Commit Graph

35 Commits

Author SHA1 Message Date
Wojtek Figat
22a3f9565f Add old DrawRay api 2024-02-28 13:26:24 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
7e10baf5ea Fixes to code 2024-02-19 14:53:34 +01:00
Wojtek Figat
d2b8d14ca7 Merge branch 'Debug' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Debug
# Conflicts:
#	Source/Engine/Debug/DebugDraw.h
2024-02-19 14:28:28 +01:00
Mr. Capybara
3c19262574 Add parameter to change arrow cap size 2023-12-17 10:15:41 -04:00
NoriteSC
0a12724974 changed the 3.402823466e+38f to MAX_float 2023-10-10 22:04:30 +00:00
NoriteSC
394a3696af removed coppy 2023-09-13 02:54:17 +02:00
NoriteSC
f71f214f36 bug fix macro added extra macros 2023-09-13 02:53:20 +02:00
NoriteSC
f11ea02550 forgot about const 😅 2023-09-12 11:08:47 +02:00
NoriteSC
78ffcc8ae5 added other defaults 2023-09-12 11:06:46 +02:00
NoriteSC
3bfa37019e DebugDraw extra
fixes
ray direction was dictating the length of ray
now ray is normalized and multiplied by length
added default vaule for
Color& color to be Color::White
[info] c# because
Color color = Color.White
is not valid think to do on c# side the default value is not genereted
[to do] generate extra overload binding in c#
2023-09-12 11:01:56 +02:00
Wojtek Figat
fb488cbaf7 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-11 22:43:46 +02:00
Ruan Lucas
317384ed28 add debugdraw::drawray 2023-09-08 22:19:09 -04:00
Wojtek Figat
c6a82b8c36 Add DebugDraw::DrawLine with separate start/end colors 2023-07-13 13:08:53 +02:00
Wojtek Figat
ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size 2023-04-29 12:09:36 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
ff1fba403d Various fixes to allow compiling negine with custom build configurations 2022-07-26 23:10:01 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
2f77a94395 Add DebugDraw.DrawArc and DebugDraw.DrawWireArc 2021-09-29 10:07:50 +02:00
Wojtek Figat
e0aeae05be Add DebugDraw.DrawCone and DebugDraw.DrawWireCone 2021-09-29 10:07:50 +02:00
Wojtek Figat
6f8e18f5b3 Add faked lighting to improve Debug Draw solid shapes rendering readability 2021-07-14 14:51:50 +02:00
Wojtek Figat
151b478a97 Add more helper methods for batched debug shapes drawing 2021-07-14 13:40:58 +02:00
Wojtek Figat
4fc55f4849 Add DebugDraw::DrawTube 2021-07-14 13:40:34 +02:00
Wojtek Figat
20b65a08d9 Add DrawCylinder and DrawWireCylinder to DebugDraw 2021-03-23 12:21:07 +01:00
Wojtek Figat
dc352edce7 Add DebugDraw::DrawText for drawing 3D debug text in the world 2021-02-18 15:16:10 +01:00
Wojtek Figat
74823a8bcf Add DebugDraw::DrawText for drawing 2D debug text on a screen 2021-02-18 12:39:53 +01:00
Wojtek Figat
978ee84aea Add support for debug shapes preview in prefab editor window 2021-02-17 17:23:43 +01:00
Wojtek Figat
74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing 2021-02-12 11:43:46 +01:00
Wojtek Figat
6c253ce892 Fix DebugDraw DrawTriangles crash 2021-02-10 17:20:05 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00