 +02:00
Wojtek Figat
20456d95e8
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-22 17:33:20 +02:00
Wojtek Figat
e6745e43ec
Fix drawing physics colliders in debug view mode
...
#2622 #2833
2024-08-21 23:28:44 +02:00
Wojtek Figat
21b4c7c916
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-16 14:52:57 +02:00
Wojtek Figat
c67385ef80
Merge branch 'prefab-physics-draw' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-physics-draw
2024-08-15 15:26:19 +02:00
f759f94cfa
Use CHECK_DEBUG over ASSERT in normalized direction checks
2024-08-07 21:18:09 +03:00
Chandler Cox
3140865780
Add physics and lights debug drawing in prefabs when enabled.
2024-08-06 17:06:23 -05:00
Wojtek Figat
bc313c8630
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 20:00:39 +02:00
Wojtek Figat
e44e44d317
Merge remote-tracking branch 'origin/master' into 1.9
2024-08-05 11:08:51 +02:00
Chandler Cox
649559a917
Fix missing debug draw from prefabs
2024-07-28 13:48:54 -05:00
55d55212c3
Add assertions for checking against un-normalized direction vectors
2024-07-20 15:34:11 +03:00
e08b57e814
Support custom deprecation messages in bindings generator
2024-06-17 20:43:14 +03:00
Wojtek Figat
1e86eff2d3
Improve GPU constant buffers structures definitions to properly align on new Clang
2024-06-02 09:52:10 +02:00
Wojtek Figat
19ad91d5d8
Merge remote-tracking branch 'origin/master' into 1.9
2024-05-31 22:12:03 +02:00
MrCapy0
cc01e88ce8
fix compilation when calling debug draw on scripts
2024-05-26 11:09:17 -04:00
Wojtek Figat
206ff89587
Add constant buffers alignment for data structures (16-byte boundaries)
2024-05-23 13:58:46 +02:00
Wojtek Figat
8144db8e13
Fix various issues found with adrress sanitizer on macOS
2024-04-13 19:20:49 +02:00
Wojtek Figat
71dad84908
Fix Z-fighting issues in Debug Draw when using TAA
2024-03-19 17:53:14 +01:00
Wojtek Figat
388b64a46d
Add support for hot-reloading Debug Draw shader
2024-03-19 16:03:19 +01:00
Wojtek Figat
cf3145273f
Fix TAA jitter in post-resolve passes such as editor primitives and debug gizmos
2024-03-19 16:02:50 +01:00
Wojtek Figat
22a3f9565f
Add old DrawRay api
2024-02-28 13:26:24 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
c1400748b0
Fix debug draw lists allocation
...
#2259
2024-02-19 20:36:41 +01:00
Wojtek Figat
7e10baf5ea
Fixes to code
2024-02-19 14:53:34 +01:00
Wojtek Figat
d2b8d14ca7
Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
...
# Conflicts:
# Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
Mr. Capybara
3c19262574
Add parameter to change arrow cap size
2023-12-17 10:15:41 -04:00
Wojtek Figat
ae85a94261
Fix memory leak while doing drag&drop with Debug Draw in use
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#1723
2023-11-06 17:18:20 +01:00
NoriteSC
4f67d14261
forgotten the public keyword in engine/debug/debugdraw.cs
2023-10-10 22:15:31 +00:00
NoriteSC
0a12724974
changed the 3.402823466e+38f to MAX_float
2023-10-10 22:04:30 +00:00
NoriteSC
809b9e3a7a
added safeguards
2023-10-01 16:47:33 +02:00
NoriteSC
0b3b32195a
Update DebugDraw.cs
2023-09-13 12:17:17 +02:00
NoriteSC
394a3696af
removed coppy
2023-09-13 02:54:17 +02:00
NoriteSC
f71f214f36
bug fix macro added extra macros
2023-09-13 02:53:20 +02:00
NoriteSC
d107947ba9
Update DebugDraw.cpp
2023-09-12 11:19:19 +02:00
NoriteSC
f11ea02550
forgot about const 😅
2023-09-12 11:08:47 +02:00
NoriteSC
78ffcc8ae5
added other defaults
2023-09-12 11:06:46 +02:00
NoriteSC
3bfa37019e
DebugDraw extra
...
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00