Wojtek Figat
777e65c170
Fix crash when setting static dotnet field from unmanaged code
2024-10-04 15:58:05 +02:00
Wojtek Figat
adbe578aa1
Add attributes support for dotnet interop for methods, fields and properties
2024-10-04 15:57:41 +02:00
Wojtek Figat
2f0518a348
Fix managed interop bug
2024-10-03 17:10:01 +02:00
Wojtek Figat
1e43b031ba
Fix unpacking marshaled field value
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#2790
2024-07-25 16:50:01 +02:00
bf5e5d1254
Refactor native interop internal type lookup
2024-06-01 23:20:33 +03:00
e77ae12b9b
Fix unboxing of array type Variants
2024-05-05 13:15:54 +03:00
Wojtek Figat
14902dc29e
Merge remote-tracking branch 'origin/master' into 1.8
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# Conflicts:
# Flax.flaxproj
2024-02-26 19:49:39 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
2df3d0f747
Fix crash when loading level with abstract script class
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#1990
2024-02-25 14:54:57 +01:00
Wojtek Figat
c60058758b
Minor fixes
2024-01-28 01:15:29 +01:00
Wojtek Figat
fd938e8284
Fix incorrect pointer marshalling from Variant to managed runtime
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#1992
2023-11-28 11:22:14 +01:00
SS
d6e93a7fab
Fixed issue involving stale scripting assemblies in FlaxEngine.Json dynamic type resolution
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Added new ExtendedSerializationBinder
Added callback to clear serializer cache on scripting assembly reload
Added low-cost mechanism to invalidate the SerializerCache after domain reload
2023-11-06 18:49:30 -07:00
Wojtek Figat
74a69b8f13
Fix running game in non-ANSI path
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#480
2023-10-12 22:29:48 +02:00
Wojtek Figat
af468ee6ae
Fix scripting interop in AOT mode to use reflection-based field access
2023-10-11 15:18:28 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Wojtek Figat
fd3f10864b
Fixes for iOS #1312
2023-09-29 00:00:51 +02:00
96d880df6a
Fix crash in SceneAnimationPlayer
2023-09-28 22:06:07 +03:00
Wojtek Figat
279528a30d
Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
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# Conflicts:
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
# Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
Wojtek Figat
c374127de1
Fix error when loading project on non-ASCII path
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#1439
2023-09-25 16:34:01 +02:00
Wojtek Figat
96b6313acb
Fix crash when loading C# assembly from non-ASNSI path
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#1439
2023-09-25 16:30:24 +02:00
Wojtek Figat
8bd6649510
Refactor managed array unboxing to handle case of C# array passes as object
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#1415
2023-09-20 14:17:11 +02:00
Wojtek Figat
0083ebd887
Fix missing C# static fields in native scripting api
2023-09-19 09:32:37 +02:00
2d2bfd9cd1
Include EditorModules in Assembly lookup paths
2023-09-16 14:15:09 +03:00
afec6afe4c
Fix managed UTF-8 string allocation not using correct encoding
2023-09-03 14:05:21 +03:00
Wojtek Figat
c32a139dbd
Fix crash when unboxing managed structure with refs into Variant
2023-08-29 11:57:18 +02:00
42ab218a8e
Merge branch 'master' into marshalling_scriptingobject_changes
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# Conflicts:
# Source/Engine/Engine/NativeInterop.Invoker.cs
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
2023-08-20 20:24:41 +03:00
Wojtek Figat
342ec4c3c2
Merge branch 'arraytype_cache' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-arraytype_cache
2023-08-14 15:36:27 +02:00
53b1d0dd85
Optimize ScriptingObject managed initialization
2023-08-13 23:56:27 +03:00
d4d404ac0b
Optimize native interop marshallers runtime type checking
2023-08-13 22:28:56 +03:00
1254af8bbb
Optimize UnboxValue performance, safety and memory usage
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- Avoids unnecessary boxing of the converted values by storing them in
unmanaged memory.
- Wrap ToNative-method in a delegate and cache it
- Fixes returning address to unpinned memory by pinning POD-types for
a short period of time.
2023-08-13 21:53:42 +03:00
44b70d87e5
Cache MakeArrayType results in native interop
2023-08-13 21:42:40 +03:00
9d8105e3f3
Separate managed assembly unloading and scripting ALC reinitialization
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Fixes an issue with multiple managed assemblies unloading and releasing
all cached data before native resources were fully released in other
assemblies.
2023-08-08 17:39:31 +03:00
ff56152ef2
Fix releasing non-collectible types with collectible generic types
2023-07-15 13:20:56 +03:00
Wojtek Figat
04ef3c60d5
Fix regression from c79952a4d6
2023-07-05 09:27:21 +02:00
Wojtek Figat
c79952a4d6
Implement missing dotnet7 interop for field and stabilize interop
2023-07-04 17:57:59 +02:00
Wojtek Figat
9a1fd12a85
Fix sizeof struct within generic type instance
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#1219
2023-07-03 11:42:15 +02:00
Wojtek Figat
3e792e6cd7
Add NativeInteropException for native interop crashes
2023-05-19 13:52:30 +02:00
cbe07b842f
Fix resolving managed scripts references in Editor
2023-05-11 22:11:46 +03:00
Wojtek Figat
637850d06c
Fix crash when C# type has missing empty ctor or it throws an exception
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#1019
2023-05-10 20:41:58 +02:00
Wojtek Figat
c73897ce7f
Merge branch 'object_array_marshalling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-object_array_marshalling
2023-05-10 09:22:22 +02:00
da149d32cf
Force GC to run periodically in order to reduce stuttering
2023-05-08 23:29:39 +03:00
cae07f3623
Optimize marshalling managed arrays of object references
2023-05-08 23:28:49 +03:00
65b63da93a
Improve custom attributes caching in managed classes
2023-05-01 20:06:51 +03:00
Wojtek Figat
8b2d3db3f1
Fix passing boxed reference values to managed thunk and properly unbox non-POD structures
2023-04-18 15:54:54 +02:00
Wojtek Figat
f046642ba7
Improve stability by fixing various crashes with dotnet7
2023-04-18 12:36:33 +02:00
Wojtek Figat
84bb56d68b
Minor dotnet tweaks
2023-04-03 14:12:27 +02:00
Wojtek Figat
350112a0d7
Fix C# string chars getter in AOT build
2023-04-03 11:23:32 +02:00
Wojtek Figat
21f419dd4b
Fix C# assemblies loading in AOT mode (use file path to correctly load precompiled native assembly)
2023-04-02 14:50:42 +02:00
Wojtek Figat
12f4dc74d2
Optimize default C# stdlib references to prevent using jit-ed features in a game assembly
2023-04-01 23:34:05 +02:00
Wojtek Figat
dfca248ebd
Optimize C# IsCollectible to be used in Editor-only builds
2023-03-31 14:56:57 +02:00