forgotten the public keyword in engine/debug/debugdraw.cs
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@@ -40,7 +40,7 @@ namespace FlaxEngine
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/// <param name="Size">The size of the axis.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){}
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public static void DrawAxisFromDirection(Vector3 origin, Vector3 direction, Color color ,float Size = 100.0f, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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@@ -50,7 +50,7 @@ namespace FlaxEngine
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/// <param name="color">The color.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){}
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public static void DrawDirection(Vector3 origin, Vector3 direction, Color color, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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@@ -61,7 +61,7 @@ namespace FlaxEngine
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/// <param name="length">The length of the ray.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){}
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public static void DrawRay(Vector3 origin, Vector3 direction, Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true){}
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/// <summary>
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/// Draws the line in a direction.
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@@ -71,7 +71,7 @@ namespace FlaxEngine
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/// <param name="length">The length of the ray.</param>
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/// <param name="duration">The duration (in seconds). Use 0 to draw it only once.</param>
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/// <param name="depthTest">If set to <c>true</c> depth test will be performed, otherwise depth will be ignored.</param>
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static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true)
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public static void DrawRay(Ray ray,Color color, float length = 3.402823466e+38f, float duration = 0.0f, bool depthTest = true)
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{
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}
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